BlackVortex Posted May 30, 2019 Share Posted May 30, 2019 (edited) we have a few frames that have this "feature" (lets be honest, this could have just been done by adding another key, but probably because of X-Box and PS4 we are stuck with this solution on PC) but the way this works is inconsistent on frames Vauban, Ivara, Khora and Wisp (I might have forgotten a frame or two) have this, but it works differently for certain frames for a few frames the default is Tap to Use, Hold to Cycle and for a few others its the other way around, Tap to Cycle, Hold to Use so DE added an option to flip the way it works, but it will flip it for everyone, meaning it will still be inconsistent for half the frames example to visualize the problem: Tap to Use: T2U Tap to Cycle: T2C Hold to Use: H2U Hold to Cycle: H2C in this example, this is the default situation: Ivara: T2C H2U Khora: T2U H2C this is the preferred situation: Ivara: T2U H2C Khora: T2U H2C but if I use the flip option this happens: Ivara: T2U H2C Khora: T2C H2U defaults for all frames should be the same so either T2U H2C or T2C H2U. ------------------------------Edit---------------------------- it's ridiculous that every time I switch between Ivara and Khora I have to change a setting in the options menu to be able to play with consistent controls Edited July 30, 2019 by BlackVortex Link to comment Share on other sites More sharing options...
SneakyErvin Posted May 30, 2019 Share Posted May 30, 2019 I just thought about this when playing Wisp. Why cant they unify it on all frames so it is T2U and H2C? Or even make it H2U and T2C, then we can swap it with the option settings if we like. Come on DE, get some consistancy going. Link to comment Share on other sites More sharing options...
JujuHex Posted May 30, 2019 Share Posted May 30, 2019 (edited) 1 hour ago, BlackVortex said: this is the preferred situation: Correction: That is YOUR preferred situation. Hold to use / Tap to cycle makes more sense and avoids accidental casting. That is MY personal preferred situation. Other than that, there are no inconsistencies in this system. There is only an exception to the system, and that is Khora's Venari, because for the most part, they aren't abilties you are micromanaging 24/7 and behave more like a stance of sorts. Yes you can direct the ability to use at will, but its mostly a 'set it and forget it' setting, so the preferred behavior is then the opposite of what is the default in other frames. Example: Hold to cycle Venari's stance, and then forget about it. That way you don't accidentally cycle out of your chosen stance. When in a pinch, and having to manually cast, it then does make sense for you to tap to quickly attack a target or heal an ally. Hopefully that information helps shed some light on why it was made to work that way. PS: As for Wisp, I don't have her yet, but if they did flip-flop the way her abilities cycle and activate, then yes, I agree with you, that would be an inconsistency that would need reconciliation; I can't vouch for this statement 100% until I play around with her tho. Edited May 30, 2019 by JujuHex Link to comment Share on other sites More sharing options...
BlackVortex Posted May 30, 2019 Author Share Posted May 30, 2019 (edited) 1 hour ago, JujuHex said: Correction: That is YOUR preferred situation. Hold to use / Tap to cycle makes more sense and avoids accidental casting. That is MY personal preferred situation. Other than that, there are no inconsistencies in this system. There is only an exception to the system, and that is Khora's Venari, because for the most part, they aren't abilties you are micromanaging 24/7 and behave more like a stance of sorts. Yes you can direct the ability to use at will, but its mostly a 'set it and forget it' setting, so the preferred behavior is then the opposite of what is the default in other frames. Example: Hold to cycle Venari's stance, and then forget about it. That way you don't accidentally cycle out of your chosen stance. When in a pinch, and having to manually cast, it then does make sense for you to tap to quickly attack a target or heal an ally. Hopefully that information helps shed some light on why it was made to work that way. PS: As for Wisp, I don't have her yet, but if they did flip-flop the way her abilities cycle and activate, then yes, I agree with you, that would be an inconsistency that would need reconciliation; I can't vouch for this statement 100% until I play around with her tho. it was an example, in the example that was the preferred situation well your preference is not mine, in a fast game I need to be able to instant cast, not having to wait an additional few ms before it casts because I have to hold the button, but to each his own also, Khora is not the only exception, Vauban and Ivara have been flipped since the introduction (for about 3-4 years now?) Edited May 30, 2019 by BlackVortex Link to comment Share on other sites More sharing options...
Drasiel Posted May 31, 2019 Share Posted May 31, 2019 Yeah having it be consistent across all of them or allowing each frame to be toggled seperately would be a huge improvement. Link to comment Share on other sites More sharing options...
BlackVortex Posted June 5, 2019 Author Share Posted June 5, 2019 Had to switch the controls again because I played Wisp today... Link to comment Share on other sites More sharing options...
BlackVortex Posted July 30, 2019 Author Share Posted July 30, 2019 BUMP, still an issue Link to comment Share on other sites More sharing options...
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