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[DE]Megan

The Jovian Concord: Update 25.1.0

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The Jovian Concord: Update 25.1.0

TennoGen Round 16!
This new TennoGen collection includes 17 new items including Operator, Warframe and Weapon Customizations created by our talented Tenno. Thanks to our TennoGen community for creating these magnificent Customizations!

 

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Warframe Skins 

Frost Ion Skin by Yatus 
https://steamcommunity.com/sharedfiles/filedetails/?id=1392432715&searchtext=  
Khora Mithra Skin by lukinu_u 
https://steamcommunity.com/sharedfiles/filedetails/?id=1420061655&searchtext=  
Nyx Aures Skin by lukinu_u and HariPear 
https://steamcommunity.com/sharedfiles/filedetails/?id=1617367226&searchtext=  
Nyx Technopsyche Skin by Master Noob 
https://steamcommunity.com/sharedfiles/filedetails/?id=1712960940&searchtext=  
Valkyr Leonessa Skin by Hitsu San 
https://steamcommunity.com/sharedfiles/filedetails/?id=1590544946   
Valkyr Mithra Skin by lukinu_u 
https://steamcommunity.com/sharedfiles/filedetails/?id=1617339914&searchtext=  
Wukong Mithra Skin by lukinu_u 
https://steamcommunity.com/sharedfiles/filedetails/?id=1127390225  

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Warframe Alt Helmets

Frost Manta-Z Helmet by jocz 
https://steamcommunity.com/sharedfiles/filedetails/?id=1545234418&searchtext=  
Hydroid Karkinos Helmet by Crackle2012 and Vulbjorn, the graphical walrus. 
https://steamcommunity.com/sharedfiles/filedetails/?id=1620316780&searchtext=  
Khora Laveau Helmet by Volkovyi and led2012 
https://steamcommunity.com/sharedfiles/filedetails/?id=1616272035&searchtext=  

 

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Operator Accessories

Aures Ear Accessory by HariPear and Lukinu_u 
https://steamcommunity.com/sharedfiles/filedetails/?id=1504352519&searchtext=  
Garasu Facial Accessory by lukinu_u and Ixe 
https://steamcommunity.com/sharedfiles/filedetails/?id=1713539991&searchtext=  
Garasu Ear Accessory by lukinu_u and Ixe 
https://steamcommunity.com/sharedfiles/filedetails/?id=1713536953&searchtext=  

 

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Syandanas

Diablillo Syandana by Volkovyi and SabtheRobot 
https://steamcommunity.com/sharedfiles/filedetails/?id=1617361399&searchtext=  
Senvictis Syandana by Lubox 
https://steamcommunity.com/sharedfiles/filedetails/?id=1559902487&searchtext=  

 

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Weapon Skins

Nikana Ungulata Skin by Vulbjorn, the graphical walrus. 
https://steamcommunity.com/sharedfiles/filedetails/?id=1687855678&searchtext=  
Polearm Skopos Skin by Girtan 
https://steamcommunity.com/sharedfiles/filedetails/?id=1685841629&searchtext=


General Additions:

  • A Noggle has been added to the Market that has us very excited now.

Wisp Changes & Fixes:

  • Wisp’s Breach Surge now guarantees a surge spark when you land the killing blow.
  • Increased base range of Wisp’s Breach Surge from 15m to 18m.
  • Wisp’s Blueprint can now be sold for 2500 Credits.
  • Fixed Wisp’s Sol Gate ability being able to damage Nullifier bubbles (and then killing the Nullifier). This follows precedent with other Warframe abilities that were fixed (Revenant).

Changes:

  • Demolysts can no longer be disarmed by the Halikar, as they stop attacking the Conduit. This follows precedent with Demolysts already being immune to the effects of Loki's and Mesa's disarm abilities. 
  • Changed TennoGen creator items by ‘Malayu’ to now read ‘Malaya’.
  • Upon selecting to craft a Clan Key, the Foundry will automatically now show the ‘Clan Key’ crafting screen instead of making you search for it.
  • Trading Post permissions have been disbled for people visiting the Dojo IF the Dojo is current in the ‘Featured Dojo’ Star Chat spot (unless you’re a Clan member) to prevent Trading pop-up spam.
  • Diriga has learned to shoot the new Laser Doors and Shock Turrets in the Gas City tileset.
  • Monitors now show 'Stand By' and glitchy screen transmissions upon Alad V's death in the Gas City tileset.
  • Made some adjustments to a few arm Armour pieces on the Nyx Paristhea Skin.
  • Made a micro-optimization to Chroma's Vex Armor ability.
  • Made some micro-optimizations to a number of gamemodes.
  • Made micro-optimizations to a number of gameplay scripts.
  • Made a micro-optimization to Amalgam Arca Kucumatz's beam attack.
  • Made some micro-optimization to the HUD.
  • Made some micro-optimizations to in-game Transmissions.
  • Made a micro-optimization to the Aim-Gliding FX.


Relic UI Changes & Fixes: 
Since the selective UI Screen rework brought in Update 25, we’ve gathered much of your feedback to how its functionality, clarity, and visibility can be improved on. Below are just a few of those proposed changes/fixes with more to come later. 

  • Added shimmer material to Relic rarity bars to draw attention to them, more specifically, for the Reward choice screen during endless Void Fissure missions but will appear in all places with the rarity bars (info popup, Reward choice, Relic Manager, etc).
  • Increased the scale of the Relic rarity bar icons in the Relic Reward choice screen to 125%.
  • Hovering over the Rarity bars in the Relic Reward choice screen will now show a tooltip indicating the Rarity (Common/Uncommon/Rare).
  • Moved the item info popup below the Relic reward items in the Reward choice screen so that hovering over a reward does not cover other rewards.
  • The UI message indicating that you have attempted to equip an unowned Relic for a Void Fissure mission no longer shows a 'cancel' option, since it’s redundant with the other option of ‘ok’.
  • Changed the Relic Manager menu "sort by Rank" to "sort by Refinement".
  • Fixed the Relic tab reverting back to ‘All’ after Refining a Relic in a different tab (Meso, Axi, etc).
  • Fixed color indication not appearing when selecting a Relic Reward in a non-endless Void Fissure mission.
  • Fixed Relic Reward grid items being vertically too close together, causing the rarity bars to overlap or just be closer to the above items than the item they are representing

Ropalolyst Fixes:

  • Fixes towards cases of the Ropalolyst not firing its beam.

Fixes:

  • Fixed Transferring to the Operator immediately after returning to the Orbiter from a mission resulting in a stuck state, requiring you to reboot Warframe to fix.
  • Fixed cases of the Teralyst not spawning when initiating the Bounty from Konzu.
  • Fixed enemies spawning being uneffected by Corrosive Projection, Shield Disruption and EMP Auras worn by players in the Rift at the time.
  • Fixed Zanuka being unable to capture Hildryn, Wisp, Revenant, Chroma, Frost, Excalibur, Inaros, Nova, Vauban, Volt, Wukong, Ash, Hydroid, Mag, Trinity, Titania and Valkyr.
  • Fixed Ivara’s Infiltrate Augment Mod still triggering alarms from Laser Doors in the Gas City tileset.
  • Fixed seeing Spy Vault lasers from outside the Gas City tileset.
  • Fixed Warframe Rank Bonus UI not resetting when Polarized with a Forma.
  • Fixed Platinum prices appearing for TennoGen items in the Market. Purchasing would take you to the normal Steam Wallet screen.
  • Fixed the Repair Kit Mod showing up as "unidentified item" and not being revealed until End-of-Mission.
  • Fixed seeing a large beam of light FX when firing the Ferrox with Mirage’s Hall of Mirrors active as reported here:
  • Fixed one of theGas City doors with security scanners detecting players even if they were in Limbo’s Rift.
  • Fixed placeholder screen textures in the Gas City tileset.
  • Fixed some decorations in the Gas City tileset missing collision. 
  • Fixed missing Cypher code clues FX in The Sacrifice quest.
  • Fixed the Acrid Energy color persisting as default.
  • Fixed the Aures Diadem and Lumis Earpiece Energy color persisting as default.
  • Fixed Strain Mod Maggots Energy color persisting as default.
  • Fixed the Tonfa Ba’geth Skin Energy color persisting as default.
  • Fixed the Oberon Ferosh Helmet Energy color persisting as default.
  • Fixed the Kazeru Prime Sugatra Energy color not applying to the electricity.
  • Fixed missing emissives on the Prisma Grinlok.
  • Fixed Kavat Armor taking the incorrect emissive colors.
  • Fixed engine emissives not being part of the Cydonia Liset Skins.
  • Fixed the Liset Sydonia Skin having incorrect vent FX.
  • Fixed blocky looking emissives on the Frost Zastruga Helmet as reported here:
  • Fixed Tesla Coil Traps effects/sounds not disappearing for Clients when destroyed in the Gas City tileset.
  • Fixed Drone and Orokin Enemies having overly zoomed Codex dioramas.
  • Fixed title for the ‘Customize Landing Craft’ screen appearing as ‘Orbiter Appearance’. 
  • Fixed missing Ankyros Icon in the Inventory UI.
  • Fixed typo in Garuda’s Dread Mirror Arsenal stats.
  • Fixed some text boxes not having enough room for Polish UI translations. 
  • Fixed another instance of red ice on the Corpus Ice Planet tileset.
  • Fixed Lunaro Practice VO and Practice cinematics overlapping the regular VO.
     
  •  
  • Like 53

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Thank you for the update.

Still no fix for all Plains of Eidolon conservation targets missing from the Codex.

Vapos Eximus units also have odd scan requirements. I hope this becomes consistent with other Eximus Codex entries in the future.

Also...

9 minutes ago, [DE]Megan said:

The Jovian Concord: Update 25.1.0

General Additions:

  • A Noggle has been added to the Market that has us very excited now.

580549433784139776.gif?v=1

Edited by Voltage
  • Like 29

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Thanks for the update.

Tennogen rounds looks nice.

Edited by Senguash

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Relic UI Changes & Fixes: 
Since the selective UI Screen rework brought in Update 25, we’ve gathered much of your feedback to how its functionality, clarity, and visibility can be improved on. Below are just a few of those proposed changes/fixes with more to come later. 

  • Added shimmer material to Relic rarity bars to draw attention to them, more specifically, for the Reward choice screen during endless Void Fissure missions but will appear in all places with the rarity bars (info popup, Reward choice, Relic Manager, etc). The shimmer is so dull it makes almost no difference whatsoever

 

  • Increased the scale of the Relic rarity bar icons in the Relic Reward choice screen to 125%. From 3 pixels to 4 pixels wide whoop-de-do >.>

 

  • Hovering over the Rarity bars in the Relic Reward choice screen will now show a tooltip indicating the Rarity (Common/Uncommon/Rare). Makes almost no differance whatsoever, (the game is rated 17+, pretty sure everyone is old enough to guess that bronze/silver/gold means common/uncommon/rare)

 

  • Moved the item info popup below the Relic reward items in the Reward choice screen so that hovering over a reward does not cover other rewards. Nicely tidied up, but still wished it was easier to see your potential rewards at a glance, EG: unknown.png?width=1664&height=936

 

  • The UI message indicating that you have attempted to equip an unowned Relic for a Void Fissure mission no longer shows a 'cancel' option, since it’s redundant with the other option of ‘ok’. The UI should just NOT show unowned relics . . . simple.

 

  • Changed the Relic Manager menu "sort by Rank" to "sort by Refinement". Basically just a grammar fix, it is what it is, no complaints at this.

 

  • Fixed the Relic tab reverting back to ‘All’ after Refining a Relic in a different tab (Meso, Axi, etc). Nice fix, no complaints.

 

  • Fixed color indication not appearing when selecting a Relic Reward in a non-endless Void Fissure mission. unknown.png?width=1664&height=936

Add your name under what reward you are choosing as we had in the previous UI, or make it more distinct as to what you yourself are selecting. A small triangle in the corner and a thin static outline is nowhere near as clear as what we had previously now that your name is not shown on the reward you are choosing.

Please also colour coordinate the colour of their text to the standard Bronze/Silver/Gold based on their rarity

  • Fixed Relic Reward grid items being vertically too close together, causing the rarity bars to overlap or just be closer to the above items than the item they are representing. Can be easily solved by making the UI screen easier to read by colour coordinating the text like the previous UI, or by separating rewards into rows EG: Relic_UI_Suggestion.png

As much as I criticize, it's nice to know you are working on improving the UI based on community feedback. Looking forward to the rest of the improvements you make.

Edited by Teitaka
  • Like 35

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UI changes !! thanks 

as you can see here even when sort by refinement the mod screen takes the name(alphabet) as priority 

Meso B3 before Meso S9 ..although i have more S9 than B3

Ag5m1rF.png 

Edited by -Bv-Psykiik

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Please change back the way rivens are displayed when you click on the linked once in chat! How it is now is not better at all... Making the image fill less of ur screen while the rest is just blank is kinda wierd and those partical effects can be rather annoying for those who want to sell/present there rivens outside of the game. The greyboarder from befor was realy helpfull beacuse it was baby easy to keyout and I don't see a good reason for removing it.


comp.jpg

Befor & after the patch without rescaling the images just cropping.
 

Edited by Smurfdaddy
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" Fixed Wisp’s Sol Gate ability being able to damage Nullifier bubbles (and then killing the Nullifier). This follows precedent with other Warframe abilities that were fixed (Revenant). "

But not Excal's EB?

Can the beam please get a buff? its like a non adaptive version of remnant's dance so it doesn't scale. I mean, come on guys, its the SUN.

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5 hours ago, [DE]Megan said:

Fixed Wisp’s Sol Gate ability being able to damage Nullifier bubbles (and then killing the Nullifier). This follows precedent with other Warframe abilities that were fixed (Revenant). 

Instead of reverting the bad change, it now serves as precedent to justify other bad changes? I said it before, I'll say it again, this is making the game less fun and therefore by definition worse. IF Wisp and Revenant also had the ability to instantly interrupt their channeled abilities to fire their guns, much like Excal and others can switch from their exalted weapons, them maybe this would be justfifiable. Maybe.

That's disregarding the fact that Excal and others can actually use their exalted weapons to take down nullifiers, as can other frames that have press-button-to-shoot abilities (Ember and Frost off the top of my head). So please, don't pretend like this Wisp change was made for the sake of consistency. She's now consistent with the one frame that's inconsistent with everything else.

5 hours ago, Teitaka said:

Still need to separate the rewards into separate rows for their rarity, and please, for the love of god, colour coordinate the colour of their text to the standard Bronze/Silver/Gold based on their rarity (as has been standard in Warframe for a long time).

DE seem to hate color-coding for some reason and have been gradually removing it from the game. Other examples include the new corpus lockers and the not-so-new-anymore mission vote UI, which used to be very clear due to color coding and now isn't anymore. The root cause is I suspect the same as with a lot of the other missteps of the UI refresh, namely prioritizing eye-candy over clarity and usability.

Though to be fair, DE is not the only company guilty of this. I recently updated my ancient phone for a slightly less ancient model and was very displeased to discover that in this newer version of the OS the battery icon no longer turns green when the phone's plugged into a charger. So this seems to be a pretty widespread trend. Still, I wish DE wouldn't follow it.

Edited by SordidDreams
  • Like 4

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thx

But sadly nothing to this problems 😞

We can´t scan the POE animals:

Ghoul Bountys still force an inbox message:

And even if old stuff get changed, there is nothing in the patchnotes? (at least i found nothing looking back till the poe remaster patches)

Edited by Dark_Lugia

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4 minutes ago, [DE]Megan said:

Fixed Wisp’s Sol Gate ability being able to damage Nullifier bubbles (and then killing the Nullifier). This follows precedent with other Warframe abilities that were fixed (Revenant).

oof

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What about Nightwave? Almost unable to obtain Nitain is needed for a lot blueprints... 😕 

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