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The Jovian Concord: Update 25.1.0


[DE]Megan

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Just now, FollowTheFaceless said:

That's weird decision. And it's bad. Literally. Especially for those with connectivity problems. They used to trade in featured dojos, because some of them are allowing it for some reason.

you can use the relays for the exact same thing and its easier to access

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24 minutes ago, [DE]Megan said:
  • Fixed Wisp’s Sol Gate ability being able to damage Nullifier bubbles (and then killing the Nullifier). This follows precedent with other Warframe abilities that were fixed (Revenant). 

 

You know I could understand this being missed if it was something new to warframes but seriously why wasn't this sorted before release if there is a precedent with other warframes....this again brings up argument that basic QC needing to be improved, at the very least QC should be checking for consistency of abilities against enemies like nullifiers.

I think it needs more than just having the nullifier 'fix' to change people's mind about it being rather lacklustre...

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13 minutes ago, XzWasPzX said:

Some day... my platinum buying tennogen in Pc... some day.... 

probably never, since revenue from TennoGen items is split between DE and the creators which is only possible with irl currencies because platinum, being a digital token currency, has no directly convertible value

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3 minutes ago, Floofy-Booper said:

the reason is that part of the money made from purchasing tennogen items goes to the creator themselves.

Translate in-game currency into real world currency... why is this impossible?

2 minutes ago, Valfaun said:

probably never, since revenue from TennoGen items is split between DE and the creators which is only possible with irl currencies because platinum, being a digital token currency, has no directly convertible value

So all the platinum income from tennogen in consoles goes to DE? Nothing for creators?

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2 minutes ago, XzWasPzX said:

So all the platinum income from tennogen in consoles goes to DE? Nothing for creators?

the creators and companies involved need to receive a set amount per item. On console the concept of a plat discount does not exist, nor the idea of discounting tennogen items. Therefore the calculation of prices on console can be constant with plat to $ conversions. The PC community has access to discounted plat that destroys the concept of equal $ price per item from person to person. The creators and DE would be cheated out of money due to the ability to spend plat on tennogen.

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3 minutes ago, XzWasPzX said:

Translate in-game currency into real world currency... why is this impossible?

So all the platinum income from tennogen in consoles goes to DE? Nothing for creators?

DE pay the creator(s) licensing on console. On PC it's a straight split.

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Justo ahora, Floofy-Booper dijo:

the creators and companies involved need to receive a set amount per item. On console the concept of a plat discount does not exist, nor the idea of discounting tennogen items. Therefore the calculation of prices on console can be constant with plat to $ conversions. The PC community has access to discounted plat that destroys the concept of equal $ price per item from person to person. The creators and DE would be cheated out of money due to the ability to spend plat on tennogen.

So... great, i have so much platinum for nothing. Good to know it xD

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"

Relic UI Changes & Fixes: 
Since the selective UI Screen rework brought in Update 25, we’ve gathered much of your feedback to how its functionality, clarity, and visibility can be improved on. Below are just a few of those proposed changes/fixes with more to come later. 

  • Added shimmer material to Relic rarity bars to draw attention to them, more specifically, for the Reward choice screen during endless Void Fissure missions but will appear in all places with the rarity bars (info popup, Reward choice, Relic Manager, etc).
  • Increased the scale of the Relic rarity bar icons in the Relic Reward choice screen to 125%.
  • Hovering over the Rarity bars in the Relic Reward choice screen will now show a tooltip indicating the Rarity (Common/Uncommon/Rare).
  • Moved the item info popup below the Relic reward items in the Reward choice screen so that hovering over a reward does not cover other rewards.
  • The UI message indicating that you have attempted to equip an unowned Relic for a Void Fissure mission no longer shows a 'cancel' option, since it’s redundant with the other option of ‘ok’. 
  • Changed the Relic Manager menu "sort by Rank" to "sort by Refinement". 
  • Fixed the Relic tab reverting back to ‘All’ after Refining a Relic in a different tab (Meso, Axi, etc).
  • Fixed color indication not appearing when selecting a Relic Reward in a non-endless Void Fissure mission.
  • Fixed Relic Reward grid items being vertically too close together, causing the rarity bars to overlap or just be closer to the above items than the item they are representing

"

One thing, can you guys PLEASE add a V to vaulted relics? Its not just me, quite a few players want this and it'd keep us from going to the wiki just for doing endless relic missions to find what we can and cant use.

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23 minutes ago, [DE]Megan said:

TennoGen Round 16!

Well... here we go again...

*Take a knife* Close your eyes dear wallet... i make it short...Serve me this last time...

It was an honor to live with you... side by side... untill the very End...

We have experinced a lot of Fashions... Remember TennoGen Round 15? You almost died there... But you made it...

We will meet again on the other side...reserve me a seat hehe... ^^


Wallet: "It's all good my friend... I had a fullfilled life...Some will call me a fool but i think when we all work together then...then one day skins can be also applied on zaws... I'm sure about that...."

Me: "Yeah! Let me make your dream come true my old friend... as a last service of our friendship! Farewell...." *begin to cry*

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Just now, -TSA-Swaggi said:

Well... here we go again...

*Take a knife* Close your eyes dear wallet... i make it short...Serve me this last time...

It was an honor to live with you... side by side... untill the very End...

We have experinced a lot of Fashions... Remember TennoGen Round 15? You almost died there... But you made it...

We will meet again on the other side...reserve me a seat hehe... ^^


Wallet: "It's all good my friend... I had a fullfilled life...Some will call me a fool but i think when we all work together then...then one day skins can be also applied on zaws... I'm sure about that...."

Me: "Yeah! Let me make your dream come true my old friend... as a last service of our friendship! Farewell...." *begin to cry*

wtf why did I get so emotional reading this ;_;

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Thanks again for another update / hotfix. The implementation of fixes and changes that help benefit the Warframe experience are all greatly appreciated. Unfortunately, I don't see any mention of fixes and solutions for the following bugs and issues in the update notes, so here's a polite reminder.

- Broken animations and fx / sfx for Sarpa if attack speed is modded too high.

- Loss of functionality of Exalted melee weapons when playing as a Client.

- Completing Cyanex research removes 17k xp from Clan xp progress (confirmed this myself).

- Completing Komorex research removes 20k xp from Clan xp progress (reported by other players, could actually be 3k xp).

- Host migrations on Defense missions can randomly reset some player scores to zero while leaving one player's scores intact. This happens after players elect to leave or stay for the next set of waves.

- Host Migrations NOT "pausing" the game at times, wherein enemies will still attack and do damage to the player. This has been an issue for years and it can be game-breaking.

- Host Migrations sometimes resulting in a failed mission with a loss of all rewards and pickups.

- Garuda's Talons resetting to inactive / un-deployed position after performing a stealth kill when no other melee weapon is equipped.

- Weapons glitching occasionally when Baruuk switches out from Serene Storm.

- Nitain being locked behind Nightwave credits and a very unreliable reward system (Sabotage & Cetus Bounty, the latter only when Ghouls are present).

- Prosecutors fail to spawn on Exterminate, Survival and Defense nodes on Ceres.

- Most Arch-guns being mediocre in comparison to regular, high MR ranged weapons when used as ground weapons.

- Loss of sfx for Baruuk's orbiting daggers when they transfer to other players when playing as a Client.

- When Serene Storm is active, right-clicking switches out from his Desert Wind exalted melee to the last ranged weapon used, forcing players to switch back to Desert Wind.

- Nekros Shadows being affected by Renewal, thus posing a massive and unreasonable energy drain on Oberon players.

- Nyx, Vauban and Wukong being underwhelming and almost completely out-classed by meta damage 'Frames such as Saryn, Mesa, Volt, Equinox, etc.

- Saryn, Mesa, Volt, Equinox and Mag still being arguably non-coop friendly by being able to dominate / nuke small defense maps with ridiculous ease. All players should be able to contribute and participate in missions in meaningful ways, not be bored to tears because someone decided to delete most of the enemies for everyone with a powerful and easy to spam ability.

- Ability to turn Banshee's Soundquake on and off quickly and repeatedly, generating pulses of high damage that can readily and easily clear small maps.

- Spin 2 Win dominating melee due to Maiming Strike being always available while conferring massive bonuses to an easily spammable attack move capable of rapidly clearing maps. Maiming Strike being made reliant on Channeling to circumvent this...when?

- The Wolf of Saturn Six being a boring bullet-sponge and gear-check enemy that punishes players for head-shotting and who rewards us for our troubles with a sub-par drop table that has mods you can easily get anywhere else. Yes he's "weaker" now...but he's still a boring sponge that requires little skill but substantial effort to neutralize. A Nox is a more interesting and reasonable opponent than the Wolf. I mention this because we know he will be back at some point.

- Energy colors being bugged / broken for certain Warframes, weapons, accessories, and abilities. You're getting there though!

- Arguably lackluster rewards for Arbitrations.

- Domestik aka "Corpus Roomba" - a mobile cosmetic - costing significantly more than a Sentinel. 100p for something that does nothing but run around? When 75p gets you a Sentinel with a weapon and abilities? Try 35 - 50p.


Also, it would be really appreciated if you all could:

- Allow us, if it's possible, to opt out of certain Warframe abilities (such as Volt's Speed and Limbo's Rift portals) via a game preference toggle. We can turn off Octavia's sounds for other players because of how intrusive they can be, so why not potentially intrusive abilities? Not everyone wants to be Banished or wind up running around like a Russian Dwarf Hamster on meta-amphetamines. Win-win for all, with no need for a player to have to "manually opt out" by rolling / dodging every time an intrusive ability is activated and winds up adversely affecting said player.

- Buff fashion frame / customization a bit and give us a color wheel picker to choose colors from. Grey out color blocks on the wheel that are associated with pallets that a player doesn't own.

- Bring back manual blocking for melee. Because 1. stances and a couple of mods use blocking and 2. auto-blocking can be really inconvenient and irritating.

- Make Ogris fun again and give it a semi-auto trigger. Make the rockets only detonate after they've traveled 6m (at least), for obvious safety reasons.

- Bring back regular Alerts for players that either can't or don't want to deal with Nightwave. We players appreciate having options and Nightwave hasn't been new player friendly.

- Lower the credit cost to build Ephemera to 10k credits and drop the resource costs by 90%. It's a purely cosmetic item that does nothing but leave footprints / trails that disappear after a few seconds. Also, if these are supposed to be a prestige item / badge of honor...they need to be a GUARANTEED reward when reaching a particular milestone. If not, lower the grind needed to acquire them please.

Thanks for reading. No, I couldn't care less if certain points I've made here are unpopular or not. Yes, I know this is a hot-fix.

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Quote

Trading Post permissions have been disbled for people visiting the Dojo IF the Dojo is current in the ‘Featured Dojo’ Star Chat spot (unless you’re a Clan member) to prevent Trading pop-up spam.

HALLELUJAH! HALLELUJAH! Thank you DE!

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43 minutes ago, Teitaka said:

Still need to separate the rewards into separate rows for their rarity, and please, for the love of god, colour coordinate the colour of their text to the standard Bronze/Silver/Gold based on their rarity (as has been standard in Warframe for a long time).

Seriously. How tough is this?
125% is hardly effective.

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24 minutes ago, Teitaka said:

Still need to separate the rewards into separate rows for their rarity, and please, for the love of god, colour coordinate the colour of their text to the standard Bronze/Silver/Gold based on their rarity (as has been standard in Warframe for a long time).

Yeah, these needs to happen.  I can't conceive why they thought it was a good idea to remove this.

A standard rule of UI design: more information is always better, until it adds clutter.  When cluttered, trim down to the maximum info you can have without distracting from the important info.

The old relic selection screen was NOT cluttered by any means, and yet information has been removed from it (or hidden) in the new one.  It makes no sense.  Color-coding text is the easiest way to show information (in this case, rarity) without adding ANY additional clutter (because it only changes the property of text that was already being displayed).  When DE first made the old UI, they clearly understand this and now act like they've forgotten it.  The new bars on top actually add more clutter while making the information more hidden (you now have to look in two places - the text and bar above the reward - to get the relevant information).

On this same note, the "# owned" indicator in the corner of each reward tile was extremely important information which is now hidden, requiring a mouse hover to reveal it.  Another key aspect of UI design is to make important information accessible, and for players building all their primes for the first time, "Do I have it already" is the singular most important piece of information (with rarity being of interest more to seasoned players just throwing it all at Baro).

TL;DR - The new UI makes you look all over the place, hover your mouse, and do all sorts of things that take up time which you don't have while on a ticking countdown timer.  The old UI did not, which currently makes it purely superior.  That said, I'm not asking for a rollback (as the new UI has a nice aesthetic that can be redeemed with better design).  What I am asking is that you make the new UI provide information as cleanly and efficiently as the old UI did.

In other news:

31 minutes ago, [DE]Megan said:

Fixed Ivara’s Infiltrate Augment Mod still triggering alarms from Laser Doors in the Gas City tileset.

I legitimately believed this was deliberate because the defenses those lasers tripped seemed so specifically geared as anti-Ivara countermeasures, so I never reported this (thought it was a kind of "arms race" escalation).  Now aware this is a bug, I am pleased to see it cleared up.  Thanks!

33 minutes ago, [DE]Megan said:

Monitors now show 'Stand By' and glitchy screen transmissions upon Alad V's death in the Gas City tileset.

...And this is a wonderful touch, very clever.  No one asked for it, but we got this little feature put in which makes it feel like Your Actions Have Consequences (New Inbox Message: ???)

It's just a cool touch and should be fun to check out.

And lastly, in response to Tennogen submissions:

Nice new content, but I'm disappointed to see that DE is continuing to uphold their decision to exclude the Volt Syncerz skin on what are untenable grounds.  You need only glance at the Workshop page to see the overwhelming support, and the petition for acceptance has a ridiculous number of signatures by now.  "It uses visual themes evocative of Sentients" is NOT an appropriate reason to exclude a Tennogen creation when DE themselves produce Sentient-warframe hybridized content on a regular basis now (Limbo Limina, the Revenant warframe, Pakal/Vetala armor sets, and Sentient "weapons" that are clearly designed for a warframe/humanoid's anatomy and NOT a Sentient's).  There is no mincing words here.  Exclusion on those "grounds" is hypocrisy.

This is doubly problematic because as I understand it this is a new artist submitting content that has nothing accepted yet and is producing a superior product.  Artists that have not yet been accepted struggle to do so the first time because they do not yet have a stable fanbase of people using their earlier skins in the game.  There's a REASON that the same few artists are repeated accepted into Tennogen, and as talented as they may be, it's not that they are "just that good."  You are shutting down an entire possible line of great content.  This decision needs to be reversed and I am quite disappointed it has been upheld this long with no valid argument.

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Can we please get normal alerts back until Nightwave season 2 is here? There needs to be something in between seasons so that players can get stuff like Vauban parts, Nitain, helmets, etc until the next season. Currently, there is a draught and it is really annoying for players who can't get Nitain reliably because the only main ways to farm Nitain are reactor sabotage with an incredibly low drop rate (this also needs to be changed to be much higher) and Ghoul bounties. 

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Well over all a nice update, more upfront about skins and colors and few tweaks. But on a serious note when a good update will be out which will bring the prayers back. Already many of my friends stopped playing the game cuz they feel bored and nothing to do. I am new so I go hunting edilion but wow players brining Octavia, umbra for edilion hunting not even knowing the weapon comp.... And the famous host migration is the worst. 

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