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Valkyr umbral build


Rhalick0
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This build for warcry and hysteria both.

I have thought about the eternal war augment and could use that over flow for a slight hit to my hysteria. But flow wins out because it helpsyour energy problem for hysteria and warcry both. Only reason to use eternal war is for energy conversion build.

And for umbral fibre, the boost to the umbral set mods is enough to use it over any other mod even though it itself doesnt do much for valkyr.

When I can get an umbral forma I will use power drift on exilus.

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Adaptation is a bit of an over kill in term of defense. You have lots of base armor, and you have hysteria for instant invulnerability. I like primed flow since it gives you more time window to use your hysteria in case you get bursted by a sortie dmg multiplier, but these days, I used regular streamline instead. Warcry augment is a must IMO.

Edited by AceRogue
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If you enjoy running mission with melee only, like the gram prime, galatine, mios, any spin to win, etc: You press the attack once, and your good to go. + if you give the buff to any teammates and you keep the buff on, they do as well and they'll surely appreciate it. 

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4 minutes ago, AceRogue said:

And warcry is the most costy ability on valkyr set, so you don't really wanna spam it nor do you want to build to much power efficiency. So it benefits the usage of your other abilities indirectly.

I guess I remove flow for augment then. adaptation is important against puncture dmg.and slash procs.

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17 minutes ago, Xenox_Ilz-ot said:

You don't need Adaptation with 1,000+ armor, put the Warcry augment to get max speed or more efficiency for Hysteria

Adaptation is an absolute must.  Makes using Valkyr outside of Hysteria viable waaaay longer.  And if you're just using Hysteria then it's pointless having any defensive mods period.

Oh and if I could recommend to the OP using Natural Talent.  Makes a huge difference going in and out of Hysteria.

Edited by PatternistSlave
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21 minutes ago, PatternistSlave said:

Adaptation is an absolute must.  Makes using Valkyr outside of Hysteria viable waaaay longer.  And if you're just using Hysteria then it's pointless having any defensive mods period.

Oh and if I could recommend to the OP using Natural Talent.  Makes a huge difference going in and out of Hysteria.

If you use hysteria to heal, no, adaptation is not a "must", sure it'll will help you, but not irreplaceable

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vor 46 Minuten schrieb hackedraptor:

What melee weapon is that?

any, since it´s a hysteria build you won´t use it anyways. you just use it to carry the gladiator mods, since the set bonus doesn´t work any her talons you need to put it on your melee to increase the set mod bonus. (but for showing off i put them on the venka prime)

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39 minutes ago, Xenox_Ilz-ot said:

If you use hysteria to heal, no, adaptation is not a "must", sure it'll will help you, but not irreplaceable

adaptation is needed for any melee build other than perma hysteria.

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1 hour ago, hackedraptor said:

adaptation is needed for any melee build other than perma hysteria.

Hum, no, adaptation is needed for frames that have lot of health &/or armor, nothing to do with melee here XD

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On 2019-05-29 at 2:22 PM, hackedraptor said:

adaptation is needed for any melee build other than perma hysteria.

honestly, I can take my valk into most missions and sorties and be fine as long as I don't stop moving that is without adaptation it is overkill but nice to have 

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