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Endless Fissures


neuroticweasel
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I have a question that no one can seem to answer. If there are 3 other same Tier missions available for cracking relics, why do people choose the endless and drop out after first extraction available.

I mean I understand if it is the only node for that tier, but if there are quicker ones, why choose an endless only to leave (even if no one gets anything good).

Hopefully I can get some insight to this

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My best guess is that endless missions, especially Defense and Interception, only require you to move to the objective and stand there making them extremely low effort. And it usually offers a decent chance at picking up an extra relic.

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9 minutes ago, neuroticweasel said:

I have a question that no one can seem to answer. If there are 3 other same Tier missions available for cracking relics, why do people choose the endless and drop out after first extraction available.

I mean I understand if it is the only node for that tier, but if there are quicker ones, why choose an endless only to leave (even if no one gets anything good).

Hopefully I can get some insight to this

I don't know! It's a mystery to me too! But I observe those people tend to only choose Defense/Interception and that Survival/Excavation tend to have 4 players that want to stay for at least 4-5 rounds.

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Well one of the reaons is, and I kmow this is going to sound stupid but one reason is they just don't like moving from A to B.... even its a Capture fissure yiu still have to Parkour all the way from one side of the level to the otherside to extract.... the fact that some frames just aren't designed to work in situations like that makes it worse.

For me specifically I literally only do endless fissures exclusively just because the probability of encountering malicious behavior in Captures and Exterminate is higher.... as a general rule I avoid anything thats fast and easy... people who are in a hurry just tend to be rude.

 

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14 hours ago, aswitz87 said:

2 legit reasons right off the bat: 1) they got what they wanted, even if it seems like crap sometimes crap is hard to get (like me spending days trying to get a Lex P BP), and 2) RL interruptus.

1 doesnt really validate the behavior since the OP asked why they do it when there are non-endless fissures of the same tier available aswell. If they just want that common items asap they are better off running capture over and over because it is faster. A defense/survival mission takes about 4-5 times aslong as your avarage capture, rescue, sab or exterminate. I can see it if there are only mobile def and endless missions up, endless is far more profitable and effective.

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One or more of the following reasons:

  • Player got what they wanted from their first Relic...
    • and don't want to spend time on another rotation
    • or don't want to risk losing that reward to a disconnection
  • Player planned on staying longer, but an out-of-game circumstance made them leave
  • Player didn't like playing with one or more of the other squadmates
  • Player prefers to play certain Endless mission types (ie Defense) over non-Endless mission types (ie Capture).
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premade party simple or just ask em  😄
once i i was with randoms 😄 and had 12 radiants we got like  6 gold drops .. and the one dude was dude i wanted at 10 min to leave but the greed was real 😄

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19 hours ago, neuroticweasel said:

I have a question that no one can seem to answer. If there are 3 other same Tier missions available for cracking relics, why do people choose the endless and drop out after first extraction available.

I mean I understand if it is the only node for that tier, but if there are quicker ones, why choose an endless only to leave (even if no one gets anything good).

Hopefully I can get some insight to this

Because you pug and pugs are like this .

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Hey look another issue easily solved by proper matchmaking and dedicated servers. Something that isn't or hasn't ever been an issue in better designed games.

Instead of blaming fellow gamers, blame DE.

No individual person in the world has any obligation to you. Leave when you want for the reasons you want. It's a videogame not open heart surgery.

If it's disrupting the game, it's entirely on DE. We shouldn't have to behave a certain way to humour each other because of Digital Extremes' lack of effort in their backend.

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1 minute ago, IIDMOII said:

Hey look another issue easily solved by proper matchmaking and dedicated servers. Something that isn't or hasn't ever been an issue in better designed games.

Instead of blaming fellow gamers, blame DE.

No individual person in the world has any obligation to you. Leave when you want for the reasons you want. It's a videogame not open heart surgery.

If it's disrupting the game, it's entirely on DE. We shouldn't have to behave a certain way to humour each other because of Digital Extremes' lack of effort in their backend.

Right, DE is making pubs leave after wave 5 or 10 instead of 20 or 40. Sound logic, tracks. Because them leaving is a product of peer-to-peer hosting. Also logical. Makes sense.

Get out.

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9 minutes ago, Ced23Ric said:

Right, DE is making pubs leave after wave 5 or 10 instead of 20 or 40. Sound logic, tracks. Because them leaving is a product of peer-to-peer hosting. Also logical. Makes sense.

Get out.

I think what he meant was one should be free to leave whenever he wants, and if the system was designed differently, you would get another player joining in his place. (Not only if the first objective hasn't been done yet.)

Or maybe when you're joining endless mission you could type in how many rounds/how long you want to go, so you get matched with people with similar or close goals?

Edited by z3roblade
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Am 3.6.2019 um 19:04 schrieb z3roblade:

I think what he meant was one should be free to leave whenever he wants, and if the system was designed differently, you would get another player joining in his place. (Not only if the first objective hasn't been done yet.)

Or maybe when you're joining endless mission you could type in how many rounds/how long you want to go, so you get matched with people with similar or close goals?

I think that might actually happen. I recently had a new 4th player joining in round 6 or 7 of a defense mission. I didn't know that was possible 😮 It might have just been a bug, though. After all, that would mean that that player just got a spontaneous host migration out of his solo game at round 6 or so...

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1 hour ago, Exterminansss said:

After all, that would mean that that player just got a spontaneous host migration out of his solo game at round 6 or so...

You can't get a host migration in solo play, since the squad is hosted on your own pc.

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vor 19 Stunden schrieb z3roblade:

You can't get a host migration in solo play, since the squad is hosted on your own pc.

Exactly, which is why I said it was probably just a bug. The only case in which I could imagine something like that legitimately happening would be a case where the host of a group leaves mid-game, and the rest of the group gets migrated into another group that has sufficient space and is at the same point of the mission. Might have just been a very unlikely, and therefore rare, case. I don't know a lot about the inner workings of this game though, so this is just speculation.

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