(XBOX)EternalDrk Mako Posted June 2, 2019 Share Posted June 2, 2019 what we know steve stated on deve stream and on his own that channeling is getting revamped , weve received phase 1 which does the auto guard/block and allows for melee/gunner combat on fly the next stage of channeling is to bring out a limit breaker /devil trigger mode style for melee combat this brings enhanced damage , speed, and a slow time effect on enemies the potential if your unfamiliar with these type of modes they usually involve a gauge thats built up overtime when triggered the mode acts as a ceiling/limiter release stage , meaning it allows a character to go beyond their normal power level for a short time this usually brings a "double edged" sword mentality that after the duration of limit break the unit is fatigued , slowed, weakened for a duration requiring a recovery period (this isnt always the case but is done as a fairness tradeoff) the main benefit for melee is enhanced power and ability to do a lot more speed, slow time, ect for exalted melee frames, this brings a whole new level of combat and allows for them to have greater potential then they currently are capable of overall im excited to hear or see more info on this , whats your take tenno? examples Spoiler Link to comment Share on other sites More sharing options...
NightmareT12 Posted June 2, 2019 Share Posted June 2, 2019 Honestly, I'd love it if the stances weren't mods and instead moves in a subsystem you unlock through Mastery or something, while the "Auras" were Channeling Mods that modified channeling to a style like in God of War's Runic Attacks. 1 Link to comment Share on other sites More sharing options...
(PSN)Apoleon_amarr Posted June 2, 2019 Share Posted June 2, 2019 We need skill trees and magic dawg Link to comment Share on other sites More sharing options...
Aeon94 Posted June 2, 2019 Share Posted June 2, 2019 7 minutes ago, NightmareT12 said: Honestly, I'd love it if the stances weren't mods and instead moves in a subsystem you unlock through Mastery or something, while the "Auras" were Channeling Mods that modified channeling to a style like in God of War's Runic Attacks. ^ Give this man a medal. 1 Link to comment Share on other sites More sharing options...
seprent Posted June 2, 2019 Share Posted June 2, 2019 it be cool if our operators could use this mechanic if and when it comes out they are beings of the void like what would happen if one of them just goes hysterical or just snaps Context: i believe the power they have from the void comes from their emotional state to access it why orokin spent so long training them use it and to remain calm 1 Link to comment Share on other sites More sharing options...
BansheePrime Posted June 2, 2019 Share Posted June 2, 2019 I really hope somewhere along the line we get manual blocking back. Mods like really suffer with only auto blocking. Link to comment Share on other sites More sharing options...
seprent Posted June 2, 2019 Share Posted June 2, 2019 1 minute ago, BansheePrime said: I really hope somewhere along the line we get manual blocking back. Mods like really suffer with only auto blocking. Link to comment Share on other sites More sharing options...
(XBOX)EternalDrk Mako Posted June 2, 2019 Author Share Posted June 2, 2019 40 minutes ago, seprent said: it be cool if our operators could use this mechanic if and when it comes out they are beings of the void like what would happen if one of them just goes hysterical or just snaps Context: i believe the power they have from the void comes from their emotional state to access it why orokin spent so long training them use it and to remain calm yea void operator demon mode would be kinda cool 38 minutes ago, BansheePrime said: I really hope somewhere along the line we get manual blocking back. Mods like really suffer with only auto blocking. probably a toggle at some point , those mods still work however Link to comment Share on other sites More sharing options...
(NSW)Sk0rp1on Posted June 3, 2019 Share Posted June 3, 2019 5 hours ago, NightmareT12 said: Honestly, I'd love it if the stances weren't mods and instead moves in a subsystem you unlock through Mastery or something, while the "Auras" were Channeling Mods that modified channeling to a style like in God of War's Runic Attacks. Hell yes! I would love a melee tree for each type of weapon rather than farming stance mods! 1 Link to comment Share on other sites More sharing options...
(PSN)DARK_WIZARD999 Posted June 3, 2019 Share Posted June 3, 2019 Please no more focus farming. I don't want to skill tree that I have to get a million points to unbind something to add it to something else. I despise finishers, especially with warframe's I build a stun and run build for. I don't want the flow of action stopped for a cutscene or Ninja gaiden special animation. I just want to slice and dice, from out of the box. Also, for the love of Robert Mezner FIX THE GLAIVE SYSTEM. Link to comment Share on other sites More sharing options...
NightmareT12 Posted June 3, 2019 Share Posted June 3, 2019 9 hours ago, (NSW)Sk0rp1on said: Hell yes! I would love a melee tree for each type of weapon rather than farming stance mods! I mean, it would make sense that the melee attacks is tied to some sort of Mastery of the weapon class right? Right now it's "we released this new weapon everyone! Go farm the stance!" *laughs in RNG*. Kind of a bummer to try out new weapon types. Link to comment Share on other sites More sharing options...
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