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Did Melee 2.0-ish remove Final Harbinger’s shield throw from standing position?


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Posted
8 hours ago, (PS4)Silverback73 said:

I’ll have to check and see if they redid the combo on console.

It works the exact same as it previously did.  Hold the melee button, release for the shield to be thrown.  It will roll and come back, and just melee again to do the second part of the combo.  

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Posted
13 minutes ago, DatDarkOne said:

It works the exact same as it previously did.  Hold the melee button, release for the shield to be thrown.  It will roll and come back, and just melee again to do the second part of the combo.  

It’s an issue with Sigma Octantis.  My Ack n Brunt is fine.  The leaping shield throw animation specific to SO is there but the far superior ground-based attack is gone...what I need to check, and I’ve not really paid attention, is whether forma’ing and releveling restricts moves until maxxed.

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Posted
37 minutes ago, (PS4)Silverback73 said:

It’s an issue with Sigma Octantis.  My Ack n Brunt is fine.  The leaping shield throw animation specific to SO is there but the far superior ground-based attack is gone...what I need to check, and I’ve not really paid attention, is whether forma’ing and releveling restricts moves until maxxed.

Ahhhh.  

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Posted

If you stack attack speed to a certain point , which I believe is more than +75% on sigma octantis, the 4th combo will stop working. It doesn’t matter what weapon you are playing with, some are slower in base attack speed, meaning you need to stack more attack speed mod to get it stop working, it’s the problem of the mod’s animation

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