Vespilan Posted June 3, 2019 Share Posted June 3, 2019 Centurio the Gunsman (for lack of a more creative, original name) Health: 100 (300 at rank 30) Shields: 100 (300 at rank 30) Armor: 75 Sprint Speed: 1.2 Energy: 200 (300 at rank 30)Passive: Morph Gunner: Bringing neither a secondary, nor a primary weapon increases Ability Efficiency by 75%.Combat Tactics: Press the ability button to change the Guardian Drones combat tactic. Does not consume energy but has a cooldown. Defensive Mode: Stun nearby enemies and give damage reduction. Aggressive Mode: Swarm out to seek out targets and attack them Protective Mode: Hold Position and attack incoming enemies Leveling increases respective stats: Power Strength: Increases damage done in Aggressive and Protective mode and increase damage reduction in Defensive Mode Power Duration: Increase stun duration in Defensive Mode Power Range: Increse stun range in Defensive Mode and swarm-out radius in Aggressive Mode Power Efficiency: Has no positive effect on this ability. Guardian: Summon sentinel like guardians. In Defensive Mode by default. Leveling increases number of drones (1 -> 2 -> 3 -> 4) Power Strength: Increases number of drones by (Power strengh*current drone number rounded) for up to maximum 8 drones at 237 Power Strength. Power Duration: Increases drone activity duration. Power Range: Has no positive effect on this ability. Power Efficiency: Decreases energy cost. Artillery Bombardement: Throw a signal torch to mark a spot for bombardement (camera will switch to the marker before the torch is thrown and you will be able to precicely choose the bombardement area). Enemies within that area will be bombarded with a heat seeking rocket every 2s -> 1.5s -> 1s -> 0.5s with a guaranteeed blast proc on hit. Explosions do not deal self damage. Rockets prioritize enemies targeted by Guardian Drones. Leveling increases respective stats: Power Strength: Increases damage dealt by artillery rockets. Power Duration: Increases total bombardement duration, increases intervall between missles fired. Power Range: Increases bombardement area Power Efficiency: Decreases ability cost. Morph Gun: Summon an exalted Morph Gun. Holding down the ability key wihile this skill is active changes the type of the Morph Gun. It can switch between: Full Auto Assault Rifle, Sniper Rifle and Rocket Launcher. Morph Gun does not require ammo, has an infinite clip and uses energy instead of bullets (different energy charges per gunmode). How the gun is modded is based on the modding-slot used (i.e. Assault Rifle uses Config A, Sniper Rifle Config B and Rocket Launcher Config C). Assault Rifle Lancer: Consecutive shots fired without releasing the trigger consume less energy. Sniper Rilfe Mastery: Headshots restore the energy the shot would have cost. Rocket Rampage: Health is restored by 10% for every enemy killed. Excessive health generates (5*ability efficiency) energy per enemy. Being an exalted weapon, Morph Gun has its own place in the equipment menu and can be equipped with mods. Config A: Assault Rifle: Primarily Slash Damage. High status chance for low crit chance. Config B: Sniper Rifle: Primarily Puncture Damage. High crit chance for low status chance. Config C : Rocket Launcher: Primarily Impact Damage. Mediocre crit and status chance for high base damage and AoE. Morph Gun augment changes the weapon types of the Morph Gun: Config A: Flame Thrower: Primarily Fire Damage. High status chance for low crit chance. Config B: Charged Laser Rifle: Primarily Electric Damage. High crit chance for low status chance. Config C : Mine Layer. Primarily Toxin Damage. High status chance for low crit chance and AoE. Power Strength: Increases damage multiplier of Morph Gun. Power Duration: Has no positive effect on this ability. Power Range: Increases Rocket Launcher, Flame Thrower* and Mine Layer* AoE. Power Efficiency: Decreases energy consumed per shot. Link to comment Share on other sites More sharing options...
(XBOX)Drakrylos Posted June 3, 2019 Share Posted June 3, 2019 (edited) Oof, definitely a complicated one to figure out, like. But I can certainly see the potential it could have in a hybrid DPS/CC role, pretty fun to imagine in-game. Edited June 3, 2019 by (XB1)Drakrylos Just a couple of typos, nothing to see here. Link to comment Share on other sites More sharing options...
Vespilan Posted June 3, 2019 Author Share Posted June 3, 2019 Hi, thanks for the response! Yeah he might be a bit tricky to figure out, but I feel that this investement can pay off hugely. One thing I forgot to mention is that I always pictured him as Vauban's comrade or similar, to work with him and synergize with him. Also I forgot to mention the augments I envisioned:Comradely Guardians: Guardians now copy to teammates and apply respective Combat Tactic. Copies 15% -> 30% -> 45% -> 60% of the drones (rounded up). Backblast Bombardement: Instead of an aerial bombardement, a portal is summoned behind Centurion which follows him around and shoots artillery rockets with a 20% -> 40% -> 60% -> 80% chance to reset the cooldown between shots when an enemy is killed by them.MK-2 Morph Gun: Changes Morph Gun types. Lv. 0 = Changes Assault Rifle to Flame Thrower. Lv. 1 = Changes Sniper Rifle to Laser Rifle. Lv. 2 = Changes Rocket Launcher to Mine Layer. Lv. 3 = Changes all of them. Link to comment Share on other sites More sharing options...
ChaoticEdge Posted June 4, 2019 Share Posted June 4, 2019 On 2019-06-03 at 5:00 AM, (XB1)Drakrylos said: Oof, definitely a complicated one to figure out, like. But I can certainly see the potential it could have in a hybrid DPS/CC role, pretty fun to imagine in-game. saying that is complicated try the one I posted. No one wanna bother the simple but to them, they see it complicated and they want ART. Link to comment Share on other sites More sharing options...
HugintheCrow Posted June 4, 2019 Share Posted June 4, 2019 (edited) On 2019-06-03 at 11:08 AM, Vespilan said: Press the ability button to change the Guardian Drones combat tactic. Does not consume energy but has a cooldown. I'm assuming this is his 1. That means it needs an effect other than just mode switch. Think about how you'd feel if you build a new warframe, and you want to level it, but your first ability does literally nothing (until you get the second, but still). Edit: On 2019-06-03 at 11:08 AM, Vespilan said: Guardian: Summon sentinel like guardians. In Defensive Mode by default. Leveling increases number of drones (1 -> 2 -> 3 -> 4) Power Strength: Increases number of drones by (Power strengh*current drone number rounded) for up to maximum 8 drones at 237 Power Strength. Power Duration: Increases drone activity duration. Power Range: Has no positive effect on this ability. Power Efficiency: Decreases energy cost. Why not have it increase the Guardians' attack range? Edited June 5, 2019 by HugintheCrow Link to comment Share on other sites More sharing options...
Vespilan Posted June 7, 2019 Author Share Posted June 7, 2019 Am 5.6.2019 um 00:03 schrieb HugintheCrow: Why not have it increase the Guardians' attack range? Because of ability synergy. You might want only a small bombardement area for his 3 but not completely kill off his gaurdians effectiveness. Smaller range will also force the players into hitscan-weapons for this signature ability (Morph Gun) and wider range will benefit his AoE Morph Guns, which means it further emphasizes the choice between a Crowd Control and a Single Target build. I had similar synergy in mind for duration; It forces you to specialize on one of the two. Longer duration makes the guardian drones more effective, but the bombardement less, shorter duration makes the bombardement more of a nuke, but the drones less effective. It's for balance. Link to comment Share on other sites More sharing options...
HugintheCrow Posted June 7, 2019 Share Posted June 7, 2019 1 hour ago, Vespilan said: Because of ability synergy. You might want only a small bombardement area for his 3 but not completely kill off his gaurdians effectiveness. Smaller range will also force the players into hitscan-weapons for this signature ability (Morph Gun) and wider range will benefit his AoE Morph Guns, which means it further emphasizes the choice between a Crowd Control and a Single Target build. I had similar synergy in mind for duration; It forces you to specialize on one of the two. Longer duration makes the guardian drones more effective, but the bombardement less, shorter duration makes the bombardement more of a nuke, but the drones less effective. It's for balance. Fair enough. Good to see you've put thought into it. Link to comment Share on other sites More sharing options...
Vespilan Posted June 7, 2019 Author Share Posted June 7, 2019 vor 2 Stunden schrieb HugintheCrow: Fair enough. Good to see you've put thought into it. Thanks for the feedback! Link to comment Share on other sites More sharing options...
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