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Make the profit taker's attacks more predictable


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If it's it indeed them, maybe modifying the Terra Manker's Fluctus projectile to be more visible then? Something like a Wave effect with a good visible color, like the Naramon's "Surging Dash" ability

also nerf the range of the corpus, when we run out of Archgun ammo, we need to get closer to them anyways. OR, add a Charge attack for them so we can predict before getting exploded. Also making projectile speed slower for them


Edited by Woedenberg
projectile speed
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