(PSN)UltroAdsunt Posted June 3, 2019 Share Posted June 3, 2019 (edited) or at least a way to complete one without having to extract 3 different times. For example: Defense should have the option to do either 1 (15-wave) or 3 (5-waves) and the same for survival as for assassination, sabotage and capture instead of 3 runs let us do one with lvl70 enemies. As of right now invasions are one of the most tedious things in the game and I'm sure most people stay away from defense and survival. PS: and why do we get 2 mutagen instead of three ahhhhh Edited June 3, 2019 by (PS4)Admiral_Aetius Link to comment Share on other sites More sharing options...
ZeroBladeTV Posted June 3, 2019 Share Posted June 3, 2019 I agree, I would much rather do one long run rather than 3 short ones. However I don't know how the spy and mobile defense type missions can be made longer. I would love to have a spy mission with 9 objectives to hack instead of 3, as I love to do spy missions (solo)! Link to comment Share on other sites More sharing options...
KarliaRichter Posted June 3, 2019 Share Posted June 3, 2019 (edited) Not only that. Nitain Extract drop list needs a work too. I could think of that Nitain Extract should be at Sortie either uncommon/rare. Or make the chances of getting one much higher since we don't have Nitain alerts anymore. It's kind of blocking new players getting some new stuff to play with that requires a huge amount of nitain. For invasion, I say more dynamic and realistic way to invade. Exterminate is one of em, but if it kept being exterminate type, ruins the immersive of invasion Edited June 3, 2019 by KarliaRichter Link to comment Share on other sites More sharing options...
Renegade343 Posted June 3, 2019 Share Posted June 3, 2019 6 minutes ago, z3roblade said: I agree, I would much rather do one long run rather than 3 short ones. However I don't know how the spy and mobile defense type missions can be made longer. Three Spy vaults? Nine mobile defense nodes? Link to comment Share on other sites More sharing options...
(PSN)UltroAdsunt Posted June 3, 2019 Author Share Posted June 3, 2019 1 minute ago, Renegade343 said: Three Spy vaults? Nine mobile defense nodes? I don't know about the spy vaults but mobile defense could get a simple increase in enemy level Link to comment Share on other sites More sharing options...
ZeroBladeTV Posted June 3, 2019 Share Posted June 3, 2019 1 minute ago, Renegade343 said: Three Spy vaults? Nine mobile defense nodes? Three spy vaults are a normal mission, it would be 9, which I already said. I wouldn't mind even more, spy is fun. Link to comment Share on other sites More sharing options...
--DSP--Jetstream Posted June 3, 2019 Share Posted June 3, 2019 1 minute ago, Renegade343 said: Three Spy vaults? Nine mobile defense nodes? Change of Plans! ignore your origninal obje- *press abort* Link to comment Share on other sites More sharing options...
Renegade343 Posted June 3, 2019 Share Posted June 3, 2019 (edited) 1 minute ago, z3roblade said: Three spy vaults are a normal mission, it would be 9, which I already said. I wouldn't mind even more, spy is fun. Yeah, but in Invasions, one Spy mission constitutes one Spy vault. I'm just multiplying every objective you can get in Invasions by three. Edited June 3, 2019 by Renegade343 Link to comment Share on other sites More sharing options...
KarliaRichter Posted June 3, 2019 Share Posted June 3, 2019 Spy - Defense - Exterminate Much more like better invasion but maybe doing so in 1 run ? Like Warframe's old content, raids. Well players gonna get this by now later but hey. Atleast giving out opinions :) Link to comment Share on other sites More sharing options...
Chaemyerelis Posted June 3, 2019 Share Posted June 3, 2019 They don't even make sense why would we help the grineer or corpus? We are enemies to both. Link to comment Share on other sites More sharing options...
Renegade343 Posted June 3, 2019 Share Posted June 3, 2019 1 minute ago, Chaemyerelis said: They don't even make sense why would we help the grineer or corpus? We are enemies to both. Loot. After all, we live and breathe for loot. Link to comment Share on other sites More sharing options...
KarliaRichter Posted June 3, 2019 Share Posted June 3, 2019 Invasion 2.0 Main story added about how they asked us for help :l Not a bad idea though just to clear our questions 1 Link to comment Share on other sites More sharing options...
Renegade343 Posted June 3, 2019 Share Posted June 3, 2019 2 minutes ago, KarliaRichter said: Invasion 2.0 Main story added about how they asked us for help Easy: "If you help us, we'll give you this very nice reward." Actually, that might as well be the case for every event and story mission. Link to comment Share on other sites More sharing options...
KarliaRichter Posted June 3, 2019 Share Posted June 3, 2019 Just now, Renegade343 said: Easy: "If you help us, we'll give you this very nice reward." Actually, that might as well be the case for every event and story mission. Patch xx.yyy - Cinematic Invasion Brief Link to comment Share on other sites More sharing options...
(PSN)Mordecai_Vrykul Posted June 3, 2019 Share Posted June 3, 2019 I would like to see these 3-tier missions, same with sorties, turned into one big mission with different objectives throughout. And maybe those objectives can change depending on success/ failure. Maybe it starts off as a spy mission. One person fails. so it becomes an exterminate mission. and finally transitions into a sabotage mission. Or it starts off as a mobile defense mission, half way through it requires 2 points in different areas to be defended. success but now the enemy has cut off life support to block your escape so now it becomes a survival mission. Just a thought Link to comment Share on other sites More sharing options...
BansheePrime Posted June 3, 2019 Share Posted June 3, 2019 I feel like invasions could do with treatment similar to Kuva Fortress Assault. Link to comment Share on other sites More sharing options...
ZeroBladeTV Posted June 3, 2019 Share Posted June 3, 2019 1 minute ago, (PS4)Mordecai_Vrykul said: Maybe it starts off as a spy mission. One person fails. so it becomes an exterminate mission. This is somewhat already in game, if you get detected in a spy mission, but successfully hack it, it turns into an exterminate, so "nobody would know we were here" (In purple Lotus' voice). But I agree, having a more complex and expanding mission objective would be more fun than constantly running 2 minute missions. 1 Link to comment Share on other sites More sharing options...
(PSN)Hikuro-93 Posted June 3, 2019 Share Posted June 3, 2019 (edited) Agreed. They are now a tad outdated as a game mode. Too slow and discouraging. They need a good uplifting to make them attractive again, and I'm not even talking about rewards since I don't find them too bad, in relative terms (even if for me they are), but of the whole mechanic process of it. Edited June 3, 2019 by (PS4)Hikuro-93 Link to comment Share on other sites More sharing options...
Loza03 Posted June 3, 2019 Share Posted June 3, 2019 (edited) 36 minutes ago, Chaemyerelis said: They don't even make sense why would we help the grineer or corpus? We are enemies to both. Long story short: Invasions are basically their own squabbles, where they're focusing on each other. We take part in that both to keep them shooting each other (not at civilians) and to let them continue to destroy themselves on their pointless war until they have to concede to something else. Either that, or personal reasons for the Tenno involved (preferring Corpus over Grineer), obviously payment reasons, and occasionally a conflict of interests (such as the Gradivus Dillema). Edited June 3, 2019 by Loza03 Link to comment Share on other sites More sharing options...
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