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Syndicates are super anti immersive.


Spyro_Haze
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I really love the concept and most of the execution of syndicates. The assassination attempts, standing rewards... and that's basically all.

But can we have a little more dialogues and a little more sense in syndicate relationships? Like why meridians and perrins are enemies? I really can't think of any logic reason lore wise. Well i didnt finish every single quest so far but its like 3-4 left for me at this point.

Looking for medalions in syndicate missions is actually fun, but can we have just a little more dialogues? Every mission for Steel Meridian starts with "Tenno, a lot of people count on you to get this done". It is so blend. I don't expect to have every Lotus line replaced with syndicate leader talking, but just one or two lines for each mission type at the very beggining would be so, so much more immersive.

Examples: Meridian extermination:

Tenno i have located platoon responsible for the recent slaughter on innocents. I say its time for a little payback. (Corpus/Grineer)

Tenno, these are the coordinates of hive dangerously close to one of the colonies. As long as its here the colony is in danger. (Infested)

Red Veil sabotage: We have located enemy central relay administration. We should be able to find many priority targets within its database. Hack the main terminals. Ohh, stealth is optional.

Edited by Spyro_Haze
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2 minutes ago, Spyro_Haze said:

Like why meridians and perrins are enemies?

likely just racism between Corpus and Grineer. though really they should be united by the fact that both factions are made of defectors form a much larger faction, and both have gone through the difficulty of breaking off at risk of being killed.

but yeah, I would like a little more explanation as to why we're doing stuff for them, even though I don't mind red Veil's edgy quote.

It's time for those against us to PAY!!

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12 minutes ago, Chewarette said:

The lore is dispatched everywhere, we don't have all of them yet I guess. For example Suda in Octavia's Anthem, Steel Meridian in Rathuum's Operation, Perrin Sequence in Ambulas: Reborn...

I do get where they're coming from though. Syndicate missions lack anything in regards to gameplay that feels unique or interesting to that factions goals and whatnot. As is just the same nonsense lotus has us do but we get syn standing for. ew.

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Jup, agree. You should post that in the feedback forum.

The alliances/hostilities between the syndicates never made much sense to me - especially when you get quests from syndicates that are litterally trying to kill you. It's also annoying that it's so difficult & kinda pointless to keep good relations with several syndicates. And the missions are so lackluster that I never really bothered with them at all.

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I agree with the OP. Beyond that, I'll add that I believe some specific mission types should never be given by some Syndicates. For example, Suda's official in-game description is:

"A vast consciousness watching with a curious eye. Seemingly devoid of emotion Suda's thirst for knowledge and abhorrence of destruction can only be described as passionate."....

...Yet she has exterminate missions, which makes it seem like she's either a giant hypocrite, or the description is just there so the description page is not blank and no purpose beyond this tying it to the lore or the Syndicate's overall intentions.

Suda's missions should be tied to data-gathering rather than straight killing. Spy, Mobile Defense, Interception and Infested Salvage should be the only mission types given by Suda, and other Syndicates should follow this logic as well.

Edited by Jarriaga
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42 minutes ago, Horaciozhao said:

well one is corpus and the other is grineer, I guess some hatred die hard. Plus, 2 defector faction both working with tenno, don´t make them friends to each other.

To an extent, but Perrin Sequence needs all the customers they can get,  and Steel Meridian needs supplies to operate. Looking at it from that perspective,  it is highly illogical for them to be enemies, as such a rivalry comes to the detriment of all involved.

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What irks me is that syndicates are present in all the relays, so even if they are enemies they have a room close to each other, instead of having X syndicate own Y relay and be only present there. That would make sense considering some relays are decorated matching a syndicate motif.

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19 minutes ago, Diavoros said:

What irks me is that syndicates are present in all the relays, so even if they are enemies they have a room close to each other, instead of having X syndicate own Y relay and be only present there. That would make sense considering some relays are decorated matching a syndicate motif.

Its called "Neutral Ground".

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So part of why the certain syndicates don't get along is due to their own goals being polarizing opposites. Cephalon Cordylon mentioned Loka and Suda during entry 5.

Ex. New Loka hates Suda because New Loka loaths technology used by the Orokin. Suda being a cephalon makes her one of these such technologies and thus New Loka refuses to work with her. (New Loka is more or less space hippys on drugs as they feel natural purity trumps all else, even going so far as temporarily disavow the silver grove during their quest)

Hexis and Red Veil don't get along due to their own methods of dealing with individuals and fights. Hexis wants to follow the ways of old and grow from teachings of the past that means following strick rules and teachings. Red Veil on the other hand would rather burn it all and start over, as they are more fond of the "the best attack is the surprise one".

As for Meridin and Perrin well there's could come down to sheer racism. Meridin wants to see the Grineer as a people grown and improve from their condition that causes them to only be able to reproduce via clones that rapidly deteriorate. Its imaginable then that the branch of Corpus scientists that make up Perrin would be ideal ally's to aid in your cause, however Meridin being a bunch of refugees don't have the resources it is implied that Perrin would like to cause them to want to help. Perrin while wanting to separate themselves from the Corpus are still a group of individuals who focus more on the diplomatic side of events. Trade and talks are more their speed vs corpus trades and fights. And really after X amount of time of the other group being your enemy you would more then likely think twice about siding with them as stereotypes and prejudices are a hard thing to over come.

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9 hours ago, Jarriaga said:

I agree with the OP. Beyond that, I'll add that I believe some specific mission types should never be given by some Syndicates. For example, Suda's official in-game description is:

"A vast consciousness watching with a curious eye. Seemingly devoid of emotion Suda's thirst for knowledge and abhorrence of destruction can only be described as passionate."....

...Yet she has exterminate missions, which makes it seem like she's either a giant hypocrite, or the description is just there so the description page is not blank and no purpose beyond this tying it to the lore or the Syndicate's overall intentions.

Suda's missions should be tied to data-gathering rather than straight killing. Spy, Mobile Defense, Interception and Infested Salvage should be the only mission types given by Suda, and other Syndicates should follow this logic as well.

The syndicates have been fleshed out (or retconned, either way) over time.  I'm pretty sure they started out as just nameplates and faction rivalries.  Since then they've added more story to them.  In some cases, the story badly conflicts with the actual game mechanics.  Based on the story *now,* Steel Meridian should be allies with Perrin Sequence.  Red Veil come accross as fanatics and borderline terrorists, and New Loka isn't much better.  Suda should probably be neutral to everyone, because blowing stuff up and provoking armed retaliation is a waste of resources that could be better spend collecting data.  And it's weird that the Arbiters of Hexis care about the other factions at all, since they seem like they should be all about the Tenno.

But fixing it would require a complete rework of the Syndicates, and probably dropping the bizarre "there can be only one!" faction rivalry.  Really, they should each offer different types of missions, better themed to what they *currently* represent in the ongoing story.

I'd say that the chances of this happening are better than "complete PVP system upgrade," but far less likely than "total makeover for Lunaro and Archwing."  😞

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6 minutes ago, nslay said:

Because Perrins would rather make profitable deals than to wager war while Steel Meridian would rather wager war.

Except the whole thing with Perrin's dialogue during the Nidus missions and the "Destroy the Ambulas!" event was that Perrin is *completely* about using wealth to increase the greater good.  He was willing to throw away his own money (and yours, but meh) to bait a trap and lure Nef Anyo into accepting a challenge on the Index.  And Steel Meridian in the little bit of mission dialogue they got during the Defection event, rebuilding the Earth Relay, and the Harrow missions is that they're all about risking their own lives to defend the defenseless.  Perrin Sequence are NOT normal Corpus who worship profit above all.  And Steel Meridian are NOT Grineer who reflexively attack anything different than themselves.

Which is why it doesn't actually make sense for them to hate each other now.  If it ever did at all.

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4 minutes ago, MachinaAnguis said:

Why do Muslims hate Jews? Why do Germans seem to hate the French? Why does Ketchup hate Ice Cream? Why do Wasps hate everything good and green in this world? They don't need reasons they just do.

Last two hold no real relevance :P

As for the first two they do have reasons. 

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And I thought it would be yet another "the grind is too long" rant...

Congrats op, you surprised me.

Pretty much agree with you, but DE is a butterfly going from an idea to the next, so the chances of them going back to polish syndicates are pretty slim imo

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Since we're on the topic on improving Syndicates, can we please remove extra standing being attached to Sigils? I don't mind it sometimes when I can simply hide them, but it's also pretty annoying for me to have to constantly apply one to every Warframe I get, less I forget and miss out on some standing. Just let us choose our assigned Syndicate in our Arsenal or the Syndicate screen.

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