WastedData Posted May 30, 2019 Share Posted May 30, 2019 PLEASE fix the Wisp walking animation when she holds a melee Link to comment Share on other sites More sharing options...
S4lF Posted May 30, 2019 Share Posted May 30, 2019 Did about 15 runs in a row, Ropalol runs in circles everysingle time. Can't complete Link to comment Share on other sites More sharing options...
Demian_DeVile Posted May 30, 2019 Share Posted May 30, 2019 why is it not possible to forma the I· polarity in Venari? and can you please add something like Wyrms Nigate to Venaris defensive stance Link to comment Share on other sites More sharing options...
VanFanel1980mx Posted May 30, 2019 Share Posted May 30, 2019 Quote This issue specifically was wrongly overused in Operation: Hostile Mergers to gain a Leaderboard advantage. We’ll have more information soon that will speak to our action plans regarding the Leaderboards. Looks like Warbros was #1 again and someone didn't like it, they will come back with a top score and you know it. Link to comment Share on other sites More sharing options...
VanFanel1980mx Posted May 30, 2019 Share Posted May 30, 2019 58 minutes ago, WastedData said: PLEASE fix the Wisp walking animation when she holds a melee What's there to fix? I haven't noticed anything weird and I am leveling her up using a Glaive. Link to comment Share on other sites More sharing options...
Sqwaden Posted May 30, 2019 Share Posted May 30, 2019 http://prntscr.com/nvf7x7 what about them?? tell me please, Link to comment Share on other sites More sharing options...
Kialandi Posted May 30, 2019 Share Posted May 30, 2019 17 hours ago, Lance_Lionroar said: Will Wisp ever get floating animations when using melee instead of walking on stubs? Unfortunately they addressed this in a devstream some time ago. Geoff said that it isn't going to happen. They would have to redo ALL of the stances. That's 52 different animation sets. Link to comment Share on other sites More sharing options...
Lythael Posted May 30, 2019 Share Posted May 30, 2019 1 hour ago, VanFanel1980mx said: What's there to fix? I haven't noticed anything weird and I am leveling her up using a Glaive. She walks on stumps when you draw your melee instead floating. Glaive + Pistol doesn't have that bug with her every other melee does. Link to comment Share on other sites More sharing options...
VanFanel1980mx Posted May 30, 2019 Share Posted May 30, 2019 27 minutes ago, Lythael said: She walks on stumps when you draw your melee instead floating. Glaive + Pistol doesn't have that bug with her every other melee does. Guess her melee stances obey the whole non-floating like every other frame does, the official excuse for not allowing Wisp animation sets to float was kind of lazy considering you can see the opposite can happen with no trouble, yes, it is annoying but I guess they don't know the trick about partial body animations. Link to comment Share on other sites More sharing options...
[DE]Momaw Posted May 30, 2019 Share Posted May 30, 2019 10 hours ago, bewak86 said: Sorry but could we get back the Amount owned when we click on linked chat item? like if i have this mod or do i have that prime parts? nowadays , its a bit hard to trade since we dont know the amount we owned from just clicking the chat item . Thx! This seems to be working? Mods use the same symbology as the mod workbench, and items say "X owned" in the upper left corner under the item name. If there's an example of specific items that doesn't show this, please share 🙂 Link to comment Share on other sites More sharing options...
Kialandi Posted May 30, 2019 Share Posted May 30, 2019 58 minutes ago, VanFanel1980mx said: Guess her melee stances obey the whole non-floating like every other frame does, the official excuse for not allowing Wisp animation sets to float was kind of lazy considering you can see the opposite can happen with no trouble, yes, it is annoying but I guess they don't know the trick about partial body animations. Umm, what? The "excuse" as you call it is far from lazy. They would have to rework ALL 52 melee animation stances (and stances have 5-10 combos) just for this Warframe. That's ludicrous amount of work. Melee combat includes a lot of footwork. Floating melee combat would probably look even more weird than it does now. Link to comment Share on other sites More sharing options...
Spoop3 Posted May 30, 2019 Share Posted May 30, 2019 still not seeing bio engineers in the codex, also worth noting that mite raknoids have no codex entry. Link to comment Share on other sites More sharing options...
sorcer3r Posted May 30, 2019 Share Posted May 30, 2019 any news about melee aim glide ? Link to comment Share on other sites More sharing options...
Lord_Grammaton Posted May 30, 2019 Share Posted May 30, 2019 he Jovian Concord: Hotfix 25.0.6 Changes: Reduced Melee FX light intensity. So... can i play warframe without sunglasses now? I will go take a look. Could make a slider for it in settings too. Link to comment Share on other sites More sharing options...
Demian_DeVile Posted May 30, 2019 Share Posted May 30, 2019 vor 12 Stunden schrieb AugmentedJustice: Gara's 2 is bugged, just going to link to this page I never get this Problem - if you aim on enemies or allies the Splinter Storm have an effect on them - the counter shows the last cast Splinter storm Link to comment Share on other sites More sharing options...
Demian_DeVile Posted May 30, 2019 Share Posted May 30, 2019 vor 22 Stunden schrieb Gene_Freak: "There's been some negative feedback about the new melee system, a lot of players don't like the loss of quick melee's mobility or equipped melee's manual blocking." "Has there been any positive feedback?" Yes there are positiv feedback - I love the quick melee system - one of the best updates in game Link to comment Share on other sites More sharing options...
Lorechill Posted May 30, 2019 Share Posted May 30, 2019 22 hours ago, [DE]Megan said: Fixed Wisp’s materials not appearing wet when in the Plains of Eidolon when it’s raining. Oh yes please. Link to comment Share on other sites More sharing options...
Stargazer_Libra Posted May 30, 2019 Share Posted May 30, 2019 There's plenty of people that are cool with the new melee system, they just don't jump on the forums like the people that don't like it do. Some of the problems I've seen with some people is that they can't play the EXACT way they did before the changes, in other words, they have an issue with adapting to it. It threw me off a little at first, though I did read on the changes beforehand. I sure as hell missed wall running before they turned it into "wall bunny-hopping", but I got over it, still would be nice to see some ninja wall running back though. Fit more with the theme of space ninjas and the frames. One gripe I do have with the auto-block is that when your are trying to get off a shot with a ranged weapon, though more specifically the Redeemer, getting off a shot is cancelled out by the auto-block. I guess the block covers you from the incoming fire, but it kinda breaks up the flow a bit, especially if there is a specific enemy I'm trying to target to take out first. Link to comment Share on other sites More sharing options...
Lorechill Posted May 30, 2019 Share Posted May 30, 2019 4 minutes ago, Stargazer_Libra said: There's plenty of people that are cool with the new melee system, they just don't jump on the forums like the people that don't like it do. Some of the problems I've seen with some people is that they can't play the EXACT way they did before the changes, in other words, they have an issue with adapting to it. It threw me off a little at first, though I did read on the changes beforehand. I sure as hell missed wall running before they turned it into "wall bunny-hopping", but I got over it, still would be nice to see some ninja wall running back though. Fit more with the theme of space ninjas and the frames. One gripe I do have with the auto-block is that when your are trying to get off a shot with a ranged weapon, though more specifically the Redeemer, getting off a shot is cancelled out by the auto-block. I guess the block covers you from the incoming fire, but it kinda breaks up the flow a bit, especially if there is a specific enemy I'm trying to target to take out first. I have an online friend who literally quit the game the minute after sampling the new melee system. We're talking about someone who played right after closed beta. Someone who paid and attended the VIP meet and greet and had selfies with some devs. At that moment I told myself that anything can happen at this point. Link to comment Share on other sites More sharing options...
Stargazer_Libra Posted May 30, 2019 Share Posted May 30, 2019 1 minute ago, Lorechill said: I have an online friend who literally quit the game the minute after sampling the new melee system. We're talking about someone who played right after closed beta. Someone who paid and attended the VIP meet and greet and had selfies with some devs. At that moment I told myself that anything can happen at this point. Damn. That was a bit much. I know it's up to personal preference, but some people are set in stone with how they want to play. People have also been forgetting that the melee system isn't completely done yet, so it's a bit sad when they outright quit over it, but that's there choice. Link to comment Share on other sites More sharing options...
Lorechill Posted May 30, 2019 Share Posted May 30, 2019 4 minutes ago, Stargazer_Libra said: Damn. That was a bit much. I know it's up to personal preference, but some people are set in stone with how they want to play. People have also been forgetting that the melee system isn't completely done yet, so it's a bit sad when they outright quit over it, but that's there choice. Yeah. At least warframe is still installed in his pc. He's just waiting for melee to be 'unfixed' haha. I'm still very hopeful with 3.0 on the horizon. I'm just waiting for the dodge cancel and combo offset. Oh not to mention DE being open and experimenting with aerial combos is quite neat and a little bit hype tbh. Link to comment Share on other sites More sharing options...
Cirrus Posted May 30, 2019 Share Posted May 30, 2019 hace 8 horas, WastedData dijo: PLEASE fix the Wisp walking animation when she holds a melee and crouch animation Link to comment Share on other sites More sharing options...
Stargazer_Libra Posted May 30, 2019 Share Posted May 30, 2019 3 minutes ago, Lorechill said: Yeah. At least warframe is still installed in his pc. He's just waiting for melee to be 'unfixed' haha. I'm still very hopeful with 3.0 on the horizon. I'm just waiting for the dodge cancel and combo offset. Oh not to mention DE being open and experimenting with aerial combos is quite neat and a little bit hype tbh. I hear ya, I'm waiting to see what their full plans are with melee as well. Especially those aerial combos. Link to comment Share on other sites More sharing options...
Silescere Posted May 30, 2019 Share Posted May 30, 2019 If there's a next hotfix I'd like to see Thumpers not de-spawning mid-fight in it, please. We almost had that Doma down ffs and then he just went POOF. This is just as frustrating as running out of time during a mission because one had to fight the Wolf. Link to comment Share on other sites More sharing options...
VanFanel1980mx Posted May 30, 2019 Share Posted May 30, 2019 7 hours ago, Kialandi said: Umm, what? The "excuse" as you call it is far from lazy. They would have to rework ALL 52 melee animation stances (and stances have 5-10 combos) just for this Warframe. That's ludicrous amount of work. Melee combat includes a lot of footwork. Floating melee combat would probably look even more weird than it does now. I mostly talk about the walking animations being replaced by wisp floating, if anything I understand the full melee ones but the ones for general movement is where I say is a lazy excuse because is just a "call" for the new animation set names, let's just say I have worked with that stuff recently, well, anyone with some time and access to Unreal Engine 4 can confirm that. Link to comment Share on other sites More sharing options...
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