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The Jovian Concord: Hotfix 25.1.1


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The Jovian Concord: Hotfix 25.1.1

General Additions:

  • Deactivated Gas City Corpus Laser Doors during Invasions to prevent them mis-firing when you're supporting the Corpus.

Relic UI Changes:

The team has put together another chunk of UI changes to address your common suggestions. More to come as we continue to read your feedback!

  • Added the "owned" label back  - but instead of it reading as ‘x5’ it is now ‘5 Owned’. This will allow you to quickly see how many of a given Relic item you have at the selection screen at a glance (like before). 
  • Added Alias’ (both yours and squadmates) to the Reward selection screen so that it’s clear who is picking which Reward (yourself included) and where the bonus Void Traces are going.
  • Moved the Reward rarity bars below the items in both the Reward screen and Relic Refinement screen to better emphasize the relationship between the item and its rarity in hierarchy. 
  • Moved the Void Traces information to be directly below the Refinement options for better visibility in the Refinement screen. 
  • Moved selected Relic display as far up as it can comfortably be, as to not overlap the items with the tooltip. 
  • Centered item info popup on Reward items and squad Relics instead of being aligned to the left.

Changes:

  • Wolf Creds still in your inventory can now be sold for 5K Credits.
  • Hordes of enemies no longer attack players who are trying to extract individually in the Disruption gamemode. This prevents potential Amalgams from running away from the players who are choosing to stick around and fight.
  • Made numerous performance optimizations to the Disruption gamemode.

Ropalolyst Fixes:

  • Fixed a Host migration during the ground stage causing the weak links to be indestructible when fight the Ropalolyst.
  • Fixed Host/Clients becoming stuck with a black screen after falling off of level during the Ropalolyst fight.

Limbo Rift Fix:

  • Fixed most Auras not reacting to changes in Rift-Status:
    • Banishing an Eximus enemy will remove its Aura from enemies out of the Rift, eg: if you Banish a Venomous Eximus and stay out of the Rift it won't be able to hit you with its Toxin Aura, or if you Banish an Ancient Healer it won't be able to protect its allies left behind.
      • Note this does not apply to the Corrosive Projection, Shield Disruption and EMP Auras.
         

Fixes:

  • Fixed the Hydrolyst and Gantulyst being affected by abilities that the Teralyst is immune to (e.g. Magus Anomaly).
  • Fixed a soft-lock when viewing Simaris’ Offerings. 
  • Fixed edge-case crash where the Client managed to abort mission after his session was destroyed.
  • Fixed a script error that could occur when entering Orbiter Decoration mode from pause menu.
  • Fixed a script error that could happen if you joined a mission just as a Syndicate Standing reward was given.
  • Fixed issues that occurred when items had accumulated more than 4 billion XP.
    • *You will now see an XP clamp of 999,999,999.
  • Fixed Corpus Gas City Laser Gate randomization (it was never randomizing at all before in procedural levels).
  • Fixed missing collision on a ledge in the Gas City Defense tileset.
  • Fixed dark lighting sections in the Gas City tileset.
  • Fixed the Kasha Kavat Armor not using emissive colors.
  • Fixed Kavat tails not applying the chosen Energy colors.
  • Fixed the Nyx Graxx Helmet Energy color not applying.
  • Fixed Pax Seeker bolts appearing default Energy colour for Clients.
  • Fixed Energy colors on Nikana sheathes not being applied in mission.
  • Fixed the Thanatos Sugatra not sitting correctly on most weapons.
  • Fixed Khora Mithra Skin having material inconsistencies when switching her Attack, Protect, and Heal postures.
  • Fixed the Hydroid Karkinos dangly tentacles being disjointed from the Helmet.
  • Fixed the medallion dangle on the Valkyr Leonessa Helmet.
  • Fixed viewing certain Chat linked Skins not displaying the chosen UI Themed background or a diorama.
     
Edited by [DE]Megan
*Added: You will now see an XP clamp of 999,999,999.
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Thanks for the hotfix!

Just now, [DE]Megan said:
  • Added the "owned" label back  - but instead of it reading as ‘x5’ it is now ‘5 Owned’. This will allow you to quickly see how many of a given Relic item you have at the selection screen at a glance (like before). 
  • Added Alias’ (both yours and squadmates) to the Reward selection screen so that it’s clear who is picking which Reward (yourself included) and where the bonus Void Traces are going.

Thanks for listening to UI feedback.

Edited by Senguash
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Thanks for the fixes! Very often, assuming you slightly lag right before the relic selection, you can get stuck on this menu, not being able to choose anything. FQiEQ6C.png

The relic menu for larger monitors is.. overwhelming to say the least. Is there any way to better work this out? JZ2YUhA.jpg

Thank you for adding relic refining, it would be great, but requires one tweak - let us use the void traces earned during the mission. Normally a person enters a long survival run with 0 traces anyway. Seeing as we can't use the traces earned on the spot, this seems rather useless for now.

Are we going to get any updates on the event leaderboards at all?

Edited by Sniga
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Thank you for the hotfix. I hope Nightwave season 2 is close. I feel really bad for new players who need Nitain Extract and Aura Mods while we are in this limbo of a lack of alerts/Nightwave.

Edited by Voltage
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thx for the relic changes

 

But sadly no news about an ESO rework and nothing aboutthis problems:

We can´t scan the POE animals:

Ghoul Bountys still force an inbox message:

And even if old stuff get changed, there is nothing in the patchnotes? (at least i found nothing looking back till the poe remaster patches)

Edited by Dark_Lugia
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Just came back from hunt after this update and I can say that Kavat tails are still not applying the chosen Energy colors and Eidolons are still affected from Magus Lockdown.

Edited by fellow1
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Please DE can you fix the epilepsy that is the Orbiter and Dojo lighting whenever I place decorations? I really want to make something nice without the risk of it looking horrible because of the flickering lighting. Regardless thankyou for releasing another update!

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vor 2 Minuten schrieb [DE]Megan:

Added Alias’ (both yours and squadmates) to the Reward selection screen so that it’s clear who is picking which Reward (yourself included) and where the bonus Void Traces are going.

Thank you so much for this! It made my insane!

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"Hide Mastered" option in the shop/research labs when?

 

Also, can we get an option to hide unowned/plat weapons in the arsenal? Right now scrolling hard just puts me in the middle of plat weapons instead of the bottom of my owned weapons.

Edited by SPAAAACE
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Nice changes, but you missed the most basic of them all.. Change the label Colors on relic rewards so it's even MORE apparent what is what!
The bars are clearly not easy to read. This is a case where you have to give up some of the looks to enhance User experience. Seriously, the UI is neat, but it has so many flagrant errors from a UX perspective that it looks like some over-eager kid's work.

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Thanks for the fixes Megan. Still no fix for Banshee Prime antennas not being affected by the Secondary Emissive color. It worked fine on 25.0 release, unsure what happened.

Also still no fix for Chroma Prime tabard being offcenter, as well as Effigy making ALL cloth related items (on armor sets, the tabard, any equipped sugatra) magically disappear. This has been happening since the Chroma Prime release on September 2018:

I hope you can fix them soon, thanks 🙏

Edited by NightmareT12
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