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[DE]constructing - Episode IV - Sound Design Pt. II with George & Erich


Marcooose

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George and Erich are back for Sound Design: Part 2!

The latest episode of [DE]Constructing is here!

Tune in as Erich and George return to discuss more Warframe Sound Design secrets including Railjack’s sound design, what makes the Teralyst so special, and how George nearly “sacrificed himself” for the Sacrifice!

Listen to [DE]Constructing Episode 4, now on YouTubeSoundcloud, Spotify, Google Play, and iTunes!

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"Working on the ambience for Cetus and the Plains"


One of my first times fishing on the Plains at what's now called The Ribs I actually sat and just listened to the ambient sounds for a while - with the hum of the machine on the edge of the pond it has such a peaceful, almost musical quality to it. Really quite beautiful. I mean, once all the Grineer in the area are dead...

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Can we get more infested content? Like an infested openworld with giant infested behemoths and underwater monsters and infested archguns and archwings and more infested enemys like the infested has alot more potential and i would like to see how u guys make this even more awesome

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