Triplinster Posted June 6, 2019 Posted June 6, 2019 (edited) Hello. Since around U21.4 I've noticed that Paris series have been dealing far less damage in Conclave than intended according to arsenal values. I made a post regarding this before, but for conclave. Link to post: Today I decided to take a look if it was PvE related issue. And PvE related it was. Below you will see Calculated Values vs In game actual damage numbers. Calculated Damage (365): Spoiler Actual Damage (292): Spoiler Not only that, without doing fancy calculations you can tell something is wrong. Zephyr's 4th Ability creates "tornadoes" that can be dealt damage equal to weapon's Total Damage. Without any multipliers. It's like those breakable objects. Shooting the tornado it shows 208 damage, when it's suppose to be 260. Proof: Spoiler And the stock IPS Arsenal values of Paris Prime: Spoiler Also note that this damage variance happens with all Paris series. Wouldn't have noticed this if I didn't play with it in PvP Edit: Adding few in game vs calculated numbers that might help show a trend. Spoiler Edited June 6, 2019 by Triplinster 2
Kontrollo Posted August 13, 2019 Posted August 13, 2019 Is it necessary to recreate weekly threads for these issues or spam "still no fix for..." in update notes until these get fixed? 🤔
[DE]Tweep Posted August 26, 2019 Posted August 26, 2019 Thanks for the report Tenno! We are aware of the issue and are currently looking into fixes. 1
Kontrollo Posted August 30, 2019 Posted August 30, 2019 I've only had a quick look at the Paris series so far, but both in PvE and PvP. Much better, thanks a lot.
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