Jump to content
Dante Unbound: Known Issues ×
Dante Unbound: Share Bug Reports and Feedback Here! ×

Clients with short internet drops lose everything


nokturnihs
 Share

Recommended Posts

Issue: 

When playing as a client in a mission (not Host) - if my internet drops for even a few seconds (which it does frequently as it's summer and it's comcast - I experience 0-1 minute drops multiple times each day) - I get kicked to the login screen, losing all acquired loot, all earned MR, all completed objectives, etc. This makes the game UNPLAYABLE. One could argue that I need a better ISP and I agree, but in my area it's Comcast or the dark ages of DSL (which would also make the game unplayable as the only other provider offers piss poor connection speeds). I know my situation is not unique in this.

If I'm HOST it drops me to a solo instance, which is fine because I can usually wait out the short drop, finish the mission and extract. But I can't control whether I am host or client so we need some kind of solution for this. Either a network option to prefer host, some kind of caching to cover 1-2 minute disruptions or a change in how the game handles disconnects. I can re-join the team but any loot, objectives and MR/focus earned is gone when I rejoin. 

Can this please get a look? When Comcast is behaving I'm fine, but it won't be behaving for months as summer usually leads to poor internet for my whole city all summer.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...