Bagadyr Posted June 2, 2019 Share Posted June 2, 2019 Hi. How does it work? I have shattering impact equipped. I tried to remove tusk thumper bull armor but after shooting many times he still had yellow bar. I have high noon stance. Maybe this does change a lot? Link to comment Share on other sites More sharing options...
Loza03 Posted June 2, 2019 Share Posted June 2, 2019 Not particularly. I would imagine that this is due to the Bulls using armour as both health and armour... not sure how that works, but to my knowledge it produces a base armour damage reduction that can't be stripped. Wolf works the same way. Assuming all bullets are hitting, you'll only need four shots to completely remove what armour you can from the Bull. I'd also recommend using your spoiler mode as for some reason they do pretty good damage to it, and of course don't run out of ammo. Link to comment Share on other sites More sharing options...
Bagadyr Posted June 2, 2019 Author Share Posted June 2, 2019 Maybe thats it because I only shot sarpa and teammates easily killed him using lanka. Link to comment Share on other sites More sharing options...
Ced23Ric Posted June 2, 2019 Share Posted June 2, 2019 7 minutes ago, Bagadyr said: Maybe thats it because I only shot sarpa and teammates easily killed him using lanka. Can't armor strip the Thumpers. They're alloy armor, so they're weak to radiation - the primary spec of Lanka's these days, for Eidolon hunting. Link to comment Share on other sites More sharing options...
zoffmode Posted June 2, 2019 Share Posted June 2, 2019 3 hours ago, Bagadyr said: Hi. How does it work? I have shattering impact equipped. I tried to remove tusk thumper bull armor but after shooting many times he still had yellow bar. I have high noon stance. Maybe this does change a lot? You should be able to remove Tusk Thumper armor just fine, alloy armor has nothing to do with it. I believe only armor you can't strip is Profit Taker and Exploiter Orb atm since they are a special case. My guess is you're using normal shots and not charged ones. Those are the ones that strip armor since they have guaranteed impact proc. Just hold your E button instead of normal shooting. So basically stance doesn't matter here since you don't use it. 2 Link to comment Share on other sites More sharing options...
GunRaptor9000 Posted June 2, 2019 Share Posted June 2, 2019 It's a host/client thing. It gets stripped, to my understanding, but it's not showing up for clients. This would need to be tested though. I had a situation where I was seeing yellow on the healthbar, but at least one other player was seeing it as red. Link to comment Share on other sites More sharing options...
nslay Posted June 2, 2019 Share Posted June 2, 2019 3 minutes ago, GunRaptor9000 said: It's a host/client thing. It gets stripped, to my understanding, but it's not showing up for clients. This would need to be tested though. I had a situation where I was seeing yellow on the healthbar, but at least one other player was seeing it as red. Yep, it's this. Happened for me several times on Wolf (which has the same kind of alloy health + armor). When I was host, Wolf's HP bar became red. When I was a client, it usually remained yellow. It's apparently long-standing bug. Link to comment Share on other sites More sharing options...
VanFanel1980mx Posted June 2, 2019 Share Posted June 2, 2019 3 hours ago, Bagadyr said: Hi. How does it work? I have shattering impact equipped. I tried to remove tusk thumper bull armor but after shooting many times he still had yellow bar. I have high noon stance. Maybe this does change a lot? If you are playing solo or you are the host it should be noticeable, how many hits? or maybe it is as people said, its health is still armor but I think visually it should still be a red bar. Link to comment Share on other sites More sharing options...
IspanoLFW Posted June 2, 2019 Share Posted June 2, 2019 3 hours ago, Ced23Ric said: Can't armor strip the Thumpers. They're alloy armor, so they're weak to radiation - the primary spec of Lanka's these days, for Eidolon hunting. You can actually. The health bar will turn red, but their health being alloy too, you don't want to strip it all so you can double dip. Which is honestly stupid, but that's how it is. 3 Shots with Sarpa is 90 armor out of 100 removed, so that works well enough. Link to comment Share on other sites More sharing options...
Bagadyr Posted June 3, 2019 Author Share Posted June 3, 2019 I actually hit him with 30 bullets or more because it was shown on the combo counter. Im only using charged shoots. Link to comment Share on other sites More sharing options...
(XBOX)ShadowBlood89 Posted June 3, 2019 Share Posted June 3, 2019 11 hours ago, Ced23Ric said: Can't armor strip the Thumpers. They're alloy armor, so they're weak to radiation - the primary spec of Lanka's these days, for Eidolon hunting. 11 hours ago, Bagadyr said: Hi. How does it work? I have shattering impact equipped. I tried to remove tusk thumper bull armor but after shooting many times he still had yellow bar. I have high noon stance. Maybe this does change a lot? Mag's Polarize can be used to strip down Tusk Thumper's armor, thus making it take more damage Saryn's Spores do not work on the Thumper. Tusk Thumper's armor can be reduced using Shattering Impact. Four shots from Sarpa can completely remove its armor. 1 Link to comment Share on other sites More sharing options...
Lutesque Posted June 3, 2019 Share Posted June 3, 2019 The Sarpa with Shattering impact can easily remove Armor regardless of what type of Armor it is regardless of what the conditions are (Doesn't matter if the enemy is in its invincible phase.).. if you shoot it will deal 0 Damage but will still Remove Armor.... The reason why you may not be seeing a difference is because you may not be the Host.... clients generally can't see or take a while to see the sarpa's effect actually working. Stripping Armor using Corrosive Procs reflects just fine for clients.... its removing Base Armor using crap like Shattering Impact or Sharpened Claws that doesn't always show up for clients. 10 hours ago, zoffmode said: I believe only armor you can't strip is Profit Taker and Exploiter Orb atm since they are a special case. Yeah heres the thing. My Kitty was able to remove the Profit Taker's Armor.... somehow....so its definitely possible. Its borderline impractical since you need an AI to do it. 10 hours ago, zoffmode said: My guess is you're using normal shots and not charged ones. Those are the ones that strip armor since they have guaranteed impact proc. Just hold your E button instead of normal shooting. So basically stance doesn't matter here since you don't use it. Its not The Impact Procs that remove the armor.... its the Impact Damage... Atleast that what the description on Shattering Impact would have me believe. You honestly can never trust these descriptions and DE can eventually Nerf it and claim: "It wasn't intended to work that way..." But if it is infact the Impact Proc that removes armor then Redeemer should be able to remove Armor just as effectively as the Sarpa because the charged shots deal blast Damage instead if IPS damage like the Sarpa... It honestly makes no difference to me... I use the "Back"Combo from Bullet Dance when I use the Sarpa...I honestly can't tell you how many impact procs it has but its gots a S#&$ tonne if Slash Procs (because of the sarpa... not the stance) 9 hours ago, IspanoLFW said: You can actually. The health bar will turn red, but their health being alloy too, you don't want to strip it all so you can double dip. Which is honestly stupid, but that's how it is. Actually no.... The Eidolons and many other Sentients have Robotic Health.... this health bar is mainly weak to Electricity. Its still weak to Radiation by 25% but because the Alloy Armor is weaker to radiation Radiation by 75% this is obviously the modifier you want your weapons damage to be calculated by.... the only "Double Dipping" is the fact that both Alloy Armor and Robotic Health Have damage modifiers for Radiatiin so your weapons damage will be modified Twice when calculating the damage because of this . 9 hours ago, IspanoLFW said: 3 Shots with Sarpa is 90 armor out of 100 removed, so that works well enough. Its actually 200 Armor so you need 6 Shots to strip most if the Armor. I tested this a while ago back whe I used to Host Eidolon Hunts.... 6 Shots didn't change the health bar.... 7 shotz did.... so I've been rolling with the 6 Shot Rule ever since. Link to comment Share on other sites More sharing options...
IspanoLFW Posted June 3, 2019 Share Posted June 3, 2019 (edited) 15 minutes ago, Lutesque said: Actually no.... The Eidolons and many other Sentients have Robotic Health.... this health bar is mainly weak to Electricity. Its still weak to Radiation by 25% but because the Alloy Armor is weaker to radiation Radiation by 75% this is obviously the modifier you want your weapons damage to be calculated by.... the only "Double Dipping" is the fact that both Alloy Armor and Robotic Health Have damage modifiers for Radiatiin so your weapons damage will be modified Twice when calculating the damage because of this . Its actually 200 Armor so you need 6 Shots to strip most if the Armor. I tested this a while ago back whe I used to Host Eidolon Hunts.... 6 Shots didn't change the health bar.... 7 shotz did.... so I've been rolling with the 6 Shot Rule ever since. Well if you pay attention, the OP said Tusk Thumper. Those have a base of 100. And yes, that's double dipping. With something like the Thumpers, and Wolf for that matter, which have alloy for both health and armor, you might think it would be better to fully strip with pure radiation... it's not. That double dipping means, stupidly, that you still get more damage by leaving just a bit of armor than you do taking it all off. Also, Blast Damage does not cause impact Procs, not to mention Shattering Impact is based on impact damage, not the procs. So no, the Redeemer does not work. Edited June 3, 2019 by IspanoLFW Link to comment Share on other sites More sharing options...
Lutesque Posted June 3, 2019 Share Posted June 3, 2019 4 minutes ago, IspanoLFW said: Well if you pay attention, the OP said Tusk Thumper. Those have a base of 100. This was the comment you were responding too: 13 hours ago, Ced23Ric said: Can't armor strip the Thumpers. They're alloy armor, so they're weak to radiation - the primary spec of Lanka's these days, for Eidolon hunting. So it was a simple and honest misunderstanding... Theres no need to be rude... 5 minutes ago, IspanoLFW said: Also, Blast Damage does not cause impact Procs, so no, the Redeemer does not work. True. But since the Blast Damage comes from the charged shots.... and the charged shots naturally proc impact (including on Enemies immune to status effects) then you can see why it's difficult to understand exact how the mod works.... especially when you factor in some Descriptions in this game just blatantly lie about how something works. Really it doesn't bother me.... the point is Sarpa works... and it's also secretly a strong status weapon so im happy. Link to comment Share on other sites More sharing options...
IspanoLFW Posted June 3, 2019 Share Posted June 3, 2019 1 minute ago, Lutesque said: This was the comment you were responding too: So it was a simple and honest misunderstanding... Theres no need to be rude... True. But since the Blast Damage comes from the charged shots.... and the charged shots naturally proc impact (including on Enemies immune to status effects) then you can see why it's difficult to understand exact how the mod works.... especially when you factor in some Descriptions in this game just blatantly lie about how something works. Really it doesn't bother me.... the point is Sarpa works... and it's also secretly a strong status weapon so im happy. I edited my response, Shattering Impact works off impact damage, not impact procs. Link to comment Share on other sites More sharing options...
zoffmode Posted June 3, 2019 Share Posted June 3, 2019 7 hours ago, Lutesque said: Its not The Impact Procs that remove the armor.... its the Impact Damage... Yeah. You're right. I didn't double check and kinda talked out of my ass. Although charge attack is still best for stripping armor, that wasn't the issue since normal Sarpa shots still deals impact damage I guess. Probably host bug. Link to comment Share on other sites More sharing options...
Lutesque Posted June 4, 2019 Share Posted June 4, 2019 10 hours ago, zoffmode said: Although charge attack is still best for stripping armor, I partially disagree.... because theres not many chances to use the sarpa I would say doing the first normal shots into a charged shot then repeating the sequence once more is the best way to strip off the armor.... simply because the entire animation doesn't leave you vulnerable as long.... Which is a big deal for me since im hunting with limbo with no Vitality. Link to comment Share on other sites More sharing options...
taiiat Posted June 5, 2019 Share Posted June 5, 2019 On 2019-06-02 at 4:05 PM, Loza03 said: Not particularly. I would imagine that this is due to the Bulls using armour as both health and armour... not sure how that works, but to my knowledge it produces a base armour damage reduction that can't be stripped. Wolf works the same way. it's just a Health Type normally used as the Armor layer being duplicated as a Health Type. it's still Health and doesn't offer any magical Damage Reduction of its own. i.e. just changes what Damage Types it is weak to. it breaks the normally setup rules of that Ferrite and Alloy are Armor Types and only Armor Types, but it doesn't actually introduce any new mechanics/functionality. Special DR is added separately from Health Types, to Bosses of various types(and Nox, as a special case), in varying strengths depending on what Digital Extremes decides they feel like doing. On 2019-06-03 at 11:52 PM, Lutesque said: simply because the entire animation doesn't leave you vulnerable as long.... eh, if you throw some Attack Speed on it it's really fast, and you can still move around while doing it. you're probably fine either way. Amalgam Shatter would make it even faster if you still wanted more, i suppose. Link to comment Share on other sites More sharing options...
Lutesque Posted June 5, 2019 Share Posted June 5, 2019 3 hours ago, taiiat said: eh, if you throw some Attack Speed on it it's really fast, and you can still move around while doing it. you're probably fine either way. Amalgam Shatter would make it even faster if you still wanted more, i suppose Theres no room for those if you actually want to use it as a legit melee weapon... you get Fury and thats it. Link to comment Share on other sites More sharing options...
taiiat Posted June 6, 2019 Share Posted June 6, 2019 11 hours ago, Lutesque said: Theres no room for those if you actually want to use it as a legit melee weapon... you get Fury and thats it. oh, please. Amalgam Shatter could easily go where i have a Riven since my Riven is mainly just for Spiders anyways. there's several open Slots for Sarpa since it's not a Hybrid Weapon and has very high Status compared to most Melee Weapons. Link to comment Share on other sites More sharing options...
SordidDreams Posted June 6, 2019 Share Posted June 6, 2019 (edited) On 2019-06-03 at 11:42 AM, Lutesque said: The reason why you may not be seeing a difference is because you may not be the Host.... clients generally can't see or take a while to see the sarpa's effect actually working. Stripping Armor using Corrosive Procs reflects just fine for clients.... its removing Base Armor using crap like Shattering Impact or Sharpened Claws that doesn't always show up for clients. It's worth stressing that this is only a UI glitch, the armor is in fact stripped and the enemy is taking more damage, it's just the health bar doesn't change color. Edited June 6, 2019 by SordidDreams Link to comment Share on other sites More sharing options...
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