(PSN)yj-u_4 Posted June 4, 2019 Share Posted June 4, 2019 Green Marker fails to navigate in a Sortie mission https://twitter.com/u_g_cccc/status/1135789599177859073 Link to comment Share on other sites More sharing options...
(PSN)yj-u_4 Posted June 16, 2019 Author Share Posted June 16, 2019 (edited) Another green waypoint marker bug in Void https://twitter.com/u_g_cccc/status/1139840964556550144 https://twitter.com/u_g_cccc/status/1138017972432166917 Edited June 16, 2019 by (PS4)yj-u_4 Link to comment Share on other sites More sharing options...
(PSN)crashteddy03 Posted July 31, 2019 Share Posted July 31, 2019 I've seen this a few times lately. It always seems to be in Void tileset missions and is always when the extraction marker appears. For some reason rather than identifying the path via the closest door or tile edge, the marker comes up on a door several tiles away. At times this can be very frustrating to find, especially when you're trying to rush the mission. For me this isn't happening consistently, but frequently enough to be annoying. DE I'd love this to be fixed! Link to comment Share on other sites More sharing options...
(PSN)crashteddy03 Posted September 5, 2019 Share Posted September 5, 2019 And had this again just now. Capture Invasion mission on Saturn. Public match but only me present. Captured the target and the green marker appears over 400m away. It doesn't show up on the mini-map at all which means that I now have to explore the whole map just to find the extraction point. Not what I need when I'm running a weak frame and just want to get the mission done quickly. I'd post screenshots but I quit the game in frustration. Link to comment Share on other sites More sharing options...
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