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Game improvements 2019


insight81
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So here’s a thought when we enter a mission we can die and revive based on how much affinity you have well how about toss that when you die revive at start point of mission and as you die more a count down before respawning again making it harder for the team based on the idea the A.I. Is operating as though there’s 4 players on map. The only Way to revive is a 30 second count down for a teammate to revive you. If at a boss fight same only when you die your dead till boss is defeated or all players die. This will make teamwork necessary no solo hero. Also when picking a mission we should have at least 60 sec to allow all players to pick warframes based on mission type and see what other players pick and communicate why. Chat box to synergies a team setup based on mission. Solid ideas for a wonderful game.

Edited by insight81
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7 minutes ago, insight81 said:

So here’s a thought when we enter a mission we can die and revive based on how much affinity you have well how about toss that when you die revive at start point of mission and as you die more a count down before respawning again making it harder for the team based on the idea the A.I. Is operating as though there’s 4 players on map. The only Way to revive is a 30 second count down for a teammate to revive you. If at a boss fight same only when you die your dead till boss is defeated or all players die. This will make teamwork necessary no solo hero. Also when picking a mission we should have at least 60 sec to allow all players to pick warframes based on mission type and see what other players pick and communicate why. Chat box to synergies a team setup based on mission. Solid ideas for a wonderful game.

Communicate with the chat , typing while playing is just a hard nope for me.

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The timer thing works for games like Division where each player is kinda crucial for the gameplay, if you lose one, the game becomes way harder or imposible to do. However it won´t work for Warframe, because you don´t need your teammates in warframe, it´s a plus to have a teammate but you don´t really need them unless you are a very new player. I can basicly solo everything in this game without much trouble. If you lock out a player for 30 seconds for revive in warframe, other players will just go on and clear the entire mission in that 30 seconds.

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1 hour ago, (XB1)Cubic Clem said:

Because it sounds as good as having only 4 revives on every frame for 24 hours, and the only way to get more is via buying them with money (or trading for currency)

Well that in itself is bad but most real games as DE Steve I believe said we’re finally a real game you don’t revive where you died you all ready have a non killable Tenno

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1 hour ago, sleepychewbacca said:

Seems like unnecessary complications to solve a problem that does not exist. 

Most you tubers and forum posts people complain the game is not hard I get bored easy there’s no end game well take away all the things that make the game easy then! 

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2 hours ago, (XB1)Cubic Clem said:

Nope

Wonderfully constructive. 10/10

- IGN

2 hours ago, insight81 said:

So here’s a thought when we enter a mission we can die and revive based on how much affinity you have well how about toss that when you die revive at start point of mission and as you die more a count down before respawning again making it harder for the team based on the idea the A.I. Is operating as though there’s 4 players on map. The only Way to revive is a 30 second count down for a teammate to revive you. If at a boss fight same only when you die your dead till boss is defeated or all players die. This will make teamwork necessary no solo hero. Also when picking a mission we should have at least 60 sec to allow all players to pick warframes based on mission type and see what other players pick and communicate why. Chat box to synergies a team setup based on mission. Solid ideas for a wonderful game.

I don't want to always be communicating and synergizing with others in public matches. Sometimes, I just want to get through an easy level. I don't want to wait 60 seconds just to start that easy level. It'd be nice if there was a 'match finder' thing that allowed better synchronizing and strategy, but leave that as an option and don't make it replace normal public matchmaking.

Also, teamwork should never be necessary. Plenty of players play solo, including myself at times. Your ideas for revives doesn't help anything. I don't even see the problem you're attempting to fix.

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It was an  idea but to your point this is a solo game so you never q public and there it is option now for those who public run just to play as group it would be nice to be able to match up based on mission needs 

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I don't agree with the revive idea because, as the enemy levels climb, it's much more fun and tactical to get to your downed buddy and get them back into the fun asap.

As for the timer, I play with squads and solo and it's always awesome to have the squad set up optimally. My last arbi excavation run had two frost primes, inaros and a nidus. We split into two squads, played for an hour run and racked up the rewards. We had a helluva ton of fun playing with those setups. I wouldn't mind the 60 second setup at all or, better yet, just allow a check off when ready with a 60 second limit. One minute won't hurt anyone. 

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8 minutes ago, Firetempest said:

A better less intrusive idea. A gear item like a ship charge that will bring down a pad. You use the pad to select one of your saved loadouts. 5min Cooldown. Changing loadouts will not provide more revives.

Not a bad idea! Similar to the arch-gun drop. 

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11 hours ago, (PS4)GEN-Son_17 said:

I don't agree with the revive idea because, as the enemy levels climb, it's much more fun and tactical to get to your downed buddy and get them back into the fun asap.

As for the timer, I play with squads and solo and it's always awesome to have the squad set up optimally. My last arbi excavation run had two frost primes, inaros and a nidus. We split into two squads, played for an hour run and racked up the rewards. We had a helluva ton of fun playing with those setups. I wouldn't mind the 60 second setup at all or, better yet, just allow a check off when ready with a 60 second limit. One minute won't hurt anyone. 

Great input I would not want to change the downed revive team would have to bring you up I like that way

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12 hours ago, Firetempest said:

A better less intrusive idea. A gear item like a ship charge that will bring down a pad. You use the pad to select one of your saved loadouts. 5min Cooldown. Changing loadouts will not provide more revives.

I like that idea

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17 hours ago, (XB1)Cubic Clem said:

Because it sounds as good as having only 4 revives on every frame for 24 hours, and the only way to get more is via buying them with money (or trading for currency)

Pratically during sorties with radiation it will be better to play solo or you will waste all your revives...

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On 2019-05-29 at 1:23 PM, Horaciozhao said:

The timer thing works for games like Division where each player is kinda crucial for the gameplay, if you lose one, the game becomes way harder or imposible to do. However it won´t work for Warframe, because you don´t need your teammates in warframe, it´s a plus to have a teammate but you don´t really need them unless you are a very new player. I can basicly solo everything in this game without much trouble. If you lock out a player for 30 seconds for revive in warframe, other players will just go on and clear the entire mission in that 30 seconds.

So the game is then just for fun when bored with no challenge that’s the end game. Hmmm well can that be fixed should it stay a solo I’m a God can’t be stopped pointless game or become a game wanted by all to give a reason to play. Rush through content to receive something, hmmmm a beautiful woman stands before you smelling sweet a beauty unmatched by any and she wants to be with you. Do you all overly excited rush her having your way, do you walk away in unbelief, or do you look at the opportunity and say I might not ever get this chance again so I’m going to take my time treat her as to that she will want me again and savor the moment encase this is never again. I’m a God this happens all the time..... SMH this game I saw way back and played wow not much there periodically checked back in and in time they have done big things and more will they do this idea could lead to something great. Nonetheless great comment I understand but would love to see more from this great game thanks.

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So great comments so at this point I still think that reducing parkour will make the game more challenging and drive team based participation i know some people love solo game mode so yeah there should be an offline solo game mode but for those who want to play in parties yeah make it necessary, example escape abilities are pointless with parkour so OP as well as stealth not needed because of again OP parkour. So yeah boss fights parkour as well as Tenno or operator never dies so yeah we would need to be forced to need each other to complete the said goal for there to be dare I say End Game. I think that the boss missions should be like the wolf boss mission where your forced to fight through to get to the boss so the victory would be more meaningful. I know this will make the game no longer easy but it would make it a real game where instead of crying for more content you would be working with and building your clan to make serious runs on certain content say we call it MASTER CONTENT and those will start at lvl 100 and reducing parkour forcing the players to fight through the hoards will make necessary real solid team work, which will require real rewards that will identify players as MASTER CONTENT PLAYERS cough cough end game no easy way out fight your way through, ty and drop some more comments.

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I see where you're going with this but, in order to do your idea, you'd have to literally change the entire meaning of a warframe and, thus, create an entirely new game. I hate speeding through missions and would rather play them. It's my one of many options though...and that is why warframe is so different. We don't have to parkour, don't have to solo, don't have to speed run. This game has everything. Asking to nerf and "fine tune" it would ultimately be counterproductive. IMO, bullet sponge the enemies a bit more after level 40. Apply the armor and health values of heavy gunners to base level units and then triple the current values of heavy gunners. Instant solution to difficulty problems.

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13 hours ago, (PS4)GEN-Son_17 said:

I see where you're going with this but, in order to do your idea, you'd have to literally change the entire meaning of a warframe and, thus, create an entirely new game. I hate speeding through missions and would rather play them. It's my one of many options though...and that is why warframe is so different. We don't have to parkour, don't have to solo, don't have to speed run. This game has everything. Asking to nerf and "fine tune" it would ultimately be counterproductive. IMO, bullet sponge the enemies a bit more after level 40. Apply the armor and health values of heavy gunners to base level units and then triple the current values of heavy gunners. Instant solution to difficulty problems.

Yeah I agree so then the idea would be to form a group based on how you want to run. Thank you

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