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Channeling(phase 2/3/?) - the limit breaker


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what we know

steve stated on deve stream and on his own that channeling is getting revamped , weve received phase 1 which does the auto guard/block and allows for melee/gunner combat on fly 

the next stage of channeling is to bring out a limit breaker /devil trigger mode style for melee combat 

this brings enhanced damage , speed, and a slow time effect on enemies 

wntA-4.gif

the potential

if your unfamiliar with these type of modes they usually involve a gauge thats built up overtime 

when triggered the mode acts as a ceiling/limiter release stage , meaning it allows a character to go beyond their normal power level for a short time

this usually brings a "double edged" sword mentality 

that after the duration of limit break the unit is fatigued , slowed, weakened for a duration requiring a recovery period

(this isnt always the case but is done as a fairness tradeoff)  

the main benefit for melee is enhanced  power and ability to do a lot more speed, slow time, ect

for exalted melee frames, this brings a whole new level of combat and allows for them to have greater potential then they currently are capable of

overall im excited to hear or see more info on this , whats your take tenno? 


examples

Spoiler

 

Related imageImage result for limit break gif anime

Image result for devil trigger gif

 

 

 

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7 minutes ago, NightmareT12 said:

Honestly, I'd love it if the stances weren't mods and instead moves in a subsystem you unlock through Mastery or something, while the "Auras" were Channeling Mods that modified channeling to a style like in God of War's Runic Attacks.

^ Give this man a medal.

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it be cool if our operators could use this mechanic if and when it comes out they are beings of the void like what would happen if one of them just goes hysterical or just snaps 

Context: i believe the power they have from the void comes from their emotional state to access it why orokin spent so long training them use it and to remain calm 

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40 minutes ago, seprent said:

it be cool if our operators could use this mechanic if and when it comes out they are beings of the void like what would happen if one of them just goes hysterical or just snaps 

Context: i believe the power they have from the void comes from their emotional state to access it why orokin spent so long training them use it and to remain calm 

yea void operator demon mode would be kinda cool 

38 minutes ago, BansheePrime said:

I really hope somewhere along the line we get manual blocking back. Mods like latest?cb=20171007150219 really suffer with only auto blocking.

probably a toggle at some point , those mods still work however

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5 hours ago, NightmareT12 said:

Honestly, I'd love it if the stances weren't mods and instead moves in a subsystem you unlock through Mastery or something, while the "Auras" were Channeling Mods that modified channeling to a style like in God of War's Runic Attacks.

Hell yes! I would love a melee tree for each type of weapon rather than farming stance mods!

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Please no more focus farming. I don't want to skill tree that I have to get a million points to unbind something to add it to something else. I despise finishers, especially with warframe's I build a stun and run build for. I don't want the flow of action stopped for a cutscene or Ninja gaiden special animation. I just want to slice and dice, from out of the box. Also, for the love of Robert Mezner FIX THE GLAIVE SYSTEM. 

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9 hours ago, (NSW)Sk0rp1on said:

Hell yes! I would love a melee tree for each type of weapon rather than farming stance mods!

I mean, it would make sense that the melee attacks is tied to some sort of Mastery of the weapon class right? Right now it's "we released this new weapon everyone! Go farm the stance!" *laughs in RNG*. Kind of a bummer to try out new weapon types.

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