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[DE]Danielle

Xbox One The Jovian Concord: Update 25.0.8 Status (LIVE!)

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Posted (edited)

6/11/19 Status Update:

LIVE!

 

6/10/19 Status Update:

The Jovian Concord: Update 25.0.8 has passed Cert and will be going live June 11 at ~ 11AM ET!

 

6/6/19 Status Update:

Greetings, Tenno!

The Jovian Concord: Update 25.0.8 is now in Cert! Something gassy this way comes....

3b7527671ab2c24e4f6d688566f8dc7d.jpg
 

The Jovian Concord: Update 25.0.8 is aimed to be submitted to Cert this week! 

Something sinister is stirring in the Gas City… Once we have sent to cert we will update this thread!

We’ve included everything from PC Hotfix 24.8.2 to 25.0.8, which includes the mammoth mainline Update 25 and the hotfixes that followed to fix and polish the Ropalolyst fight, New Disruption Game mode, and more! Altogether, the download size for this update will be roughly ~ 7.5 GB. 

We have found a method that reduces the total download size of Warframe on Xbox One from 60 GB to ~37 GB! To clarify, this is not a remaster update. If you already have Warframe downloaded on your Xbox One, you will only download the update once The Jovian Concord is live. Business as usual! However, if you wish to take advantage of the size reduction, you can re-download Warframe at your own discretion. 

Let’s get into what you can expect in The Jovian Concord: Update 25.0.8!
 

JUPITER GAS CITY REMASTERED

Put your parkour skills to the test in the the vast and viscous aura of the Remastered Jupiter Gas City tileset, featuring completely remastered graphics, tilesets and audio design in each tile.

NEW RESOURCE:

Hexenon - A reagent commonly used to produce highly combustible fuel.

Acquire this new Resource throughout the reworked Jupiter Gas City for crafting related items such as Wisp, Komorex, and more.
 

NEW ENEMY TYPE: AMALGAMS

42fa3fedb573d79eda466cbc1974a988.jpg

Deep within the walls of the Gas City, the Corpus are making full use of Sentient technology. You’ll stand toe-to-toe against the Amalgams -- nightmarish Corpus and Sentient hybrid beings. Is this a partnership or a parasitic conjuration?
 

NEW GAME MODE: DISRUPTION

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Soon you’ll be able to travel to Ganymede, Jupiter to survive the all-new endless Disruption mode. Collect keys from fallen Amalgams to activate corresponding conduits, then protect the conduits from the Demolysts that will seek to destroy them. Each conduit will trigger a random player boon, environmental hazard or enemy buff. Test your strength against the Amalgams to earn new Weapons and new Mods. 

Prepare for Disruption before the Update: The Node itself can only be played if you've completed the Natah Quest.

Expand the spoilers below to see the notable changes made to Disruption from Hotfixes 25.0.2 - 25.0.4 + 25.0.8: 

Spoiler
  • Doubled the amount of Hexenon reward drop from Disruption.
  • Disruption Conduit Nullifier bubbles now grow over 6 seconds when they spawn, instead of immediately spawning in at full size when the Conduit is activated.
  • Increased Amalgam spawn rate! This will be more noticeable the more players you have in the squad.
  • Increased initial range of the attack marker from 25m to 30m.
  • The attack marker increases in range from 30m to 100m when the Demolyst is looked at by a nearby player, so that squadmates can see it without it being manually marked.
  • Boosted Drop Chance of Hexenon from Amalgams to ~7.7%, and increased Hexanon rewards from the Disruption gamemode by 25%.


OPERATION: HOSTILE MERGERS

As we've done in the past, this new Game Mode will be debuted in an Operation! More information on Operation: HOSTILE MERGERS will be posted once it is live on Xbox One. The Operation will start within the hours following the launch of the update. 

 

NEW BOSS FIGHT: ROPALOLYST

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Prepare for a bossfight that combines the strategies of the Teralyst, the hero moments of the Exploiter Orb, and Warframe's awesome Parkour into one showdown.

Prepare for the Ropalolyst before the Update: The Ropalolyst boss fight can be found on its own Assassination Node on Jupiter once you have completed the Chimera Prologue. Completion of the Ganymede Node will allow you to progress.
 

NEW WARFRAME: WISP

Expand the spoilers below to see the notable changes made to Wisp from Hotfix 25.0.4: 

Spoiler
  • Wisp Sol Gate changes:    
    • Increased base Damage from 1000 to 1500.    
    • Increased Ability cast to be 30% faster.    
  • Wisp will now apply the stronger Reservoir value if another Wisp casts the same Reservoir but stronger (with the corresponding Duration).    


NEW TENNOGEN BUNDLE

3e6ccb2caaa0a26676991cb92f00e018.jpg

As promised, a bundle of Round 14 items are coming to Xbox One in The Jovian Concord! 

TENNOGEN BUNDLE XXXVII

As a reminder from our previous status update, our goal with TennoGen has not changed: We want to have transfers of the same items launch across PS4, XB1, and Nintendo Switch. Delays aren’t something we’re happy with, and efforts are being made to prevent the kind of delay we saw with Round 14 from happening again.

For Round 16, and onward, we are intending to transfer a curated list of items from each round. We’ll be transferring additional items from them in the future as well, like what we’re doing with Round 14, but we can’t make any promises at this time on pacing.

We'll share more news on future transfers when we have more details!

NEW REINFORCEMENTS

  • FULMIN - Strike with silent lightning or the pummeling drum of thunder with Wisp’s signature Primary Weapon. Alternate between stealthy short-range electrical discharge and automatic lightning gun. Faster mode-switch when used by Wisp.
  • WISP GAOTH HELMET - A flowing alternate helmet for Wisp.
  • SIROCCO KAVAT ARMOR - Fluid and aerodynamic, the signature Kavat armor of Wisp.5c1c57b00aadf31f4926958cf1268191.jpg
  • KOMOREX- Corpus ingenuity leveraging Tau-tech to create a high-capacity bi-modal sniper weapon of terrifying capability. Zoom in to reduce recoil and add Punch Through. Zoom again to fire a bursting viral round, but with a lower rate of fire. Komorex features built-in ammo conversion.
  • CYANEX- Sentient tech merges with Corpus design to deliver this lethal sidearm. Fully automatic, it fires ricocheting, homing projectiles that release small clouds of Gas on impact. Alt-fire to release the entire clip without homing as a single burst.
  • NYX PASITHEA COLLECTION - Take control with this decadent collection of deluxe Nyx gear. Featuring the Nyx Pasithea Skin, Enthra Syandana, and the Hecaton Shotgun Skin.
    854c28fb8c528cce7b37c935f61c0408.jpg

 

NEW MODS AND MOD SETS

Give your Warframe, Weapons and more a boost with new Mods and Mod Sets. A Set Bonus is applied if equipped with Mods from the same set. These Mods are available as potential rewards from killing Amalgams and completing new content in the remastered Gas City. (All stats shown are at Max Rank and are subject to change.)

These Amalgam Mods are dropped by the new ROPALOLYST.

Expand the spoilers below for full list of New Mod Sets, New Mods, and Additional New Amalgam Mods: 

Spoiler

 

AERO MOD SET
Set Bonus: Damage enemies while Aim Gliding and put up to 5 of them to Sleep for 9s on landing.

  • Aero Vantage - Warframe: +100% Reduced Gravity during Aim Glide
  • Aero Agility - Sniper Rifle: +100% Reload Speed during Aim Glide
  • Aero Periphery - Primary: -50% Zoom during Aim Glide

MOTUS MOD SET
Set Bonus: +100% chance to become immune to Knockdown effects while airborne.

  • Motus Signal - Warframe: Increase Double Jump strength by +200%
  • Motus Setup - Shotgun: +100% Critical and Status Chance for 4 secs after landing from a Double or Bullet Jump
  • Motus Impact - Melee: Increase range of aerial melee attacks by +2m

PROTON MOD SET
Set Bonus: During a Wall Latch gain +50% Damage Reduction.

  • Proton Pulse - Warframe: Wall Dashing grants + 100% Bullet Jump Speed
  • Proton Jet - Rifle: During a Wall Latch gain +120% Status Chance and Critical Chance
  • Proton Snap - Melee: Hold a Wall Latch for 2s to gain +100% Toxic Damage and +50% Status Chance for 20s.

ADDITIONAL NEW MODS

  • Kavat's Grace - Warframe: Resist Hard Landings from falling at speeds of up to 40m/s
  • Gale Kick - Warframe: +100% of Melee Damage converted to Impact Damage on Jump Kick, knocking down nearby enemies on kill.
  • Anti-Grav Array - Robotic: Increase height of owner’s jump by +40%
  • Odomedic - Robotic: Every 3m traversed by Wall Running regenerates +40 Health over 4s. This effect can stack up to 3x.
  • Repair Kit - Sentinel: +6 Heal Rate/s

ADDITIONAL NEW AMALGAM MODS:

  • Amalgam Javlok Magazine Warp - +45% Magazine Capacity. Parrying with a Shield reflects +6000% Damage. +90% Channeling Efficiency while Parrying.
  • Amalgam Ripkas True Steel - +75% Critical Chance. +20% Reload Speed on Shotguns. +100% Gore Chance.
  • Amalgam Furax Body Count - +15s Combo Durations. +20% Blast Radius on Specialized Launchers. Melee kills knockdown enemies within 15m.
  • Amalgam Argonak Metal Auger - +3% Punch Through. Damage from Daggers reduces Armor by +6. Enemies are revealed by Punch Through.
  • Amalgam Daikyu Target Acquired - +75% to Headshot Multiplier. +3% Life Steal on Nikanas. 60% chance to pick up used arrows.

 

 

REMOVAL OF RANDOM MOD PACKS:
The random Mod Packs (Dragon, Eagle, Falcon, Hawk, and Phoenix) will be replaced with 6 new themed Essential Mod Bundles! These Bundles were put together to offer what their predecessors were lacking. We’ve completely removed  the dice roll and replaced it with a clear list of contents so that you know exactly what you are getting in the bundle.

Expand spoilers below to see the new Themed Essential Mod Bundles:

3935beb2960bd5dafeabebcaa71907dc.jpg

Spoiler

 

Essential Base Damage Mod Bundle

  • Serration
  • Point Blank
  • Hornet Strike
  • Pressure Point
  • 1,000 Endo
  • 50,000 Credits

Essential Critical Chance Mod Bundle

  • Point Strike
  • Blunderbuss
  • Pistol Gambit
  • Organ Shatter
  • 1,000 Endo
  • 50,000 Credits

Essential Cold Damage Mod Bundle

  • Cryo Rounds
  • Chilling Grasp
  • Deep Freeze
  • North Wind
  • 1,000 Endo
  • 50,000 Credits

Essential Heat Damage Mod Bundle

  • Hellfire
  • Incendiary Coat
  • Heated Charge
  • Molten Impact
  • 1,000 Endo
  • 50,000 Credits

Essential Toxin Damage Mod Bundle

  • Infected Clip
  • Contagious Spread
  • Pathogen Rounds
  • Fever Strike
  • 1,000 Endo
  • 50,000 Credits

Essential Electricity Damage Mod Bundle

  • Stormbringer
  • Charged Shell
  • Convulsion
  • Shocking Touch
  • 1,000 Endo
  • 50,000 Credits

 


UI SCREEN REWORKS:
The following screens UI screens are receiving a brand new look and functionality with a mix of player-requested mechanics!

Market

Syndicates

Void Relics/Refinement

 

Extract/Battle

*Continued changes are coming (might already be live on PC) based on some great Community feedback after the initial PC launch of the UI screen reworks. These changes will be brought over to consoles when able to do so.

TWO-TONED COLOUR CUSTOMIZATION - Round 2!

Warframes, Sentinels, Weapons, Attachments (Armor, Ephemera, etc), Regalia, Syandanas, K-Drives, and Archwings will all have a double Emissive color option (no Forma required), and a double Energy color option (Forma required).

General Additions:
Expand the spoilers below for full list of additions! 

Spoiler
  • Prove your Prodman respect with new Corpus UI Theme, Background, and Sound under Options > Interface > UI Customization!
  • The winning entry dream Dojo Decoration, Flower Decanter, created by PhaZone at TennoCon 2018 will be added to the Market!
  • A new ‘Wisp Motes Glyph’ is coming! 
  • Cephalon Simaris has added his own Decorations to his Syndicate Offering store!
  • Cephalon Simaris will soon sell Blueprints given during quests in his Offerings! This allows you to purchase these items in the event that you’ve accidentally sold them.
  • Added “Save the Hostage” message in Rescue missions if the Hostage is downed.
  • Added “Cannot replicate research in another Clans Dojo” message to players who are not in a Clan but are attempting to access Research in any of the Featured Dojos. 
  • Added Ability videos in the Ability UI for Inaros, Ivara, Nidus, Titania, and Wukong!
  • Added Dojo map legend! Simply open the map to view. 
  • Added ‘Fast Travel’ option to the Dojo main menu to allow easy access to all Labs once completed.
  • Added a new "Venus Vignette"!

 

Weapon Changes
Expand the spoilers below for full list of weapon changes!

Spoiler

 

General Weapon Changes:

  • Zenith Alt Fire Ammo cost reduced from 5 to 3.
  • Zenith’s Alt Fire radar deployable is now Ammo based instead of duration.
  • Tysis Corrosive Damage-over-time will now be apply a single tick to targets the projectile punches through.
  • The Gaze Kitgun Chamber now chains to up to two targets within 5m.

Gun Spear Weapon Changes:
General

  • 33% of clip reloaded every second when Spear is deployed. This allows for a more fluid use of all the Gun Spear mechanics.
  • Increased flight speed of all Gun Spears.

Javlok

  • Reduced zoom FOV. 
  • Adjusted Impact and radial Damage split from 230 Impact and 50 area-of-effect to 160 Impact and 120 area-of-effect.
  • Increased area-of-effect radius from 1.6m to 2m.
  • Increased projectile speed from 70 to 130.
  • Removed self damage from Primary fire.
  • Removed damage fall off from Primary fire area-of-effect.
  • Auto recall timer reduced from 20 to 6 secs.

Ferrox

  • Increased Alt Fire's tether range from 6m to 10m.
  • Increased tether's Status Chance from 33% to 50%.
  • Increased tether's Damage pulse from every 5 secs to every 2 secs.
  • Quick throw auto recall timer reduced from 20 to 10 secs.
  • Charged throw auto recall timer increased from 20 to 30 secs.

Scourge

  • Increased Ammo pool from 100 to 200.
  • Increased Alt Fire's bullet attractor radius from 1.8m to 2m.
  • Increased Magazine size from 20 to 40.
  • Increased Primary fire area-of-effect damage from 30 to 55.
  • Primary Fire recoil reduced.

 


General Changes
Expand the spoilers below for full list of changes!

Spoiler
  • We have changed the post-processing effects in your Orbiter for a simple reason: it now matches the rest of the game! It will look less blown out and slightly more saturated.
  • Konzu’s Eidolon Hunt now grants Ostron Standing!
    • 1000 Ostron Standing per Eidolon Hunt: Teralyst
    • 5000 Ostron Standing per Eidolon Hunt: Teralyst, Gantulyst, and Hydrolyst
  • Slightly increased the drop rate of the Seeding Step Ephemera and Aura Forma Blueprint in Arbitrations.
  • Increased Ephemera drop rate on Exploiter Orb from 6% category drop to 10% category drop.
  • The Exploiter Orb now properly drops the Deck 12 Scene.
  • Revenant and allies can now perform Finishers on enemies blinded by Revenant’s Reave with the Blinding Reave Augment equipped.
  • Heavy Ammo now drops from Bombards, Heavy Gunners, Napalms, Corpus Tech, Fusion Moas, Oxium Ospreys, Ancients, Corrupted Ancients, and Corrupted Bombards.
  • Non-Endless Survival/Excavation/etc missions (i.e. Alerts, Sorties, Syndicate dailies, etc) now disable individual extraction as it leads to unnecessary Host migrations.
  • Increased the base amount of Void Traces granted when your Relic is chosen from 1 to 5.
  • Reduced Platinum costs of Endo and Credit bundles by 50% and removed lowest Endo Bundle due to nonexistent value.
  • Improved the visibility of Nova’s Antimatter Drop to fix the ball being invisible until you shoot it.
  • Sanctuary Onslaught now has a chance to roll the Vay Hek Trial tileset.
  • Self Damage reduced by Cautious Shot increased from 90% to 99%.
  • Optimized accessing the Foundries with a large number of Blueprints and components (about 50% faster).
  • Adjusted the Arbitration Shield Drone hitbox to encapsulate the whole visible body.
  • Hildryn will now use her Shields when Melee Channel Blocking.
  • Viewing Nightwave Challenges while in Solo will now pause the game.
  • Clan Research items now show if they’ve already been crafted and how many have been crafted.
  • Reduced the radial blur when picking up Convergence Orbs.
  • Significantly reduced the radial blur from Mesa’s Peacemaker.
  • Updated "Landing Craft" to "Orbiter" in Menu > Equipment, and “Interior” to “Orbiter Appearance”.
  • Dimmed overbright lights in the Grineer Settlement tileset.
  • Changed Grineer Arc-Traps to prevent them from targeting Sentinels.
  • Adjusted offset position for the Due Volpi Syandana on most Warframes so it is positioned lower and closer to Warframe's back.
  • Adjusted offset for the Surator Syandana to avoid clipping on certain Warframes and Skins.
  • Adjusted holster position of Dual Secondaries on Saryn Prime and Banshee Prime.
  • Adjusted some Melee holster positions on Mesa Prime to avoid clipping/floating.
  • Updated description of the 'Savior of Eris' Challenge.
  • Improvements to the Confirm Quantity input field to make entering new values easier.
  • Eximus enemies are now capped at Level 9999 like regular enemies.
  • Tweaked the brightness of Volt Prime’s electricity to fix dimness.
  • Reduced Melee FX light intensity.


Fixes:
Expand the spoilers below for list of notable fixes!

Spoiler
  • Fixed Hildryn’s Haven remaining active without consuming shields while riding a Daygyn. Haven will be disabled once Hildryn boards a Darygn since it has no Shields to fuel it.
  • Fixed Hildryn having an Energy bar when entering the Plains of Eidolon from Cetus.
  • Fixed Mesa's Shatter Shield not being cancelled by Nullifier bubbles.
  • Fixed Oberon, Khora, and Harrow getting stuck on certain kinds of geometry if they try to cast their Abilities mid-air and come down because of it.
  • Fixed Saryn’s Toxic Lash not being affected by Corpus Nullifier fields.
  • Fixed Hildryn and Garuda Specters never using Abilities.
  • Fixed Chroma’s Vex Armor not being hindered or removed by a Corpus Nullifier field.
  • Fixed Nyx’s Absorb being affected by teammate damage when using the Assimilate Augment Mod.
  • Fixed Khora’s Stangledome causing performance issues at times.
  • Fixed being unable to do anything with Mesa when Peacemaker is cast at the exact moment a ledge grab is attempted.
  • Fixed Chesa Retrieve double dipping with Nekros’ Desecrate.
  • Fixed Chesa/Desecrate double dipping with Hydroid/Khora.
  • Fixed ability to use the Aura Forma on Sentinels and Companions.
  • Fixed Taxon attacking Conservation animals if equipped with Molecular Conversion and Retarget.
  • Fixed the Tatsu unique mechanic no longer functioning correctly once a player dies and revives.
  • Fixed Tatsu’s Soul Swarm mechanic not stacking for Clients.
  • Fixed Tipedo Prime’s ground slam not knocking flying enemies (Oxium Ospreys, Corrupted Drone, etc.) out of the air.
  • Fixed Ghouls not spawning around the Defense objective in the last stage of one of the Ghoul Purge Bounties.
  • Fixed Host migration restarting the second stage of the Profit-Taker Bounty and being unable to continue with the mission if the Host grabbed the datamass.
  • Fixed countdown timer infinitely looping when Host accepts and cancels a Bounty selected by a Client from a tent in the Plains of Eidolon.
  • Fixed an issue with the Mining Cutter/Drill being unequipped when aiming after Quick Melee.
  • Fixed issue with destroying a Tusk Thumper’s armor plates too quickly causing it to continue to hop around immortal.
  • Fixed Beam type weapons unable to destroy Isolator Bursa mines.
  • Fixed some weapons (Nagantaka) Fire Rates on their Burst mode showing as 0.
  • Fixed K-Drives not gaining Affinity and only Focus points after installing a Lens on it.
  • Fixed being unable to interact/capture with downed Plains of Eidolon Bounty targets.
  • Fixed Varazin’s Protective Dash not affecting Companions after mounting a K-Drive or Archwing. 
  • Fixed being unable to change Clan size during the following non-Clan related Events:
    • Balor Fomorian
    • Razorback Armada
  • Fixed inability to proceed in the Sacrifice quest when attempting to trigger a console.
  • Fixed the Adaptation Mod not actually providing any resistance value after Reviving.
  • Fixed Magus Lockdown not function properly with Tyl Regor.
  • Fixed a Health scaling bug that resulted in enemies past a certain level only having 10 Health.
  • Fixed Health and Shield bar display for enemies with more than 2 billion points of Health and Shields combined.
  • Fixed the Kuva Siphon Cloud hitbox being much taller than the Cloud suggests.
  • Fixed anti-stationary-target grenades thrown by Corpus Crewmen having their explosion timer being set to 0.5s upon landing on the ground. Now they are on par with Grineer grenades again (3~4s lifetime).
  • Fixed an issue where Damage conversion Mods could sometimes convert to the wrong type of Damage.
  • Fixed an issue with Heavy Weapons not getting their Ammo back after cooldown time as a Client.
  • Fixed a progression stopper in the Sands of Inaros Quest where the Tomb Guardians were invincible.
  • Fixed newly-migrated Endless mission Host not receiving a reward at the end of the next interval.
  • Fixed the Torid and Pox not dealing radial Damage over time when its projectile lands on the ground or otherwise not on an enemy.
  • And more!

 

Edited by [DE]Megan
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Woo!

Question though @[DE]Danielle, assuming the update goes live next week will Hostile Mergers run concurrently with Plague Star, or will there be a delay for that operation?

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2 hours ago, [DE]Danielle said:

Non-Endless Survival/Excavation/etc missions (i.e. Alerts, Sorties, Syndicate dailies, etc) now disable individual extraction as it leads to unnecessary Host migrations.

Looking forward to the update but  how about fixing host migrations instead of continued attempts at painting over rotten wood like this and arbitration revives.

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4 hours ago, [DE]Danielle said:

For Round 16, and onward, we are intending to transfer a curated list of items from each round. We’ll be transferring additional items from them in the future as well, like what we’re doing with Round 14, but we can’t make any promises at this time on pacing.

Sounds like a solid choice if it helps with having a constant stream of Tennogen items! As for the "additional items" to be transferred after the main curated list, could we possibly see some of the old missing items from the first Tennogen batches finally make it into console? There's a lot of great pieces we've waited for almost three years now!

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6/6/19 Status Update:

Greetings, Tenno!

The Jovian Concord: Update 25.0.8 is now in Cert! Something gassy this way comes....

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29 minutes ago, [DE]Megan said:

6/6/19 Status Update:

Greetings, Tenno!

The Jovian Concord: Update 25.0.8 is now in Cert! Something gassy this way comes....

Yaaasss Queeen.

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I wish to wooo hooo yes I have try to keep my spoiler free with some successful I hope the download is not to big but that is just me. Tuesday here we come wooo

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With this wonderful new I have two questions, first for clarification do I need to delete and re-install Warframe once the build goes live to take advantage of the size reduction? And second what are De's plans as far a Operation Plague Star goes?  My understanding is on or about 12 June 2019 it is supposed to start across all platforms.  Wouldn't this conflict with Operation Hostile Mergers?  Lastly thanks DE for all you'll do.

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18 hours ago, (XB1)Tucker D Dawg said:

Looking forward to the update but  how about fixing host migrations instead of continued attempts at painting over rotten wood like this and arbitration revives.

I rather like this change stops lower lvels from running to the evac and forces you to evac when your group planned on doing 30 rounds.

 

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Posted (edited)

@[DE]Danielle in regards to the fae path ephemera situation for consoles, could you guys just make it attainable through redeem code? Y’know like the “freesword” code is/was? Seems like simple solution but i dunno.

Edited by (XB1)Slimm qp ReapeR
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I like this update but the 7.5 gigabyte size is a bit overkill dont you think besides we don't need a pure status sniper with the lowest base damage of all it needs high crit stats to compensate for its lack of power 

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Have they done any fixes to the load times on Vallis or Plains?  Sometimes I will attempt to join a party doing missions and they will be able to complete entire steps before I get out of the elevator.  I have a 300MB/s internet and Xbox One X, I assume this should be much faster at loading.

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35 minutes ago, (XB1)SickPuP said:

I have a 300MB/s internet and Xbox One X, I assume this should be much faster at loading.

You are confusing load times with connecting to the host. If you have a bad ping to the host then it will cause a slowdown in your game. Try decreasing your ping limit in the options menu to force the game to try to find a better host.

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So, can the Javlok still light me on Fire though? If not then you've made it utterly useless as lighting your Ember was it's one and only function.

Also, why so much hate for Ember? There are other frames that do the same things, better, but Ember keeps getting Nerfed over and over again. What Gives?

Anyway, Thanks for the rest of the Update, sad to see Ember being ground into the dirt (Again.)

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Is the Download size of Warframe reduced (from 60GB to 37GB) with the launch of the Jovian Concord or can it be done now?

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Just for clarification @[DE]Megan, do we need to wait until the update ships in order to take advantage of the smaller download size? Or are we able to reinstall Warframe now?

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