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The Jovian Concord: Hotfix 25.0.8


[DE]Megan

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So will Daman Prime sugatra ever get fixed or are you guys going to continually ignore it? I hate to be salty about it but it's been bugged ever since loki prime's first unvault. For something that is being sold for real money only you'd think that it being bugged would've been fixed awhile back as this is false advertising (what it looks like in-game vs. What it looks like in promo picks).

There are many posts about it so I don't think I have to explain it here again. I appreciate your hard work over at DE and these hotfixes have some nice fixes some times but I think that there are things that need to stopped being ignored like this. Sorry again if I am salty but it has been a while and I just want the sugatra fixed already as I can not use it because of its terrible physics and I feel like I wasted my money buying it.

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Ladys and Gentleman, employee of Digital Extremes, I love you ❤️ - you made it possible to give Venari the I· polarity  now I can perfect my Venari build!

 

I am so excited for the Khora Deluxe Skin - can I give you 600 pl to preorder it? 

 

the nonplusultra would be if Venari's defense stance get something like Wyrms negate to make the stance as useful as the heal and attack stance 

 

Khora is my most love Frame - she is just extremely well done 

 

best Game, best Publisher - I got 5718 houres of playing Warframe - well done keep it up 

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Tenno, vast number of grineer... Tenno, vast number of grineer... Tenno, vast number of grineer... Tenno, vast number of grineer...

Don't delete the msg.... It cannot be stopped!

 

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5 hours ago, Stavros2014 said:

Does this include defense targets in sorties? If so.. Is this going to include rescue targets in the rest of the star map?

 

6 hours ago, lainverse said:

Is it on all def. objectives or only on Hydroid-alike? Isn't it a completely valid strategy for defense targets which are not in the capsule. I mean they are walking around like brainless idiots and you have to capture them with something they can't pass thrugh just to be able to properly protect them.

 

5 hours ago, Vit0Corleone said:

"Fixed Ivara’s Cloak arrow functioning on Defense objectives, leaving enemies unable to find it. "

Well. That's how they phrased it. I never used it myself, so wouldn't know.

 

5 hours ago, Cyberius_001 said:

I'm also upset about the Ivara nerf, but I feel I should mention there's still a way to protect the defense operative beyond murdering everything before they can hurt him. Limbo can still chase him down and banish him into the rift every 60-80 seconds. Other than that, I don't think there are any other options, which means we're being pigeonholed into running certain frames for certain activities.

Wait, that sounds familiar... Wasn't that the reason they removed desecrating a pilfered corpse?

6 hours ago, FallenDisc said:

For real?! 

It was a feature, why would you remove it 😭😭😭😭

 

5 hours ago, MunsuLight said:

So à nerf to Ivara disguised as a fix ? 

 

6 hours ago, Snake_Oil said:

This isn't a terrible change but please stop listing changes as fixes.

5 hours ago, Alejandrokek said:

That goes under "Changes". It's a nerf. I thought you learned the difference when you wrote the resource farm nerf under "fixes".

As for the change: you think it's too op? Limbo can do practically the same, and more effectively.

5 hours ago, CephalonWreaker said:

well rather than a fix i would call it a nerf also a way to add artificial difficulty into the game (not for majority of us as we have our ways) but still a nerf the literal thing cloak arrow is supposed to do is hide something in its range may it be defense objective or anything now if you don't allow that then i may as well suggest reworking her arrows and removing cloak arrow from it because next i expect the god damn arrow being disabled for allies too with a "fix" like this i would rather stay away from fixing any warframe because literally this wasn't a fix but a nerf for those who enjoyed ivara for defense 

 

5 hours ago, Gnohme said:

"Fixed Ivara’s Cloak arrow functioning on Defense objectives, leaving enemies unable to find it. " awww mannn haha I felt so clever. Fair enough, tho, kind of a slanted advantage. 

 

6 hours ago, -Bv-Psykiik said:

am sorry, WHAT ? 

that was bug ??????

its been like that since ivara released and in case you didn't notice its called [Cloak] arrow ..another change no one asks for and it's not fix .. that is a Nerf 

6 hours ago, Pzykdruhgs said:

Can we maybe get an option then, to have the defense target STAY STILL? The fact that the operative moves around is awful and makes actual defense frames feel like garbage in this mode (Frost, Gara). All this is going to do is cause the new meta to be all DPS frames, letting the target get downed so we can spend a few seconds on the revive if its ever shot... and good luck on rad hazard defense... I know I could probably do them solo, but for newer players they wont stand a chance and there will be no way to team with them (newer players) in a way that feels comfortable.

 

6 hours ago, --Brandt-- said:

Are y'all just trying to make Ivara useless at this point? While I use other frames for defense, you keep removing everything people actually used. Still upset about you removing bullet jumping in Prowl. She just keeps getting nerf after nerf. Is Ivara going to be the next Ember or Vauban?

 

Thanks for everything else though

 

6 hours ago, Maka.Bones said:

That's such a genius idea though!!! D':

Okay, I'm going to quote a BUNCH of people here, because it's too difficult for me to sort through which people understood what the patch note about Ivara's cloak arrow fixed, and who misunderstood.

If I quoted you, and you understood what the patch note fixed, I'm sorry for the unnecessary quote. But given the vast number of responses, I feel like I have to make an entire post dedicated just to explain how Ivara's cloak arrow works on defense objectives. I play Ivara practically 24/7 when I'm on warframe, so I know what DE fixed.

First of all, what DE fixed was that they fixed cloak arrow interaction between the defense cryopod on hydron (Sedna), Helene (Saturn), and I think the last one was on Lith (Earth). Some of us knew, that the cloak arrow being placed on those specific defense objectives would cause the grinner to run to the centre, but not attack it. That's what DE fixed. Special other defense objectives like sortie defense or rescue (with the operative) or special objectives like the drone from PoE bounties or the coildrive from Orb Vallis can STILL be cloaked with the cloak arrow - and those are intended objectives in which the cloak arrow will work on.  The entire reason the cryopods from like hydron and others were not intended, was because the entire cryopod didn't disappear whenever you shot a cloak arrow at it, that's how you could tell it was an actual bug on those star-chart defense missions.

This defense cryopod IS NOT intended to be cloaked (that's the bug DE fixed).

XyB3yQu.jpg

Screenshots that I took just AFTER I updated to current patch Hotfix 25.0.8, for proof that Ivara's cloak arrow still works on all the things that I mentioned, and these defense/special allied objects ARE intended to be cloaked by cloak arrow.

Arbitration style defense (and by the same token, sortie defense operative will work too). So don't worry, you can still use Ivara's cloak arrow on sortie defense.

ltTr5OC.jpg

Rescue target (okay it should be obvious, rescue will still work, because sortie def/arby def both use an operative to defend). But screenshot as further proof.

XyfqKG5.jpg

 

The escort drone mission from PoE bounties:

550Kyh3.jpg

 

The coil drive from orb vallis bounties:

K3rdwZR.jpg

 

Everybody understand now? You can still use Ivara's cloak arrow on those objects, because they're coded as 'allies'. And the cloak arrow works on allies.

Oh yeah, I forgot cloak arrows also work on the operatives from defection too (cause they allies too). Not that anyone besides me has ever used Ivara for defection before.

U54yrz5.jpg

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2 hours ago, [DE]Megan said:

Boosted Drop Chance of Hexenon from Amalgams to ~7.7%, and increased Hexanon rewards from the Disruption gamemode by 25%.

my disappointment is immeasurable and my day is ruined

so a 10% buff after nerfing it by 86% hmmm. whoever made this change i dare you to farm 1200 for wisp and another 800 for the new weapons you can even use a booster and one looting frame. farm that amount and tell me this drop rate is ok, with the rarity of amalgams being close to oxium ospreys and the amount dropped being similar its strange that is not 100% drop rate at a lower amount.

 

i feel like the community has been pretty open about this but, no one want hexanon in the wave rewards, they should only drop from amalgams, and then they should drop, 50% minimum.

every time a change comes out of DE that feels like a knee jerk reaction the community reacts pretty #*!%ing negatively, and in this case even i feel pretty livid 

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hace 1 hora, BlindStalker dijo:

Okay, I'm going to quote a BUNCH of people here, because it's too difficult for me to sort through which people understood what the patch note about Ivara's cloak arrow fixed, and who misunderstood.

If I quoted you, and you understood what the patch note fixed, I'm sorry for the unnecessary quote. But given the vast number of responses, I feel like I have to make an entire post dedicated just to explain how Ivara's cloak arrow works on defense objectives. I play Ivara practically 24/7 when I'm on warframe, so I know what DE fixed.

First of all, what DE fixed was that they fixed cloak arrow interaction between the defense cryopod on hydron (Sedna), Helene (Saturn), and I think the last one was on Lith (Earth). Some of us knew, that the cloak arrow being placed on those specific defense objectives would cause the grinner to run to the centre, but not attack it. That's what DE fixed (I was aware of the bug, but never made use of it and assumed DE would fix it eventually). Special other defense objectives like sortie defense or rescue (with the operative) or special objectives like the drone from PoE bounties or the coildrive from Orb Vallis can STILL be cloaked with the cloak arrow - and those are intended objectives in which the cloak arrow will work on.  The entire reason the cryopods from like hydron and others were not intended, was because the entire cryopod didn't disappear whenever you shot a cloak arrow at it, that's how you could tell it was an actual bug on those star-chart defense missions.

This defense cryopod IS NOT intended to be cloaked (that's the bug DE fixed).

 

mmmmm... and what about mobile defense?

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17 hours ago, .Kyoraku.Shunsui. said:

mmmmm... and what about mobile defense?

No. Mobile defense consoles are not coded like allies, you cannot cloak them. Cloak arrow has never worked on them before.

EDIT: OH, I see what you mean. Sorry my 'ally' waypoint assessment is incorrect. I'll need to see what DE officially says on why the 'ally' flag appears.

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Thanks again for another update / hotfix. The implementation of fixes and changes that help benefit the Warframe experience are all greatly appreciated. Unfortunately, I don't see any mention of fixes and solutions for the following bugs and issues in the update notes, so here's a polite reminder.

- Broken animations and fx / sfx for Sarpa if attack speed is modded too high.

- Loss of functionality of Exalted melee weapons when playing as a Client.

- Completing Cyanex research removes 17k xp from Clan xp progress (confirmed this myself today).

- Completing Komorex research removes 20k xp from Clan xp progress (reported by other players, could actually be 3k xp).

- Host migrations on Defense missions can randomly reset some player scores to zero while leaving one player's scores intact. This happens after players elect to leave or stay for the next set of waves.

- Host Migrations NOT "pausing" the game at times, wherein enemies will still attack and do damage to the player. This has been an issue for years and it can be game-breaking.

- Host Migrations sometimes resulting in a failed mission with a loss of all rewards and pickups.

- Garuda's Talons resetting to inactive / un-deployed position after performing a stealth kill when no other melee weapon is equipped.

- Weapons glitching occasionally when Baruuk switches out from Serene Storm.

- Nitain being locked behind Nightwave credits and a very unreliable reward system (Sabotage & Cetus Bounty, the latter only when Ghouls are present).

- Prosecutors fail to spawn on Exterminate, Survival and Defense nodes on Ceres.

- Most Arch-guns being mediocre in comparison to regular, high MR ranged weapons when used as ground weapons.

- Loss of sfx for Baruuk's orbiting daggers when they transfer to other players when playing as a Client.

- When Serene Storm is active, right-clicking switches out from his Desert Wind exalted melee to the last ranged weapon used, forcing players to switch back to Desert Wind.

- Nekros Shadows being affected by Renewal, thus posing a massive and unreasonable energy drain on Oberon players.

- Nyx, Vauban and Wukong being underwhelming and almost completely out-classed by meta damage 'Frames such as Saryn, Mesa, Volt, Equinox, etc.

- Saryn, Mesa, Volt, Equinox and Mag still being arguably non-coop friendly by being able to dominate / nuke small defense maps with ridiculous ease. All players should be able to contribute and participate in missions in meaningful ways, not be bored to tears because someone decided to delete most of the enemies for everyone with a powerful and easy to spam ability.

- Ability to turn Banshee's Soundquake on and off quickly and repeatedly, generating pulses of high damage that can readily and easily clear small maps.

- Spin 2 Win dominating melee due to Maiming Strike being always available while conferring massive bonuses to an easily spammable attack move capable of rapidly clearing maps. Maiming Strike being made reliant on Channeling to circumvent this...when?

- The Wolf of Saturn Six being a boring bullet-sponge and gear-check enemy that punishes players for head-shotting and who rewards us for our troubles with a sub-par drop table that has mods you can easily get anywhere else. Yes he's "weaker" now...but he's still a boring sponge that requires little skill but substantial effort to neutralize. A Nox is a more interesting and reasonable opponent than the Wolf. I mention this because we know he will be back at some point.

- Energy colors being bugged / broken for certain Warframes, weapons, accessories, and abilities. You're getting there though!

- Arguably lackluster rewards for Arbitrations.

- Domestik aka "Corpus Roomba" - a mobile cosmetic - costing significantly more than a Sentinel. 100p for something that does nothing but run around? When 75p gets you a Sentinel with a weapon and abilities? Try 35 - 50p.


Also, it would be really appreciated if you all could:

- Allow us, if it's possible, to opt out of certain Warframe abilities (such as Volt's Speed and Limbo's Rift portals) via a game preference toggle. We can turn off Octavia's sounds for other players because of how intrusive they can be, so why not potentially intrusive abilities? Not everyone wants to be Banished or wind up running around like a Russian Dwarf Hamster on meta-amphetamines. Win-win for all, with no need for a player to have to "manually opt out" by rolling / dodging every time an intrusive ability is activated and winds up adversely affecting said player.

- Buff fashion frame / customization a bit and give us a color wheel picker to choose colors from. Grey out color blocks on the wheel that are associated with pallets that a player doesn't own.

- Bring back manual blocking for melee. Because 1. stances and a couple of mods use blocking and 2. auto-blocking can be really inconvenient and irritating.

- Make Ogris fun again and give it a semi-auto trigger. Make the rockets only detonate after they've traveled 6m (at least), for obvious safety reasons.

- Bring back regular Alerts for players that either can't or don't want to deal with Nightwave. We players appreciate having options and Nightwave hasn't been new player friendly.

- Lower the credit cost to build Ephemera to 10k credits and drop the resource costs by 90%. It's a purely cosmetic item that does nothing but leave footprints / trails that disappear after a few seconds. Also, if these are supposed to be a prestige item / badge of honor...they need to be a GUARANTEED reward when reaching a particular milestone. If not, lower the grind needed to acquire them please.

Thanks for reading. No, I couldn't care less if certain points I've made here are unpopular or not. Yes, I know this is a hot-fix.

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1 hour ago, BlindStalker said:

was because the entire cryopod didn't disappear whenever you shot a cloak arrow at it

it did ... my bubble can cover entire crypod ..... it is a cloak arrow ... the name is cloak it does its jop ..whats wrong with that 

i have a feeling that before ivara prime comes out they will nerf her prowl energy/s 

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