Giantconch Posted May 30, 2019 Share Posted May 30, 2019 With the problems this event has been having and the multiple score wipes, I'd say a week extension is in order so people can have a chance to see how far they can legitimately go. Also whats this about an inaros exploit now? Link to comment Share on other sites More sharing options...
ShadowFel Posted May 30, 2019 Share Posted May 30, 2019 26 minutes ago, [DE]Megan said: Changes: Eximus enemies are now capped at Level 9999 like regular enemies. Fixes: Fixed a Health scaling bug that resulted in enemies past a certain level only having 10 Health. Fixed Health and Shield bar display for enemies with more than 2 billion points of Health and Shields combined. The fact that these changes and bugs were felt to be necessary...worries me somewhat. I suppose this demonstrates the benefits of competitive events though. People looking for the best/easiest ways to increase their scores find exploits or bugs at levels higher than we normally reach, and those exploits and bugs can then be addressed. That said...level 9999? Am I missing something? Link to comment Share on other sites More sharing options...
MirageKnight Posted May 30, 2019 Share Posted May 30, 2019 1 minute ago, Lysander said: Please just reset the event and extend it for a week Not like I care about the event, but I think that's the best and fairest solution to this mess. Link to comment Share on other sites More sharing options...
Bloop Posted May 30, 2019 Share Posted May 30, 2019 Hey DE you forgot to wipe the score of anyone that has remotely tried to (competitively) play the event. Next time don't release a "competitive" event at all, frankly speaking. Not only because some people that used exploits were prevented from retrying to run it (and that's fine, but preventing them is going too far imo), but also because your own game breaks, we have to stop? I mean, for real, a "competitive" event is a competitive event after all, you can just not expect people to stop playing just because the demolyst went past its limit health wise, making it easy to kill (but what about the time, now LOST TIME, that it took to reach such a point?). Personally I haven't had time to push myself, but I can relate to those that have simply wasted their time given the situation, it's highly disrespectful to be honest. Hopefully we could see one of these, some day, maybe in a future event if something like this happened again (hope not, for the love of people's free time). Credit to a wukong main for this, pls don't nerf Defy: Link to comment Share on other sites More sharing options...
kyori Posted May 30, 2019 Share Posted May 30, 2019 Are the enhanced enemies enhanced by the Alkonost and the spectralysts supposed to be invincible? They are hundred times tougher than lvl134 Wolf. Link to comment Share on other sites More sharing options...
VenomChavo Posted May 30, 2019 Share Posted May 30, 2019 Simaris machine broke, i went to Offerings and this happened. (Also since wolf boi is gone anybody know where to get the Alt helmets other than buying them?) Link to comment Share on other sites More sharing options...
Prime_Reckoner Posted May 30, 2019 Share Posted May 30, 2019 REMOVE arbitration revive mechanic. I dont want to play floor is lava every time someone dies, which is all the time. I beg you to not please ruin your own game. Link to comment Share on other sites More sharing options...
SN0FLKE Posted May 30, 2019 Share Posted May 30, 2019 Very nice! But I think you might have also shipped a (very minor) leak as well: Spoiler Link to comment Share on other sites More sharing options...
Samhel Posted May 30, 2019 Share Posted May 30, 2019 Throwable weapons like the ferrox falls into the literal nothingness if i use it in the simulacrum after hotfix. Link to comment Share on other sites More sharing options...
Krakovimon Posted May 30, 2019 Share Posted May 30, 2019 à l’instant, Trvldl a dit : You can't say that something is an exploit if it's unavoidable by your poor design, just saying. If I can add to this : There wasn't an unfair advantage. Every single player in the game could encounter them if they were dedicated enough to actually get there Link to comment Share on other sites More sharing options...
JustCallMeZik Posted May 30, 2019 Share Posted May 30, 2019 36 minutes ago, MerlinSorcerer said: We cant see zenith fix 😢 yeah its still bugged Link to comment Share on other sites More sharing options...
Zelmen Posted May 30, 2019 Share Posted May 30, 2019 1 minute ago, SN0FLKE said: Very nice! But I think you might have also shipped a (very minor) leak as well: Hide contents Not a leak, that decoration has been in the game for a while. Unless its not the one being shown. Link to comment Share on other sites More sharing options...
Zelmen Posted May 30, 2019 Share Posted May 30, 2019 2 minutes ago, --Q--yikes said: Hey DE you forgot to wipe the scores of the people using inaros invincibility exploit. Can I get spark note on what that was? Link to comment Share on other sites More sharing options...
Krakovimon Posted May 30, 2019 Share Posted May 30, 2019 à l’instant, Zelmen a dit : Can I get spark note on what that was? Not was, is Link to comment Share on other sites More sharing options...
SN0FLKE Posted May 30, 2019 Share Posted May 30, 2019 Yes, it was the decoration I was talking about. But I don't remember seeing it before, and couldn't find it on the wiki so I thought it was new. Sorry, my mistake. Link to comment Share on other sites More sharing options...
podbacx Posted May 30, 2019 Share Posted May 30, 2019 45 minutes ago, [DE]Megan said: The Jovian Concord: Hotfix 25.0.7 Changes: Syndicates in the Syndicate screen are now ordered by the respective Rank you have with them. The ones which don’t especially like or respect you are now greyed out to indicate that. @[DE]Megancan you please check? My Syndicates are not sorted, as you can see, Perrin is after Steel OR... if the sort-by is done by RANK (rank 5) in my case, can we get another subsequent sort-by STANDING value? Link to comment Share on other sites More sharing options...
Lokoklouse Posted May 30, 2019 Share Posted May 30, 2019 Please please please! Increase the time for relic selection mid mission (in-between waves on defence or survival etc). The amount of time is abysmally short especially for how much harder not to mention shorter it is to figure out what's on your relic now. In my opinion a 60 second timer is in no way unreasonable. I maybe see the arguement for keeping it at 30 but 15 is a joke. Me and my friends commonly find ourselves scrambling to decide what relic to bring. If you aren't playing on voice chat forget discussing who's bringing what at ALL with this short timer. I don't consider myself a new player, been at this a while, but I'm far from having memorized every relic by name. This is the number one UI(ish) thing I would like to see changed. Link to comment Share on other sites More sharing options...
LSG501 Posted May 30, 2019 Share Posted May 30, 2019 48 minutes ago, [DE]Megan said: Fixed clipping cloth physics with Oberon Feyarch’s skirt. Blimey... has it finally happened, have DE finally fixed the 'skirt' going through the legs etc.... I'm sure it's been like it since release in March 2016 so at that rate we basically need to wait roughly 3 years per 'clipping cloth' issue per frame... Link to comment Share on other sites More sharing options...
brimiste Posted May 30, 2019 Share Posted May 30, 2019 il y a 46 minutes, WastedData a dit : PLEASE Fix Wisp walking Animation when she holds a melee Agreed Link to comment Share on other sites More sharing options...
Th3Ant Posted May 30, 2019 Share Posted May 30, 2019 Also the indicators for pickups on the minimap (those for destroyable caches... the small metal ones... those white squares.. you know what I'm talking about) are not disappearing when the cache is a dead body - walking through them picks an items inside but the indicators stays on - it really confuses me when I am clearing whole map and that little square on the minimap is still there It also happens sometimes with doors to: Spoiler Secret labs on new Jupiter tileset Link to comment Share on other sites More sharing options...
Kaotyke Posted May 30, 2019 Share Posted May 30, 2019 55 minutes ago, [DE]Megan said: Fixed the Ropalolyst going invisible if it nullifies while holding an Operator. I'm one of those who killed the now extinct Invisolyst! Who else is with me! Link to comment Share on other sites More sharing options...
Kadesfy Posted May 30, 2019 Share Posted May 30, 2019 52 minutes ago, WastedData said: PLEASE Fix Wisp walking Animation when she holds a melee And when shes aiming with a primary weapon, and Running in the cables. Link to comment Share on other sites More sharing options...
Vulthraxis Posted May 30, 2019 Share Posted May 30, 2019 Why does my kavat now have colision in my orbiter hes stopping me from going up and down the ramp to the navigation?? Link to comment Share on other sites More sharing options...
Namjah Posted May 30, 2019 Share Posted May 30, 2019 Can we have an option to disable the scaling that was added? Having to change my Windows native scaling to get it back to how I had it before is not ideal. Link to comment Share on other sites More sharing options...
Lorechill Posted May 30, 2019 Share Posted May 30, 2019 53 minutes ago, Zakor11 said: My stronger buffs still get dispelled by weaker buffs, if the other wisp is higher leveled... Yes. This please. A temp fix for me is letting the weaker buff expire and summoning my own elsewhere, far from the weaker buffs. Even if I run through the weaker ones, my buff just refreshes. Link to comment Share on other sites More sharing options...
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