LyricLibra Posted May 29, 2019 Share Posted May 29, 2019 Title basically says it all. I find it confusing why they didn't put idles with melee along with why wisp looks weird when she holds any melee weapon. Link to comment Share on other sites More sharing options...
iLightning13 Posted May 29, 2019 Share Posted May 29, 2019 It'd take a very long time to animate new idles for every type of melee weapon. Primary has about 2 or 3, Secondary about the same. There are almost 10 different types of melee weapon, so you'd need to animate a new movement for each weapon. Also, Wisp doesn't hover when using her melee weapon as the legs aren't animated separately in melee. They'd need to literally re-animate every single action for melee to have Wisp float while using melee, so it's not really realistic to do. Link to comment Share on other sites More sharing options...
Steel_Rook Posted May 29, 2019 Share Posted May 29, 2019 Yeah, Wisp doesn't hover with a melee weapon because the melee weapon animations are whole-body and would need to be redone individually. She also has a bunch of other animations that don't hover, like dropping from the ceiling when starting a mission and I believe using a zipline. 1 Link to comment Share on other sites More sharing options...
rapt0rman Posted May 29, 2019 Share Posted May 29, 2019 Pretty much just finished explaining in detail over here: Link to comment Share on other sites More sharing options...
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