-Bigchungus- Posted May 29, 2019 Share Posted May 29, 2019 (edited) I Was a MR14 player a while ago (like 3 years ago) I left the game for a long time and for some weird reason it got locked, but now that I am back I've seen a lot of good changes but... Jesus the boss figth with Ltch Krill is almost the same with the old mechanics, the invulnerability phase is just beyond annoying Imo low level bosses do not require to have invulnerability phases unlike high level ones, why? because newbies don't have 1 shoot weapons, there is no need for one. I Can understand DE using invulnerability or some restrictions in End - game bosses, but these? they just make the bosses look bad and outdated Just my two cents Edited May 30, 2019 by -Bigchungus- Link to comment Share on other sites More sharing options...
peterc3 Posted May 29, 2019 Share Posted May 29, 2019 So then a high level person comes through and vaporizes the "boss" without the lower level players having seen the "boss". If DE had infinite time and manpower they could update everything in the game at once. As it is there are things that have much higher priority than a boss fight that works and is an actual character, unlike The Sergeant or Phorid. Link to comment Share on other sites More sharing options...
3rdpig Posted May 29, 2019 Share Posted May 29, 2019 20 minutes ago, peterc3 said: So then a high level person comes through and vaporizes the "boss" without the lower level players having seen the "boss". If DE had infinite time and manpower they could update everything in the game at once. As it is there are things that have much higher priority than a boss fight that works and is an actual character, unlike The Sergeant or Phorid. The Sergeant is Nef Anyo if I remember correctly. Link to comment Share on other sites More sharing options...
peterc3 Posted May 29, 2019 Share Posted May 29, 2019 3 minutes ago, 3rdpig said: The Sergeant is Nef Anyo if I remember correctly. Not since he became a real character. The Sergeant is a placeholder like Phorid. Link to comment Share on other sites More sharing options...
Chaemyerelis Posted May 29, 2019 Share Posted May 29, 2019 The boss fights are pretty bad imo. Not so much the invuln phases for me but just the mechanics of having to supposedly aim.for some little spot somewhere. I was farming the fire guy and read what I had to supposedly aim for on the wiki so i tried that but saw no damage so i just switched to my catchmoon and he died in seconds so I was like..."ok that's dumb, but whatever". Also the fact that they are so lore unfriendly. We kill these bosses but dont? Wth. Damnit DE clean your lore ! 😭😭😭😭 Link to comment Share on other sites More sharing options...
Ikyr0 Posted May 29, 2019 Share Posted May 29, 2019 (edited) yeah i agree. it would be a good use of resources. They should do a quick pass on these guys, make them at the very least bullet sponges with a few nukes you have to dodge. when i was unlocking the star chart, they all felt like a joke, except that crazy woman on Sedna..that was an ok fight. Edited May 29, 2019 by Ikyr0 Link to comment Share on other sites More sharing options...
(PSN)CodyXSavageX Posted May 29, 2019 Share Posted May 29, 2019 Lt kril is just 4 people waiting for him to explode so they can kill him I have no idea what his mechanics are after he burns himself Link to comment Share on other sites More sharing options...
KnightCole Posted May 29, 2019 Share Posted May 29, 2019 6 minutes ago, (PS4)CodyXSavageX said: Lt kril is just 4 people waiting for him to explode so they can kill him I have no idea what his mechanics are after he burns himself Yeah, what the hell is his mechanic? Just wait long enough until he creams all over him self and then he dies instantly...I fought him like 100 times helping people farm frames and I have no idea what the hell is going on there..... Some people say shoot his wires on the backpack, or something.....others say dont CC him cuz he needs to stay swinging to trigger him blowing his load all over......idk, hes a terrible boss fight in need a rework or removal. Link to comment Share on other sites More sharing options...
Chaemyerelis Posted May 29, 2019 Share Posted May 29, 2019 (edited) Should put this in feedback so DE sees this? I say this not to be a smart ass but because I'd really like them to do this. Edited May 29, 2019 by Chaemyerelis Link to comment Share on other sites More sharing options...
(PSN)CodyXSavageX Posted May 29, 2019 Share Posted May 29, 2019 Just now, Chaemyerelis said: Should put this in feedback so DE sees this? Probably, but you know how it is with General Discussion these days Link to comment Share on other sites More sharing options...
Ham_Grenabe Posted May 29, 2019 Share Posted May 29, 2019 1 hour ago, KnightCole said: Yeah, what the hell is his mechanic? Just wait long enough until he creams all over him self and then he dies instantly...I fought him like 100 times helping people farm frames and I have no idea what the hell is going on there..... Some people say shoot his wires on the backpack, or something.....others say dont CC him cuz he needs to stay swinging to trigger him blowing his load all over......idk, hes a terrible boss fight in need a rework or removal. If I remember rightly, the mechanic is supposed to be this: 1. Shoot the tubes on his backpack. He starts spraying his coldgoo, and gets mad. 2. Bait him into doing a specific overhand hammer slam by dancing in front of him, not too close and not too far. 3. He slams hammer into ground, freezes himself for a couple seconds. 4. During those couple seconds, shoot his backpack like it was your job. 5. Eventually he gets so mad he lights on fire, then you can just shoot him like normal people. In reality, everyone just shoots him nonstop, someone accidentally makes him do the self-freezing hammer thing, his backpack explodes (because everyone is still just shooting him nonstop), and then he catches fire and dies (from, again, the nonstop shooting). Link to comment Share on other sites More sharing options...
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