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[DE]Megan

The Jovian Concord: Update 25.1.0

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Relics still require to press Tab to see the extra details of them being vaulted or not, wouldn't it be so MUCH easier to just mark them with a V if vaulted instead? Also remove all the clutter of relics that we don't own in the relic menu. ALSO reveal all the damned details of linked items at PLAIN SIGHT without having to move cursor over the information box, thanks.

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Nyx Graxx Skin still showing the wrong energy color :x

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Just now, DeDraKun said:

What is the new noggle? WE couldn't figure it out O.o

Who's we?

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fix codex please. poe animals still wont work

some changes at eso droptable would be welcome. did 100 runs for ephemera so far

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Relic UI still needs more work. Names of prime parts should also be color coded for rarity and number of owned parts should be visible without hovering.

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12 minutes ago, MokutoBunshi said:

" Fixed Wisp’s Sol Gate ability being able to damage Nullifier bubbles (and then killing the Nullifier). This follows precedent with other Warframe abilities that were fixed (Revenant). "

But not Excal's EB?

Can the beam please get a buff? its like a non adaptive version of remnant's dance so it doesn't scale. I mean, come on guys, its the SUN.

Well... why would they change Excal's EB?

All exalted weapons can handle Nullis except for Mesa that gets her targetting "scrambled". Sol Gate is not an exalted weapon.

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Still can't see the number of an item owned on the fissure rewards screen like we used to be able. :tired:

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Posted (edited)

Gonna feel like a bit of a broken record but... 

Can revenant's 1 please get fixed? It's been 4 months, and I'm starting to lose hope. 

Also, an ability that costs 2.5 energy per second and that doesn't restrict movement has the ability to damage nullifiers, while the ones that cost 12/20 (or 24/40) can't? Okay...

Edited by JohnLemon123
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Nerfing Wisp was inevitable but that leaves Octavia still, with the ability to break null bubbles with her abilities. 
Also major inconsistency bugs with Mirage, Rhino and Chroma in regards to damage increase powers. 

Mirage's clones cannot 'kill' a target. Secondary action for Ferrox, is not affected by her 3rd skill buff.
Rhino's damage buff affects explosion created by Concealed Explosives, while Mirage and Chroma's buffs do not.
 

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WHEN IS NIGHTWAVE SEASON 2 COMING, come on, at least give us special alerts its been what 2 weeks now since the close of season one and i'm pretty sure most players are pissed because there is no nitain... RIP Nightwave season 2... 

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15 минут назад, [DE]Megan сказал:
  • Added shimmer material to Relic rarity bars to draw attention to them, more specifically, for the Reward choice screen during endless Void Fissure missions but will appear in all places with the rarity bars (info popup, Reward choice, Relic Manager, etc).
  • Increased the scale of the Relic rarity bar icons in the Relic Reward choice screen to 125%.
  • Hovering over the Rarity bars in the Relic Reward choice screen will now show a tooltip indicating the Rarity (Common/Uncommon/Rare).

Basically useless and doesn't really make things easier. Make item names color coded like in the old days. And owned indicator on item icon themselves.

17 минут назад, [DE]Megan сказал:

Fixed the Relic tab reverting back to ‘All’ after Refining a Relic in a different tab (Meso, Axi, etc).

And this is what was really needed, thanks. Constantly clicking tabs was a pain.

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Made a micro-optimization to Chroma's Vex Armor ability!!! is it just a cosmetic change or what? thanx for update

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3 minutes ago, paul5473 said:

Who's we?

I usually speak for my whole clan as none of them use the forums 🙂

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Posted (edited)

New update - new bugs&glitches.

QyVTKjN.jpg

Also no any news about:

 

Edited by Hildr

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Posted (edited)
20 minutes ago, [DE]Megan said:

Monitors now show 'Stand By' and glitchy screen transmissions upon Alad V's death in the Gas City tileset.

Hah! Very nice.


In other news, any word on the Ropa/weapon specific Amalgam mods not being tradeable?

-----

2 minutes ago, Morthal said:

Also major inconsistency bugs with Mirage, Rhino and Chroma in regards to damage increase powers. 

Mirage's clones cannot 'kill' a target. Secondary action for Ferrox, is not affected by her 3rd skill buff.
Rhino's damage buff affects explosion created by Concealed Explosives, while Mirage and Chroma's buffs do not.

Mechanically different.
Chroma and Mirage buff weapon damage (same as Octavia's Amp, iirc?), Rhino buffs all damage, including ability damage.

Unless that's what you meant, in which case *shrug*?

Edited by Chroia

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18 minutes ago, [DE]Megan said:

Added shimmer material to Relic rarity bars to draw attention to them, more specifically, for the Reward choice screen during endless Void Fissure missions but will appear in all places with the rarity bars (info popup, Reward choice, Relic Manager, etc).

OMG Pablo Listened to us on twitter lol you are the man 

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7 minutes ago, BabyKurama said:

-Fixed Wisp’s Sol Gate ability being able to damage Nullifier bubbles (and then killing the Nullifier). This follows precedent with other Warframe abilities that were fixed

So you're telling me that Nullifiers can handle the suns force right on and not make a dent?
Or did you just forget that Wisp doesn't make her own sun but creates a gate to the sun? (Gate = Her Power, Sunbeam = Not her power and thus should be able to effect Nullifiers Bobble) 

does that mean we can go to the sun if we have a nullfier field around us?!

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14 minutes ago, [DE]Megan said:

Relic UI Changes & Fixes: 

 

Since the selective UI Screen rework brought in Update 25, we’ve gathered much of your feedback to how its functionality, clarity, and visibility can be improved on. Below are just a few of those proposed changes/fixes with more to come later. 

  • Added shimmer material to Relic rarity bars to draw attention to them, more specifically, for the Reward choice screen during endless Void Fissure missions but will appear in all places with the rarity bars (info popup, Reward choice, Relic Manager, etc).
  • Increased the scale of the Relic rarity bar icons in the Relic Reward choice screen to 125%.
  • Hovering over the Rarity bars in the Relic Reward choice screen will now show a tooltip indicating the Rarity (Common/Uncommon/Rare).
  • Moved the item info popup below the Relic reward items in the Reward choice screen so that hovering over a reward does not cover other rewards.
  • The UI message indicating that you have attempted to equip an unowned Relic for a Void Fissure mission no longer shows a 'cancel' option, since it’s redundant with the other option of ‘ok’.
  • Changed the Relic Manager menu "sort by Rank" to "sort by Refinement".
  • Fixed the Relic tab reverting back to ‘All’ after Refining a Relic in a different tab (Meso, Axi, etc).
  • Fixed color indication not appearing when selecting a Relic Reward in a non-endless Void Fissure mission.
  • Fixed Relic Reward grid items being vertically too close together, causing the rarity bars to overlap or just be closer to the above items than the item they are representing

 

We can live with the pointlessly separated rarity and name, but please, for the love of lotus, ducat value and number owned without a hover. Please, do not hide information relevant every. single. time. you look at the relic reward screen behind a hover.

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