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Make the profit taker's attacks more predictable


Woedenberg
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If it's it indeed them, maybe modifying the Terra Manker's Fluctus projectile to be more visible then? Something like a Wave effect with a good visible color, like the Naramon's "Surging Dash" ability

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also nerf the range of the corpus, when we run out of Archgun ammo, we need to get closer to them anyways. OR, add a Charge attack for them so we can predict before getting exploded. Also making projectile speed slower for them

@DE
 

Edited by Woedenberg
projectile speed
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