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Wisp with melee don't float


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So wisp is new and all but when holding a melee (not using combos and all) she walks normally like any frame though it should be the same as with priamry / secondary : custom animation when it's only holding and while aiming/shooting it goes back to normal which isn't the case 

a solution could be having her float and only come on ground when doing the idle animation with the various weapons since having a custom animation for each one would seem to be overkill and unnecessary (also her having kinda energy-like ethereal feet when doing those types of animations )




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