(XBOX)Architect Prime Posted June 3, 2019 Share Posted June 3, 2019 Description - After killing # of enemies, your mind controlled enemy will become a permanent ally that has a 50% chance to deal status procs based on energy color. (Maximum of 3 tulpas). Strength - Changes status chance and max number of tulpas. Efficiency - Alters amount of enemies that the controlled target needs to kill to transform. Link to comment Share on other sites More sharing options...
(PSN)V-_-iniciu-_-s Posted June 4, 2019 Share Posted June 4, 2019 16 hours ago, (XB1)Architect Prime said: Description - After killing # of enemies, your mind controlled enemy will become a permanent ally that has a 50% chance to deal status procs based on energy color. (Maximum of 3 tulpas). Strength - Changes status chance and max number of tulpas. Efficiency - Alters amount of enemies that the controlled target needs to kill to transform. permanently is not the best idea, would be more useful if it gives x seconds added for each enemie killed 1 Link to comment Share on other sites More sharing options...
CeejAttack Posted June 4, 2019 Share Posted June 4, 2019 Yea, I'd agree. Permanent isn't the best for this. But i am a fan of the added seconds with kills. That's a nice idea. Link to comment Share on other sites More sharing options...
(XBOX)Architect Prime Posted June 5, 2019 Author Share Posted June 5, 2019 14 hours ago, (PS4)V-_-iniciu-_-s said: permanently is not the best idea, would be more useful if it gives x seconds added for each enemie killed Just make them count as specter or something so they don't ruin defense and interception 2 Link to comment Share on other sites More sharing options...
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