Jump to content

Archived

This topic is now archived and is closed to further replies.

(PS4)Cell_Purple

Basilisk, the Void Serpent (frame concept)

Recommended Posts

Basilisk, the Void Serpent

 

:Stats at rank 30:

Health- 325

Shield- 100

Armour- 200

Energy- 175

Sprint speed- 1.15

 

:Abilities:

 

Passive- Venomous trail: Leave a trail of corrosive venom when bullet jumping. (Similar to elemental dash exilus mods, but longer lasting)

 

Ability 1- Venom strike: Rapidly slither towards a victim in serpent form, coiling around them and striking, dealing corrosive damage. Striking an enemy under Paralysing gaze will deal double damage and proc.

Dmg- 200/300/400/500

Range (m)- 25/30/35/40

Cost- 20

 

Ability 2- Paralysing gaze: Release a wave of void energy, paralysing enemies that it reaches for a short duration. Gaze will not paralyse sentient enemies, however venom striking a sentient under the paralysis effect will nullify their resistances.

Range (m): 8/9/10/12

Duration (s): 6/8/9/10

Cost: 50

 

Ability 3- Ophidian Abyss: Summon a serpent companion that spreads its venomous terror across the battlefield, serpent companion uses venom strike as its special attack method, and regular strikes as a quick attack. Can be outfitted with universal companion mods (e.g. Link mods & Hunter set). If Basilisk does not have a companion equipped, this ability summons two serpents.

Duration (s): 20/25/30/35

 

<Serpent stats>

Health- 200

Shields- 75

Quick attack Dmg- 350

Special attack dmg- 600 + corrosive proc (has short cooldown)

Crit chance- 15%

Crit dmg- 2x

 

Cost: 75

 

Ability 4- Basilisk form: Embody the void serpent, take on the true form of the Basilisk warframe and wreak havoc. Attacking while in serpent form performs a dashing attack, casting the Venom strike ability while in Basilisk form will deal double damage (Synergise with Paralysing gaze for further increased damage). While in Basilisk form, Basilisk’s passive applies to his regular slither, leaving a corrosive trail in his path.

Sprint (slither) speed: 1.4

Attack damage: 500

Initial cost: 25

Cost per second: 6

<Cannot use activate key while in Basilisk form, e.g. life support pods, panels, and ally revives>

 

I know the 4th ability would be a nightmare for the devs to code, but it’s just a concept.

Share this post


Link to post
Share on other sites
15 hours ago, (PS4)Cell_Purple said:

Basilisk, the Void Serpent

 

:Stats at rank 30:

Health- 400

Shield- 100

Armour- 200

Energy- 175

Sprint speed- 1.2

 

:Abilities:

 

Passive- Venomous trail: Leave a trail of corrosive venom when bullet jumping. (Similar to elemental dash exilus mods, but longer lasting)

 

Ability 1- Venom strike: Rapidly slither towards a victim in serpent form, coiling around them and striking, dealing corrosive damage. Striking an enemy under Paralysing gaze will deal double damage and proc.

Dmg- 200/300/400/500

Range (m)- 25/30/35/40

Cost- 20

 

Ability 2- Paralysing gaze: Release a wave of void energy, paralysing enemies that it reaches for a short duration. Gaze will not paralyse sentient enemies, however venom striking a sentient under the paralysis effect will nullify their resistances.

Range (m): 8/9/10/12

Duration (s): 6/8/9/10

Cost: 50

 

Ability 3- Ophidian Abyss: Summon a serpent companion that spreads its venomous terror across the battlefield, serpent companion uses venom strike as its special attack method, and regular strikes as a quick attack. Can be outfitted with universal companion mods (e.g. Link mods & Hunter set). If Basilisk does not have a companion equipped, this ability summons two serpents.

Duration (s): 20/25/30/35

 

<Serpent stats>

Health- 200

Shields- 75

Quick attack Dmg- 350

Special attack dmg- 600 + corrosive proc (has short cooldown)

Crit chance- 15%

Crit dmg- 2x

 

Cost: 75

 

Ability 4- Basilisk form: Embody the void serpent, take on the true form of the Basilisk warframe and wreak havoc. Attacking while in serpent form performs a dashing attack, casting the Venom strike ability while in Basilisk form will deal double damage (Synergise with Paralysing gaze for further increased damage). While in Basilisk form, Basilisk’s passive applies to his regular slither, leaving a corrosive trail in his path.

Sprint (slither) speed: 1.4

Attack damage: 500

Initial cost: 25

Cost per second: 6

<Cannot use activate key while in Basilisk form, e.g. life support pods, panels, and ally revives>

 

I know the 4th ability would be a nightmare for the devs to code, but it’s just a concept.

everything is cool except the part that frame have the second Highest Hp,sprint speed on the game at same time, very large energy pool, and low energy cost for it, And even have shields and armor like hell, abilitie 1 very broke but ok because we have a lot of broke abilities on game, 2 is perfectly fine, since not too big range, 3 is ok to good, 4 need another idea

Share this post


Link to post
Share on other sites
6 hours ago, (PS4)V-_-iniciu-_-s said:

everything is cool except the part that frame have the second Highest Hp,sprint speed on the game at same time, very large energy pool, and low energy cost for it, And even have shields and armor like hell, abilitie 1 very broke but ok because we have a lot of broke abilities on game, 2 is perfectly fine, since not too big range, 3 is ok to good, 4 need another idea

Thanks for your feedback but could you expand on your points? The first is not very broken in comparison with some others we have (e.g. Dessication) since the damage is rather low and needs to be synergised with other abilities to maximise its potential, and is there any particular reason the 4 needs changing besides difficulty coding? I do however understand that the HP and armour values are rather high given the sprint speed, I have since remedied this.

Share this post


Link to post
Share on other sites
3 minutes ago, (PS4)Cell_Purple said:

Thanks for your feedback but could you expand on your points? The first is not very broken in comparison with some others we have (e.g. Dessication), and is there any particular reason the 4 needs changing besides difficulty coding? I do however understand that the HP and armour values are rather high given the sprint speed, I have since remedied this.

np, i'd nerf the base stats firstly like no armor would be cool , since you have 400 base Health and 100 Shield, and guardian don't affect it,Make enery cost higher like 5% more for each abilitie, and 4 he transform into the basilisk and Now have only health,armor and fast  self regen like nidus no shield. imo

Share this post


Link to post
Share on other sites
11 minutes ago, (PS4)V-_-iniciu-_-s said:

np, i'd nerf the base stats firstly like no armor would be cool , since you have 400 base Health and 100 Shield, and guardian don't affect it,Make enery cost higher like 5% more for each abilitie, and 4 he transform into the basilisk and Now have only health,armor and fast  self regen like nidus no shield. imo

No armour? But then he’d be incredibly squishy since he has no damage reduction abilities, the hp and armour have been nerfed, and the energy cost is low because ability synergy is key to maximising this frames potential, therefore a lot of energy needs to be used to get the most out of it. Also, besides base sprint speed, all stats are lower than several other frames in the game (e.g. Khora).

Share this post


Link to post
Share on other sites

×
×
  • Create New...