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MOAR Exilus Slots


Integra.
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 If we had 3-4 Exilus slots and be able to use them for all warframe augments - that would be fun. Right now we barely have anything to swap for another funny movement mods combinations as well as augmentation mods so most of them stay unused (and you guys just keep adding more of them - what to remove when there are so many mandatory mods?).perfect loops GIF

Edited by Integra.
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If you're not doing anything considered "end-game" (Eidolons, Arbitrations, ESO, etc) nor are you doing endurance content then there isn't any need for a full "mandatory mod" build.

These types of build are overkill for over 90% of content. If you want to use more "fun" builds in said 90% then go use them, all you're missing out on is some extra zeros on your damage numbers.

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I'd prefer 2 options:

Amalgam Augments: Augment mods that double as a stat boost. Say, Amalgam Molecular Fission that also increases ability Duration, or Amalgam Mesa's Waltz that also increases ability Range. Something like that.

Ability Switching: just let us choose between regular and augmented versions of the abilities.

Both options might need the Augment effects to be nerfed a little, but I'm fine with that.

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