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Ember's passive


(XBOX)Architect Prime
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It would be great if there was a reasonable way to trigger it, but even then I'd have to deactivate wof and this and that and the next thing. So here's my attempt at a better passive: Killing enemies that are on fire (heat proc) give 1 energy. This would create a good loop with accelerant that would ultimately make ember a viable choice against enemies with ranged weapon since they'd be stunned so often. Is there anything wrong with my thinking here?

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12 minutes ago, (XB1)EternalDrk Mako said:

how to trigger ember passive

enemies:

stand in front of flamethrowers, napalm bombards (NOPE!), soak up energy = grofit

Bombards after a certain level represent an instant Death for squishy frames like Ember.

12 minutes ago, (XB1)EternalDrk Mako said:

hself damage: 

use exodia contagion (with heat) (NOPE!) 

or any self damage weapon with her 2's augment 

 

 

Exodia Contagion can easily deal over 1K damage to your self, i have managed to do 44KK to a Grineer, this means instant suicide.

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18 minutes ago, BiancaRoughfin said:

 

Exodia Contagion can easily deal over 1K damage to your self, i have managed to do 44KK to a Grineer, this means instant suicide.

actually it has two stages , thrown and hit deal mass damage, but a residual weapon after effect stays and detonates a bit later dealing minor damage but procs status 

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2 hours ago, (XB1)EternalDrk Mako said:

actually it has two stages , thrown and hit deal mass damage, but a residual weapon after effect stays and detonates a bit later dealing minor damage but procs status 

Which is still enough to kill a fully built Ember.

My Zephyr Prime has 1440 HP and 780 Shield, it still manages to kill her.

Edited by BiancaRoughfin
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16 hours ago, BiancaRoughfin said:

Which is still enough to kill a fully built Ember.

My Zephyr Prime has 1440 HP and 780 Shield, it still manages to kill her.

never kills mine ? could be a difference of build, but as the second stage itself isnt damage based for us just simply elemental status applied.

my ember prime isnt even umbral and can handle it fine . maybe your thinking of the the throw and land part

-initial stage throw contagion

-stage 1 hits grounds or object and detonates

-stage 2 the object for contagion remains, then it does a small elemental effect detonation 

Edited by (XB1)EternalDrk Mako
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2 minutes ago, (XB1)EternalDrk Mako said:

never kills mine ? could be a difference of build, but as the second stage itself isnt damage based for us just simply elemental status applied.

my ember prime isnt even umbral and can handle it fine . maybe your thinking of the the throw and land part

-initial stage throw contagion

-stage 1 hits grounds or object and detonates

-stage 2 the object for contagion remains, then it does a small elemental effect detonation 

I know well how it works thank you, i use Arcane Contagion since the first Plague Star event took place.

Second stage doenst just do an Elemental effect, it also deals damage and depending on the build it is enough to easily kill a Warframe. Yours probably doesnt kill you because your Zaw is weaker.

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26 minutes ago, BiancaRoughfin said:

I know well how it works thank you, i use Arcane Contagion since the first Plague Star event took place.

Second stage doenst just do an Elemental effect, it also deals damage and depending on the build it is enough to easily kill a Warframe. Yours probably doesnt kill you because your Zaw is weaker.

the final damage is nothing like the main detonation, also its dependent on throw distance, so if your maxing it out the throw range, of course its gonna kill ya xD

 i usually just toss it lightly to get the proc or else i would kill myself 

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2 hours ago, (XB1)EternalDrk Mako said:

the final damage is nothing like the main detonation, also its dependent on throw distance, so if your maxing it out the throw range, of course its gonna kill ya xD

 i usually just toss it lightly to get the proc or else i would kill myself 

My arguments above are considering throwing it a short distance not to take advantage of the distance bonus... Mine the secondary detonation would still kill.

In another words, if you want to do your Zaw idea for an Ember, the player wouldnt be able to put any mod aside of Molten Impact on the weapon as any damage/crit mod affects the projectile.

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1 hour ago, BiancaRoughfin said:

My arguments above are considering throwing it a short distance not to take advantage of the distance bonus... Mine the secondary detonation would still kill.

In another words, if you want to do your Zaw idea for an Ember, the player wouldnt be able to put any mod aside of Molten Impact on the weapon as any damage/crit mod affects the projectile.

embers 2 augment , applies heat 

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22 minutes ago, (XB1)EternalDrk Mako said:

embers 2 augment , applies heat 

While this charming back-and-forth of her being right and you trying to argue she's not is a fascinating read, I think you've missed the point:

Ember's Passive should not rely on self damage or receiving enemy damage in order to function, because unlike every other caster frame in the game Ember does not have a way to mitigate damage beyond basic modding. It would be fine if she still had 'Overheat', which was basically Gara's 2 with Heat damage, but it's not fine because she doesn't have it anymore.

The most balanced passive I've seen proposed for her is one where she gains the Power Strength part by setting enemies on fire, something she can do with ease, this then lasts a few seconds and then decays over time. Then the energy return portion comes in when she's maxed out the 35% extra Power Strength, and if you set more enemies on fire while at that maximum, along with maintaining the maxed buff, it also restores energy for actually using her abilities on the enemy.

But, again, Ember definitely should not be limited to taking a damn Javlok with her, or never progressing above level 30-40 enemies and running into flame-throwers just to use her Passive. 

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