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Help me with trinity build


KyCAKAWF
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I recently crafted my first prime warframe which is trinity, loved her while i was playing with non-prime version, and since i'm mostly playing solo i really like her ability to be very tanky with infinite energy. Though i'm not really sure what the proper build should look like because in the internet they vary from person to person, also the tutorials are quite old. Just found out that there is a hybrid version with link and energy builds combined, is it better for general use and not specific cases where you need exactly energy or link trinity or is it maybe overall better?

In short: which build sources do you trust and what trinity build should i make?

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Trinity builds will vary a bit because she's an older frame and not so restricted as newer ones with her abilities.

By this I mean most work independently of each other with no "synergy" so you can customize her on a per ability basis and even further based on your gear, preference and needs. There's legit about 4-5 Trinity builds and even those can have a mod of two difference.

In my experience building for Blessing / Link is her better option for general use. It still gives the team energy but unlike an EV build it also gives the team durability and recovery at the expense of some burst energy It's better than use Blessing as a buff than a healing method. These are the general builds I know of...

  • Full Tank
  • Abating Link Hybrid
  • EV
  • Link AoE (no it wasn't fully fixed teehee)
  • Full Support / Hybrid

These are the two builds I use most:

UtBWEYK.jpg

Top is 100% Armor strip 188k eHP Tank Hybrid. Bottom is Tank 188k + Adaptation. There are other builds like I mentioned. A support build would have more Power Range and drop some eHP, Link Nuke is tricky and requires the aid of another player, EV uses negative Duration and of course spot builds like Eidolon farming where some Power Efficiency is useful. The only things I'd say are standard for Trinity is 94% Range is a minimum and if you're using Blessing then 150% Power Strength is a minimum. Other stuff can vary.

In terms of tanking Trinity is one a small group where using Redirection is a viable option over Vitality but only for Void / Corpus enemies.

Oh.. and you can use Aura forma now to make Forma use a bit less messy. My Trinity is an o'l girl.

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if you're interested in Trinity on the basis or self Durability, and sustainability - then it basically comes by default, sortof.

Link+Blessing is certainly a simple way to be mostly immortal. all you need then is sufficient Strength to hit the threshold for Blessing, enough Range for Link to be effective, and then.... whatever else after that which you like. probably some Duration, and then an EHP Mod or two is a pretty good idea.

then you.... will probably have some open Mod Slots. you'll have to decide what you like having there the most. whether that be more Strength, more Range, more Duration, Abating Link, Et Cetera.

 

whatever ""named builds"" you're referring to, i'm sure they're garbage. they would have been made specifically for Raids or for AFKFarming Interception v1, or whatever else that isn't relevant anymore.
""Hybrid"" Trinity is the only Trinity that makes any sense at all. being completely dedicated to just one of Trinitys' Abilities can also be known as nerfing yourself.

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If you're enjoying the tanky side of Trinity (I know I do) I would focus a lot more in duration, range and efficiency, in that order, and pair her with something that has a lot of innate stopping power like the Hek or Arca plasmor. 

Your preference on strength will be up to you as there is a cap on damage reduction. 

If you're worried about energy, I would suggest using EV on an easily killable target and decimating them as soon as you use the ability. This will grant you a good burst of energy and free it up again for the next target instead of waiting out its duration. As long as you can quickly knock out enemies you tag, you'll have a good supply of energy as needed without having to reduce the duration for strength.

Here's my basic, every day build with 0 forma needed. That's 24 seconds for link, and 20 seconds for blessing just for context. This is usually enough for me to get through anything except raids with little trouble.

Spoiler

1Ig5Vz2.jpg

 

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2 major builds for trinity, EV and Bless

 

EV -> spam your second ability to refill energy to you and your team, also good to take down Kela the Taym.

High range, lowest duration possible, use the mod [vampire leach] (optional but highly recommended), high power strenth.

 

Bless -> use your 4th ability to keep your team alive with istant healing and damage reduction, also used in eidolon huntings.

High duration, your 4th ability's range is based on affinity range (50m) so you don't really need a lot of range for this build but your 2nd stili requires some (100% should do just fine), power strenth at 175-180% should be enough to heal everybody to max health and to cap the damage reduction percentage (75%).

[Abating link] can be used with this build but it requires some range, unless you go melee.

With this build you'll still gonna use your 2nd ability to get energy from enemies but i'd recommend killing the enemy affected by the ability right after the first tic of energy, because killing him will immediatly release all the energy tics that should have been released over time.

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18 minutes ago, Haldos said:

Here's my basic, every day build with 0 forma needed.

Huh, I made almost the same thing, but with constitution, since i have all of these mods except the primed version of continuity, narrow minded and my redirection and vitality aren't maxed out. Is there any more good mods i should look into and potentially farm them? Because all those streamlines, intensify and most of my other yellow mods were dropped randomly when i didn't even knew they existed.

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2 hours ago, KyCAKAWF said:

Huh, I made almost the same thing, but with constitution, since i have all of these mods except the primed version of continuity, narrow minded and my redirection and vitality aren't maxed out. Is there any more good mods i should look into and potentially farm them? Because all those streamlines, intensify and most of my other yellow mods were dropped randomly when i didn't even knew they existed.

The main reason I leave out constitution is the cost is a bit high for the return, in my opinion. Narrow minded is a really good mod to look into, despite its drawback on range. It's one of those mods you just have to see how far works the best for you. You can get it (And other useful corrupted mods) from the vaults in Orokin Derelict missions. Abating Link is a Trinity augment that reduces the armor of enemies linked which is really handy too. That comes from the Perrin Sequence and New Loka syndicate. 

An interesting tip is that Blessing's range is connected to the affinity range and thus, not affected by ranged mods. WIth that said, the focus school Vazarins "Mending unity" perk does increase the affinity range and will increase Blessing's range as well. If you don't know what focus is, keep it in your mind for later. It's not super important for a typical Trinity build but it is interesting none the less.

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il y a 14 minutes, Xzorn a dit :

In terms of tanking Trinity is one a small group where using Redirection is a viable option over Vitality but only for Void / Corpus enemies.

Oh.. and you can use Aura forma now to make Forma use a bit less messy. My Trinity is an o'l girl.

Also on shield topic trin can also utilise overshields for void and corpus (more so for corpus where you swap out abating link for vampire leech), that's another 19.6k eHP with constant refresh potential. That's before Adaptation too. 

 

And yeah, my trin has something like 13 formas now i think? All those new mods and new auras man. So many headaches to slot in the different builds without making three copies of a frame. 

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37 minutes ago, Autongnosis said:

Also on shield topic trin can also utilise overshields for void and corpus (more so for corpus where you swap out abating link for vampire leech), that's another 19.6k eHP with constant refresh potential. That's before Adaptation too.

And yeah, my trin has something like 13 formas now i think? All those new mods and new auras man. So many headaches to slot in the different builds without making three copies of a frame. 

 

I kinda found Vamp to be a hassle for the mod slot compared to just smashing Blessing. Maybe just a general shortage of mod slots for her. It works though for sure and you'll be throwing out EV either way. I also go with Shield Charger on the Sentinel and double Arcane Aegis at times. Turns her shields into a steel wall with Adaptation.

Shes such a beast. People must think I'm crazy when I tell them she's a good melee frame haha.

Edited by Xzorn
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9 hours ago, Haldos said:

The main reason I leave out constitution is the cost is a bit high for the return, in my opinion.

Agreed. I would have switched it to something else if i had some more mods.

 

8 hours ago, Xzorn said:

In terms of tanking Trinity is one a small group where using Redirection is a viable option over Vitality but only for Void / Corpus enemies.

What's the difference between greneer and void\corpus here?

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1 hour ago, KyCAKAWF said:

What's the difference between greneer and void\corpus here?

 

Corpus enemies do primarily Puncture damage with some Electric mixed in.

Puncture has -20% against Shields while Electric is neutral. You'll end up with better survival and eHP by using your Shields to prevent damage in this case because Puncture damage in particular has a +50% modifier against Ferrite (Warframe Armor type) and halves your armor value or in this case the value of Arcane Guardian.

In case of Void enemies the more dangerous ones such as Nullifiers and Crewmen are Puncture based.

Shields don't work as well with Grineer or Infested since they tend have more distributed damage types including Toxic based attacks like Nox or Toxic Ancients. Many Grineer enemies are also Impact damage heavy. -25% against Flesh (Warframe health type) and +50% against Shields.

Trinity just has the perk of being able to choose which health type she can lean on to improve her survival based on the faction.

Edited by Xzorn
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17 minutes ago, Xzorn said:

 

Corpus enemies do primarily Puncture damage with some Electric mixed in.

Puncture has -20% against Shields while Electric is neutral. You'll end up with better survival and eHP by using your Shields to prevent damage in this case because Puncture damage in particular has a +50% modifier against Ferrite (Warframe Armor type) and halves your armor value or in this case the value of Arcane Guardian.

In case of Void enemies the more dangerous ones such as Nullifiers and Crewmen are Puncture based.

Shields don't work as well with Grineer or Infested since they tend to proc Slash more often and have Toxic based attacks like Nox or Toxic Ancients. Many Grineer enemies are also Impact damage heavy. -25% against Flesh (Warframe health type) and +50% against Shields.

Trinity just has the perk of being able to choose which health type she can lean on to improve her survival based on the faction.

Just to clarify: "puncture has -20% against shields" and other percentages you mentioned. Does that mean that shields have puncture resistance of -20% = more damage to shields OR puncture does 20% less damage to shields?

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5 minutes ago, KyCAKAWF said:

Just to clarify: "puncture has -20% against shields" and other percentages you mentioned. Does that mean that shields have puncture resistance of -20% = more damage to shields OR puncture does 20% less damage to shields?

 

Shields resist 20% of the total Puncture damage dealt to them. ie 100 damage becomes 80 damage before damage reduction.

Almost nothing does purely one physical damage type however. If an enemy did 50% Puncture and 50% Slash damage Shields would only reduce 100 damage to 90. Resistance modifiers are different than mitigation though result are similar and it will mostly only come up with the Adaptation mod.

Trinity with 75% mitigation from Blessing and 75% from Link will have 93.75% total mitigation. This would reduce the 100 damage dealt to 6.25 before resistance modifiers. You will always take at least some damage with mitigation but you can become immune to some damage types with resistance. If you had 90% Resistance to Puncture through Adaptation in addition to shields already having 20% resistance your shields would be immune to Puncture damage.

Resistance and Mitigation are doing the same job but the math is different. Sorry if this might seem overly complicated. Trinity has the highest durability in the game so I'm not sure it will ever matter much unless you feel like doing a long endless mission anyways.

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12 hours ago, Autongnosis said:

Also on shield topic trin can also utilise overshields
that's another 19.6k eHP with constant refresh potential. That's before Adaptation too. 

you uh, have to lose Duration to make it practical generally, though. to me you end up losing far more than you gain since Link will be almost an animation lock and Blessing doesn't even really exist then. it's easier to get to the end point(or further) with less compromises without if if you ask me.
¯\_(ツ)_/¯

(i.e. you usually end up sacrificing Adaptation, basic EHP, Duration, Strength, Range, something quite useful and important overall in order to have it, and then you also probably dump Duration too so that you can refill your Overshields fast enough? shrug)

 

11 hours ago, Xzorn said:

Shes such a beast. People must think I'm crazy when I tell them she's a good melee frame haha.

i guess EHP sortof mixes well with Melee, but then EHP mixes well with Guns (and everything) too, eh? :p

2 hours ago, Xzorn said:

You'll end up with better survival and eHP by using your Shields to prevent damage in this case because Puncture damage in particular has a +50% modifier against Ferrite (Warframe Armor type) and halves your armor value or in this case the value of Arcane Guardian.

Shields don't work as well with Grineer or Infested since they tend have more distributed damage types including Toxic based attacks like Nox or Toxic Ancients. Many Grineer enemies are also Impact damage heavy. -25% against Flesh (Warframe health type) and +50% against Shields.

in each case, it could also be seen as 50% extra Damage taken overall, whether you have Armor or not it's still atleast that much vs other Damage Types.
just for posterity.

2 hours ago, Xzorn said:

You will always take at least some damage with mitigation but you can become immune to some damage types with resistance.

(i'd like to suggest that the game lets/let us do more than seems normal - i.e. before Blessing was changed to 75%, when 99.9324% DR was achievable [granted we should theoretically be able to go higher now with Guardian and Adaptation? unless they use different math<such as what the limiting rules for them might be> and this IS Warframe after all :^D], it was pretty easy to round most incoming Damage down to 0?
since Enemies would need to make individual hits for multiple thousands to round up to 1 Damage from 0.5. basically invulnerable to any Lancer or high Rate of Fire Enemy up to multiple hundreds of Levels, and only Sniper or other Spike Damage type Enemies being able to deal any Damage. i took advantage of it a lot)

Edited by taiiat
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il y a une heure, taiiat a dit :

1) you uh, have to lose Duration to make it practical generally, though. to me you end up losing far more than you gain since Link will be almost an animation lock and Blessing doesn't even really exist then. it's easier to get to the end point(or further) with less compromises without if if you ask me.
¯\_(ツ)_/¯

(i.e. you usually end up sacrificing Adaptation, basic EHP, Duration, Strength, Range, something quite useful and important overall in order to have it, and then you also probably dump Duration too so that you can refill your Overshields fast enough? shrug)

 

2) (i'd like to suggest that the game lets/let us do more than seems normal - i.e. before Blessing was changed to 75%, when 99.9324% DR was achievable [granted we should theoretically be able to go higher now with Guardian and Adaptation? unless they use different math<such as what the limiting rules for them might be> and this IS Warframe after all :^D], it was pretty easy to round most incoming Damage down to 0?

since Enemies would need to make individual hits for multiple thousands to round up to 1 Damage from 0.5. basically invulnerable to any Lancer or high Rate of Fire Enemy up to multiple hundreds of Levels, and only Sniper or other Spike Damage type Enemies being able to deal any Damage. i took advantage of it a lot)

1) not necessarily, i used to run a double augmented build which still had 254% duration, depends on what you sacrifice. Killing is not an issue anymore with the ludicrous amount of powercreep with melees pushing the boundaries past 10mln dps. 

2) well there was a week or so before they went for the 75% we got now where trinity was almost literally immortal unless you #*!%ed up royally. You remember the first iteration was to use as a DR value the average % of HP lost for the team, but squared? Well, imagine what happens when a 2/740 hp trin casts bless SOLO. That's a 99.9993% DR, plus link, plus guardian. 1 damage taken every 280k damage received. Trin literally had more than ten billion eHPs that week. 

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1 hour ago, Autongnosis said:

Killing is not an issue anymore with the ludicrous amount of powercreep with melees pushing the boundaries past 10mln dps. 

there was a week or so before they went for the 75%
DR value the average % of HP lost for the team, but squared? Well, imagine what happens when a 2/740 hp trin casts bless SOLO. That's a 99.9993% DR, plus link, plus guardian. 1 damage taken every 280k damage received. Trin literally had more than ten billion eHPs that week. 

mayhaps. with having Duration, having the Vampire pulses take a second or so may be fine. i think i'd still rather put more of something there and use Aegis instead but that's a different matter.

i don't recall just a week, more like a year or more for Percentage of lost Health.
i also don't recall taking a square of lost Health. i don't remember what period of time it was based on the entire Squad.
what i was using for such a long time, was 2/740 + another 75%. didn't even have a reason to bother with Aegis then either, because you just didn't take any Damage in the first place in almost any Mission (was already ~10,000 min Damage to round up to 1, in that situation)
ofcourse, at those times Guardian was +60%, so it was kinda useless for Trinity then, but that's not that important here.

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5 hours ago, taiiat said:

i guess EHP sortof mixes well with Melee, but then EHP mixes well with Guns (and everything) too, eh? 😛

 

That's the gist. Melee has such a high damage output it just naturally works better with frames who have the eHP to push it and of course stealth. I haven't pushed far in levels since the melee auto-parry but melee also tends to take considerably more damage esp if you have something like Zenistar to mix with gun options.

5 hours ago, taiiat said:

in each case, it could also be seen as 50% extra Damage taken overall, whether you have Armor or not it's still atleast that much vs other Damage Types.just for posterity.

Yea. It's a partial explanation on why I mentioned swapping out Arcane Guardian. The game is a bit vigorous with it's rounding.

I wonder if Blessing still stacks. Gara and Trinity x3 should be able to break 1 billion eHP with an Ancient Healer out. Nerf Ember.

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Il y a 5 heures, taiiat a dit :

i don't recall just a week, more like a year or more for Percentage of lost Health.

i also don't recall taking a square of lost Health. i don't remember what period of time it was based on the entire Squad.
what i was using for such a long time, was 2/740 + another 75%. didn't even have a reason to bother with Aegis then either, because you just didn't take any Damage in the first place in almost any Mission (was already ~10,000 min Damage to round up to 1, in that situation)
ofcourse, at those times Guardian was +60%, so it was kinda useless for Trinity then, but that's not that important here.

Well it was at least a year and a half with % of lost health from the first big nerf (back when blessing gave total immunity). In March 2016 by mid month DE tried to fix the self dmg glaives abuse for instant 99.99% and change DR on whole team by making it work like this:

DR = 1 - (avg % of HP left across team) ^ 2

That lasted 10 days tops, i even have a "conversation" with Reb about it since it was apparent they didn't consider the implications of solo play. Before the end of March 2016 the model went from that to the now long standing 50% DR times power strenght capped at 75% regardless of missing health. 

 

Ye trin has been broken good for such a long time. And people discount her as "meh i don't like pure support". Lol. So many overconfident chromas/rhinos/inaros ressed while dancing in the middle of enemy fire not giving two cents about it 😄

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