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Enhanced shooting experience


HanlinCensor
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We are about to usher in the melee 3.0 system, I am very happy, including the new melee execution animation, I like it very much.  But at the same time, I am also somewhat disappointed with the current shooting system.  I remember that Warframe is a sci-fi shooter, but for now, Warframe's gun shooting experience is very bad for me.  Compared to other third-person shooters, Warframe doesn't allow me to experience great shooting fun.

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28 minutes ago, (NSW)Fiftycentis said:

Ok sooo....

Do you actually have any suggestion on how to enhance it? Because otherwise this is a rather pointless thread

before suggestions, he needs to tell us wtf does 'great shooting experience' even means. it's fun for me so.....

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"enhanced shooting" to me sounds like Animations that lock you in place, or the game making you wait around for no reason, or blind you by covering your screen in stupid Effects.
all of which are bad things to have in games, but that hasn't stopped plenty of games from making their Gameplay experience bad by doing it.

Edited by taiiat
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3 hours ago, HanlinCensor said:

Warframe's gun shooting experience is very bad for me.

but-why.gif

What would this "enhancement" entail?

Plenty of weapons in this game feel quite fun to use IMO, how many have you tried to far, and how varied was that selection?

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This isn't the first thread to criticize the shooting in Warframe, but because it fails to list anything concrete, it's difficult to act on anything said here: "This thing is bad because of X, Y, and Z" is actionable feedback because it lists specifics that can be examined and changed; "this thing is bad", by contrast, doesn't allow that. What is it that the OP feels is lacking in Warframe's shooting? How exactly does it compare to other third-person shooters?

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I am sorry that I have not listed any valid suggestions before, because I can't say clearly, I don't speak English, I just hope that players who think that the shooting experience needs to be enhanced can see some ideas later.
I am talking about one of my personal suggestions now.I can't see the gun when shooting in warframe.2s8mszs.jpg

Some warframe with original skin can see the gun when shooting, and some can't see it.23wmszc.jpg

After wearing the shoulders, most of the warframe could not see the gun.13zwsj8.jpg10sfx8y.jpg2rw99oj.jpg

If DE can change the angle of view when shooting, it would be fine.

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On 2019-06-09 at 6:50 AM, HanlinCensor said:

I am talking about one of my personal suggestions now.I can't see the gun when shooting in warframe.

Some warframe with original skin can see the gun when shooting, and some can't see it.

After wearing the shoulders, most of the warframe could not see the gun.

If DE can change the angle of view when shooting, it would be fine.

This is actually a good point: currently, there's a clash between our fashion and aiming down sights, because when we aim our frame or cosmetics can get in the way, obscuring not only our gun, but our aim and even most of our screen. What could help would be to implement transparency on our frame when ADS is on, so that our frames become see-through and don't get in the way when we aim.

Some other improvements I'd like to see to shooting:

  • Our parkour shouldn't interrupt our reloading, as that clashes with the very purpose of reloading in Warframe, which is to make us move while there's a lull in our ability to fight back.
  • A lot of hitboxes and models could be improved to be more headshot-friendly. Grineer especially have these weird humps sticking out of their backs that makes it impossible to headshot them from most angles, and Infested weak spots aren't really obvious.
  • This is a much larger balancing problem, but I think part of the issue with gunplay in Warframe is that the relative power of our weapons fluctuates wildly: at some levels, enemies die instantly to a single bullet from a rapid-fire automatic weapon, and at others it can take multiple full magazines to kill that same enemy. If Warframe were to find another way of scaling its difficulty besides cranking up enemy stats until they turn into one-shotting bullet sponges, we'd have a much stabler balance framework that would make our guns feel much more consistent.
Edited by Teridax68
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