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The state of warframe is worrying me


AnnaCurser
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I'm not happy with the state that warframe is in
and I'm not happy about the path warframe is taking.
There are several issues that slowly rose into the game without making too much fuss, so they mostly stay under the radar.
But I know that these issues are new, because they weren't an issue one or two years ago.

Of course there are pro and contra to those changes
but personally, I'm simply against them.

I love warframe. I've been playing it for years and got thousands of hours playtime. But as change is the only consistent, warframe slowly changes too and I'm afraid that one day it will be a game that I don't want to play anymore.

And I'm uncertain if this forum was the right place to presentate. And that is the first issue I have.
Profanity, kicks, bans and sensitive moderators in the game chat and forums that shut up everyone they don't like terrorise old and new players alike.
The kickbot is overly sensitive and kicks players from all kinds of chat, clanchat, trades and whispers for typing out a single words on its trigger list.
Moderators in the game or the forums do their rest, change commentary to their liking, delete sentences or close and delete threads all together.
By now I feel that I can't say anything without getting edited or shut up.

I understand that profanity is an issue. No one wants to be insulted out of the blue.
But it still happens. Constantly.
The playerbase in warframe is slowly degrading into a toxic mess and more and more players I meet resolve arguments with profanity, ignore buttons and, if they are moderators, chat bans.
I don't know if that is because the playerbase becomes younger. I don't know if that is, because those players come from Steam.
But I noticed that there was a wave of new players since warframe went on Steam. And a lot of those new players are rude, insulting, careless, clueless and greedy.
They beg for mods, ask for taxi and never say Thanks. They ask for help and don't bother answering your whisper.
If they manage to get into a Clan, they copy their BPs they wanted and vanish into the void. The next time you try to contact them you see the familiar message of Player is ignoring you.
Warframe is strongly build on PvE. The Tenno are on one team and yet I feel that the random players I meet in public play against me.
The only way to flee from them and their famous Host Migrations, which happen in every mission. Every. Mission. Is to play Solo, which might be relaxing for its own rights, but also shines a dim light on the missions, where you have to not only do everything yourself, you also have to do it in complete silence.

With the Steam Connection we also got access to Tennogen. All of us? No. Some of us. Tennogen is Steam exclusive and even though I welcome the change for creators to sell their designs, I think it's unfair to limit it to Steam users.
When I trade for Platinum in order to buy slots and skins, I can buy almost everything in the game for only a time's effort. But not the Tennogen. They are not in the market and I cannot pay them with Plat.
It's a division in the community. It's unfair.
I understand that the techincal issues limit this market but I feel that many of us deserve a solution to the splitted markets.

Not only the market is split. The solar map is it too.
With the introduction of free roam maps like the Plains and Vallis there was a flood of new materials to collect.
And we had to collect them. They were map exclusive and we were forced to spend our time in the new maps.
It might not be an issue for some, but I know there is some players with older machines that cannot run those maps well or on acceptable framerates. Those materials are then either unaccessable or incredibly hard to obtain. The only alternative for those players is to buy whatever they wanted to craft for Plat.
Which is not possible for standing.

When DE introduced Eidolons, players were hunting them like crazy and rose to the last level of the Quill in less than one day.
Which is why we got Daily Caps nowadays.
Those caps are a dread, they are unacceptable and slow down not only the progress in the syndicates. Since there are BPs in the offerings, the Cap is restricting players from crafting frames and weapons.
Crafting Gara and Baruuk is the most grind heavy experience I ever had in those 5 years that I now play warframe in. And it is bonkers.

I'd wish for more inclusion of the new materials into other maps, more access to them and a higher Daily Cap for standing, or a removal of it.
If we want to grind out minds out in one weekend, to get that Kitgun and Amp, then let us do that. And don't make the game stretch out the grind into several days or weeks.

Another Map was introduced just lately. A rework of Jupiter and the Gas City. I have to say it looks really stunning. The design is great.
The mechanic behind it is unsatisfying.
DE removed the Pilfering-Synergies of the farming frames Khora, Hydroid, Nekros, Ivara and others.
It would make sense to me that one could poket steal from an enemy, that then a Kraken kills the man, a chain takes it and cuts it in half and a scavanger looks through the body to find anything of interest. And that then this body gave 4 times of the possible loot. Mechanically, or logically, it is sound.
But DE doesn't think that way. They restricted the death of an enemy to one loot only. Bringing more than one of those frames into any mission now gives no benefit. Which reduces a farming squad to 1 farming frame and 3 frames that wait for the mission to be over.
For some reason DE wants the players to farm less materials in a longer time, wasting more of the players time with less rewards.

The same goes for the credit farming. There is no frame that can boost your credits but there is certain maps you can go for.
You might find that the Exploiter Orb is an efficient way, or you go for a chill round in some dark sector. But most tenno, when they think of credits, they think of the Index.
And the Index was ruined by the Gas City rework.
There was two maps for the Index. One outdoor in the snow. And one indoors in a wide hall.
A Rhino or Revenant were good picks to carry the score. A Mesa or an Umbra were good picks to shoot enemies down. The lines of sight were good in the indoors and the map was small and quick.
But DE removed the indoor map and replaced it with a mess that looks like a PvP free for all in Quake. The corners are tight, the light dim and the map bigger. It's a maze and not only the players get lost in it, the enemies with their AI get lost too. It takes a lot longer to find enemies in this new indoors, which reduces your credit income/time.
The wide areas are gone now too. Mesa and Umbra have no line of sight.
The Indoor now is best played with a Rhino or Revenant and three frames that wait for the game to be over.

I don't know what drove DE to reduce the rate of farming. What made DE restrict materials and credits.
Maybe everything needs to be as rare as Endo?
Endo farm has always been a pain. If you went for the Arena to collect a few scraps or go for the Arbitrations to collect slightly bigger scraps,
there has never been a true Endo farm in warframe, none that was time efficient anyway. And by the looks of it, there will never be one.

Arbitrations are DE's idea of hard. You need to unlock every map in the game to get access to it. Then you can join in, stand in a corner for 10 minutes and collect that sweet 1ooo Endo, which is roughly as much as five mods dissolved, or one Riven.

I never liked Riven. I use some of them, yes. But the mechanic behind them is unbalanced and not healthy to gameplay or the trading market.
I like that you have to unlock them, but that they are random is scam. A potentially good rifle riven can turn out to be unusable and only worth a few hundred Endo.
Once you mange to get a Riven for a popular gun and roll it with centitons of Kuva into a potenitally good Riven, you might try to sell it.
The Riven prices on the trading market are the biggest load of bull I've ever seen in this game. People are greedy and stingy. They demand to get hundred or thousands of Plat for a single Mod, a stinking Riven. They try to get rich in one big swoop and if they have to scam people to do it, so be it.
There is no way to tell if a Riven is worth 50 Plat, 1ooo Plat or if it was worthless. The only worth it has is the amount of Plat the buyer is willing to pay.
There is some type of rework due on the Riven mechanics and the market.

How dare DE to bring in a single random Mod that does hundreds of % of critt chance AND damage, or Status and some elemental Damage, or all of those simultaniously,
while on the other hand we got Mods that the community literally knows as Trash Mods?
Why would we ever need a mod to increase Latch On time, or make frames sprint ever so slightly faster?
The amount of mods that are practically useless or unfunctional is mindbogling and DE keeps on producing them. Even new mods from later updates can at best be called niche usage.
And at the same time when was the last time we got a new Damage mod for Shotguns or Rifles? When was the last time we got a Melee Damage Mod, or maybe a hybrid that does Range plus Speed?
Theres a lot of mods that could be useful that haven't been made yet.
But instead we get more trash to fill our mod benches.
This has to stop. DE needs to rethink their strategy in all things mods.

And DE needs to stop reworking weapons. At least those that work well! Why doesn't DE rework the least used weapons first?
Why did DE have to rework the Staticor and the Ferrox? What will they rework next?
I'm not happy with those reworks. In fact, they are making me very sad.
These two, the Staticor and the Ferrox, happend to be my most used weapons and they complimented each other.
You were able to stick mobs together with the Ferrox and shoot them with the Staticor all in one swoop.
I know there is better and faster ways to kill and I did of course not always do it that way, but I liked how it worked together.

I don't use the Staticor since the rework.
Sure it got stronger and the performance of it overall improved.
But the Style changed and the animation. And I'm not happy with it.
The Staticor used to fire off a fireball that hit the ground and went Poof
and all the enemies around it were tossed away though the hall and into the sky.
There was an invisible force in the fireball that was just great to use and the animation was impressive.
Now the Staticor shoots a glowing glass dome that enlarges over the enemies, colours them and blinds them, so they sink down to their knees and lay down to sleep.
Also, the energy is impossible to colour in a way, that doesn't blind you. As great as the animation looks now, it's too much, too bright, too big and frankly very taxing on the frames.

Since the change of the Ferrox, there's a problem with it, that nobody seems to care about.
The alt-fire doesn't work the same way it used to.
It used to be a Tether-Stick, you could just put into some wall or corridor, to keep enemies from passing and they all would start to hug the Tether-Stick.
Then you were free to do whatever to them, shoot them, slide or jump into them or use Nidus to stack them.
But now that won't work anymore.
It used to be a weapon with strong CC.
Now it's not anymore.
Sure the Alt-Fire is stronger now. It does more damage, faster. The pulse comes faster, does more Status in a wider area.
But the Tether Effect got lost.
It's still there. But it doesn't work.
In the Simulacrum, the inactive Mobs are still drawn to it, if only very, very slowly.
But in missions, this does almost never happen.
Mobs either die too quickly to get huged
or their struggle has enough force to keep them from moving anywere all together.
I used to use the Alt-Fire more than the Primary Fire, frankly to put mobs into a good position for Ironclad Charge or Virulence.
But that doesn't work anymore.
Many will tell me that I can just use another weapon with another similar mechanic, or change my Ferrox build so it becomes weaker.
But that's not what I want.
The Roxy was good the way it was, it worked. I liked it. But DE changed it. And now I have to adapt my playstyle once more to react to DEs decision.

Slowly but surely DE is taking away all my gear until I got nothing left that I was used to.
I already changed my pistol to Kitguns and I hardly use Primaries anyway, but now that I cannot just use the Roxy, what is the next best thing? And will DE leave that to me? Or will DEy taketh away from me too?

After all, DE is slowly changing the game. Every new gear, every new gun and frame DE is adding is more complex than the last.
Just think about what Frost can do, which is one of the oldest frames.
And compare it to Gara or Wisp.
Frost can
Be ice
throw ice
throw more ice
shield ice
and make ice.
It's an ice kit.
But Wips can be invisible, teleport, has multiple buffs, debuff and CC, blind and two stages of sunray, and all while moving freely. She never has to stop to cast spells.
Wisp is a strong frame. But she's also overloaded with mechanics.
I feel that, the further DE goes, the more ambitious they get, which isn't a bad thing by itself.
But the old gear gets left behind.
I'm afraid that DE either ignores the older gear and frames until they become unusable, like Vauban,
or that DE reworks it all and makes it unusable like the Ferrox.

With the new Melee System DE already got rid of Blocking and essentially all Swords&Shields with it.
Oh yeah, I know there's autoblock now, but auto means, that it's not longer my decision when or if I block and not.
Autoblock doesn't always work and sometimes it turns on when you don't want it to, like when you're gliding and you can't stop.
And all of the special Shield Mods, like Guardian Diversion, are obselete now, that it's not any longer up to you if you use them or not.
You cannot go into a room with your shield, block and taunt mobs. You have to wait for the mobs to attack first, which nihilates the whole idea of taunting anyway.
After all, Tanking in Warframe is not really a thing. Sure there is frames that are considered tanks, but most of them don't really tank or even have to.
As soon as there is a Mesa or a Saryn in your squad, there will be no mobs left to tank.
To be a tank in Warframe means to walk behind your caster and wait for the mission to be over.
Which is a shame really. Because in any game I love to tank, I love to protect and to taunt.
Warframe used to have all of that a bit more when I started. But it grows out with the years. Nowadays it's almost completely gone.
If you play a tank in warframe, you basically just try not to die. If you want to benefit the mission or squad though, you have to play casters or supports.

And for those, you need a lot of energy.
Which is okay, we got Energy Restore Pads, right? Right! Expensive, but it exists.
For a while now Tenno got access to Zenurik Focus, which is essentially only there to produce Energy.
These Focus Schools make me very unhappy. It is almost mandatory to play Zenurik, because it's the best and fastes access to energy. But on the other hand, that is the only thing it can do.
I don't like Zenurik and I don't use it. I don't need it because I rarely play any frame heavy on the energy.
But the other Focus Schools are, let's say, less useful.
Unairu! Probably the most useless, is considered to be the Focus for Tanks. When you state in the Second Dream, that you want to protect and face the enemy, you get Unairu as a result.
But all it does is raise Armor rates and Stun enemies. Sure that is what Tanks do! But it's not very useful in the game. After all, every melee weapon has essentially a stun when slammed on the ground.
Naramon can be niche, if you go heavy on the Melee fighting. I can see that work on an Ash or Excalibur. But if I was to pick Naramon, it should do more than that.
Madurai is considered one of the best. It increases damage dealt. But that's all it does.
And Vazarin, well, it heals stuff. It heals your Operator, it heals your Frame, it heals the objective. I feel that it's a bit more vertisile because of that but again, it's basically all it can do. Vazarin is the only way to heal a cryo pod or a rescue target. Which can be very useful.
Since I play Inaros a lot, Vazarin is handy to just heal him back up.
But it can show, that everyone using anything else than Zenurik might become a target for mockery. I regularly have to defend my decision to my Clan, why I prefer Vazarin over Zenurik.
And if only for the fact that everybody is using Zenurik, I will stand against it and not use it just because of that!
And I wished DE would give those Focus Schools more. Just more. More everything.
Unairu does Armor, Naramon Melee, Madurai Damage, Zenurik energy and Vazarin heal. But why only one thing? Let it be a bigger vertisile skill tree of many spells and stats, so our little void trickster may become a true wizard of his class. Why not? C'mon, why not?

DE gives us new missions from time to time. Arbitrations is kind of new, and Disruption too.
But are those really worth playing? Not if you don't need anything special from them, no.
Arbs was meant to be a great and difficult way to farm Endo. Which isn't true.
And Disruption was only introduced, so we got a mission where to farm Hexanon from. And those Event Weapons too. But once they reached those scores and got that Glaxion, people are just out of there.
Why would you play that? The rewards are terrible. There's nothing for you there.

Same goes for the new bosses. I love the new bosses, thematically and mechanically. I love how your damage and guns you bring are not that important to defeat the Exploiter Burp or the Bird of Neigh. You kill them with steps and cutscenes. It changes things and I like that.
The old bosses were more or less the same all togeher. They are all invurnable, except for one spot that you have to shoot.
It makes sense, if you know it. But it's nothing you'd think of naturally, especially if you shoot at the boss and see those grey 0s float away.

As if goes for all bosses, if you know what to do, it's not hard. If you have no idea what's going on, you'll have a bad time.
But that's not difficulty.
DE thinks that difficulty is more armor, invurnable enemies, or that you need a special gun to kill it. You need an Amp or a heavy gun or a special paracitic blade.
But that's not difficulty. That's just preparation.

A mission is only then difficult, if you have to work for it, think about your actions even when you come prepared.
Warframe does not have a mission like that. If you come prepared with a frame, a squad and a specific gun for the job, you can just do your thing and be fine.

The hardest mission yet, imo, is the Disruption. Not because the enemies are strong. They get pretty strong after a while, but for the wrong reasons.
No, the Mission is hard because you have to protect a console from a suicide bomber - all while your spells might be useless.
There is so many bubbles in the corpus army, that every buffing frame is essentially sabotaged.
Disruption puts pressure on you. You need to defend - not yourself! because you are immortal - but the console, the key. And you need to do that while you run from the nihilator fields that literally chase after you.
And once you get too close to the suicide bomber, you lose all spells buffs and shields that were on you, vurnable to the firepower of the corpus.
That is mechanical difficulty! Which I think is a step into the right direction.
But there is no reward for Disruption that makes it worth doing.

You know why there is no good rewards while there being no hard missions?
Because if there is no difficulty then there cannot be a reward. Only a hard mission can give you a worth reward. But there is none, and so the rewards in the lategame are scraps and trash. Randomised arcanes that give you parkour velocity and reload speed are not what we slay Eidolons for.

I would wish, if DE Becky Megan or Steve is reading this,
for more rewards for more work. I would wish for glorious battle, and death as reward! I want a dirty war, I want a battlefield that only the quick and the strong can dash through. I want enemies that are hard, not because they are thick or strong, but because they are clever and advanced. I want enemies that dodge, that block and hide, but not behind shields or in lakes like the Thumpers. I want to get dirty, I want to stand up to my frames knees in the blood of the fallen. I want to highfive my squadmate and say from all of my heart, That was a good game, and recieve a grand reward. An umbral forma, a 30 days material booster, a rare arcane, a legendary core or its worth in Endo. I want to boost my guns and frames and I want to do all of that while looking fabulous.

For some reason DE seems to be afraid from the new players. I know they want to put in more content. Frankly for a 6 year game, Warframe has shockingly little content. It takes hundreds of hours to clear it, but that's not content, that's gear.
If you got time on your hands and you wanna play warframe, there's actually not that many missions you can do, that are worth doing, in all things reward.
And for some reason, Odin knows why, DE is streamlining the game. But if you streamline something, there's always some grind and some scraps falling under the table.
And I really don't wanna be one of those scraps.

Thank you for the attention
DfC

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Fair enough. So where is that all-fitting and perfect solution to all these problems, that can be implemented without utilizing resources and time DE doesn't have, and that fits into all playstyles and tastes?

As you may see, there are problems, and there are problems. Sometimes you have to choose the less worse out of 2 or more bad options and live with it until a better way comes up. And imo the game is now better than it ever was. Even if not perfect.

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16 minutes ago, DavidCurser said:

But I noticed that there was a wave of new players since warframe went on Steam. And a lot of those new players are rude, insulting, careless, clueless and greedy.

You mean... since 2013?

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20 minutes ago, Ksaero said:

You mean... since 2013?

I honestly think he just means how the community has gotten bigger and bigger, and ofc somewhat more salty and entitled. Tho well... There are always bad apples in everything at anytime, so I can't say for sure... 😕

Edited by (PS4)Hikuro-93
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23 minutes ago, DavidCurser said:

-snip-

 

You know, I was about halfway through responding to everything you just ranted about (which, btw, epic rant is epic and I appreciate that effort!) but really, you need to break this down into smaller seperate feedback threads on the different things you are covering and try to offer up solutions instead of simply citing what you see as wrong with little to no feedback on how you would like to see things changed.

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You really want to rearrange this post, I went ahead to check how long this is after your complains about steam joining the fray(which has been a thing for a long time so this point is kinda moot imo), it's too long and it won't get the attention you want/need.

Someone already said it, break it into multiple threads if you need to, you're gonna get more discussions and people are more likely to answer to a post that they can relate to than one they might relate to if they read it all.

Edited by TheRealShade
Typo
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On 2019-06-01 at 11:50 AM, DavidCurser said:

 

Arbitrations are DE's idea of hard. You need to unlock every map in the game to get access to it. Then you can join in, stand in a corner for 10 minutes and collect that sweet 1ooo Endo, which is roughly as much as five mods dissolved, or one Riven.

 

I'm just glad we have them really. What DE has done here, even though flawed, is implemented something that newer players can't just jump into and cry nerf into oblivion. 

It is something that is meant to be not as easy as most missions and it's completely optional. It is in no way required to progress through the game. It doesn't effect new players, and players who are looking for a little more have the opportunity to play it.

Despite its flaws I feel like Arbitrations are generally a step in the right direction! There are other syndicates besides the Arbiters (yes I'm aware you don't actually need to be with the Arbiters of Hexis), but the other syndicates gives DE a sandbox to test out "difficulty" without drastically changing the entire game for everyone! It is the safest way to cater to more expierenced players/vets. If they want to implement more difficulty for these players keeping it optional is the key, and locking it behind something such as completing the starchart helps keep players who have no business being there out. It's also the fastest endo farm. At least one of the fastest.

Edited by AntiMomentum
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On 2019-06-01 at 5:50 PM, DavidCurser said:

I

And DE needs to stop reworking weapons. At least those that work well! Why doesn't DE rework the least used weapons first?
Why did DE have to rework the Staticor and the Ferrox? What will they rework next?
I'm not happy with those reworks. In fact, they are making me very sad.
 

I don't use the Staticor since the rework.
Sure it got stronger and the performance of it overall improved.
 

Okay so you don't want the reworks, you good with the old stuff huh?

 

 
 
1
On 2019-06-01 at 5:50 PM, DavidCurser said:

I feel that, the further DE goes, the more ambitious they get, which isn't a bad thing by itself.
But the old gear gets left behind.
I'm afraid that DE either ignores the older gear and frames until they become unusable, like Vauban,
 

Oh.

I see your points mate but it's like... your opinion mostly. I like autoblock for example. I'd never use block ever otherwise, not I'm blocking while holding primary...

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hace 3 horas, Sard1Lorlade dijo:

Okay so you don't want the reworks, you good with the old stuff huh?

 

Oh.

I see your points mate but it's like... your opinion mostly. I like autoblock for example. I'd never use block ever otherwise, not I'm blocking while holding primary...

I dont like autoblock. I thought it was a good idea, and it is, but not perfect. 

I was a Mios' sword user before the melee rework, i loved that sword in every way, damage, range, status based, etc, but all my attacks begun blocking incoming damage. Now thats impossible, and it doesnt feel as reliable as before. It doesnt behave as it should do, so i dont use it anymore. And i must say i miss that damn sword xD

Care bout old stuff, at least to keep them usable, its not useless, should be important indeed. Not just his opinion, he's right in certain issues. 

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Seems like every forum post these days wants to write an entire novel to the game, followed by some jerk waiting to reply to original post as fast and trollish or condescending as possible for upvotes.

Edited by ikkabotz
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A thing to note is if it wasn't for Warframe being on steam, it likely wouldn't exist now, and neither would DE.  Warframe was on steam long before it got super popular.

While you make many valid points, some i would agree with others not so much.

 

On 2019-06-02 at 1:50 AM, DavidCurser said:

I would wish, if DE Becky Megan or Steve is reading this,
for more rewards for more work. I would wish for glorious battle, and death as reward! I want a dirty war, I want a battlefield that only the quick and the strong can dash through. I want enemies that are hard, not because they are thick or strong, but because they are clever and advanced. I want enemies that dodge, that block and hide, but not behind shields or in lakes like the Thumpers. I want to get dirty, I want to stand up to my frames knees in the blood of the fallen. I want to highfive my squadmate and say from all of my heart, That was a good game, and recieve a grand reward. An umbral forma, a 30 days material booster, a rare arcane, a legendary core or its worth in Endo. I want to boost my guns and frames and I want to do all of that while looking fabulous.

Most of this you just aren't going to get in warframe.  DE have multiple times mentioned they want the game to be a "power fantasy", thus doesn't fit with it being a 'dirty war'.  Eidelon and spiders are likely the top of the list.
While to achieve this what you don't like with changes to weapons is going to have to happen on a huge level across the board for it to be even be an option.

Also better rewards cant work with the model you want either. Warframes (thus players) already are vastly more powerful to the point a group of 4 can trivialise just about everything, more so better rewards (typically what is meant here is more power) wont change that it will just make it worse.

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On 2019-06-01 at 11:50 AM, DavidCurser said:

With the Steam Connection we also got access to Tennogen. All of us? No. Some of us. Tennogen is Steam exclusive and even though I welcome the change for creators to sell their designs, I think it's unfair to limit it to Steam users.
When I trade for Platinum in order to buy slots and skins, I can buy almost everything in the game for only a time's effort. But not the Tennogen. They are not in the market and I cannot pay them with Plat.
It's a division in the community. It's unfair.
I understand that the techincal issues limit this market but I feel that many of us deserve a solution to the splitted markets.

The entire point of Tennogen costing real money is to compensate the creators of the skins for their time and effort put in
Their time and effort should not be free because you take issue with the fact you can't pay for them with a micro-currency

This is the entire point of Tennogen costing money
These skins don't just pop up overnight, they take time and effort, and actual human hours. They deserve money for their hard work.

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The problem with tennogen is the fact that DE isn't the one making it, and the lack of weapon drops like back in the day is worring

On top of that, they hype tennogen more then Thier own skins, and take 6 months when a tenno drops a skin in 2

 

Edited by (PS4)Spider_Enigma
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