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Condition overload


(XBOX)Aress
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So i have a paracesis, and I put condition overload on and para has 16 status. Will condition work? Idk if it is but when I test it in simulacrum it looks like I go from low numbers (7k ) to high numbers and just melt them. Does that mean condition overload proc? To me it seems like it does I just don’t know. 

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1 minute ago, (XB1)Aress said:

Does that mean condition overload proc?

Condition overload doesn't proc. It is not a mod that procs anything.

It works like this. Elements will proc statuses (with a 16% chance). For each status that affects the enemy, Condition overload augments the damage.

 

So Condition Overload can work perfectly well with a weapon that has 1% status chance. I mean, it'll be noticeable only after you hit an enemy an average of 100 times, but once the status has been applied (as long as it is applied), it works.

 

Is Condition Overload good on the Paracesis? Meh. 16% means you'll have to hit an enemy 7 times on average per proc. You'll start pretty slowly (unless you have other ways of inflicting procs, such as sentinels or abilities) and then your damage will creep up relatively fast as you pile up your statuses.

It is not my favourite style of playing, as I'd rather start strong and finish strong, but it's doable.

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3 minutes ago, Dhrekr said:

Condition overload doesn't proc. It is not a mod that procs anything.

It works like this. Elements will proc statuses (with a 16% chance). For each status that affects the enemy, Condition overload augments the damage.

 

So Condition Overload can work perfectly well with a weapon that has 1% status chance. I mean, it'll be noticeable only after you hit an enemy an average of 100 times, but once the status has been applied (as long as it is applied), it works.

 

Is Condition Overload good on the Paracesis? Meh. 16% means you'll have to hit an enemy 7 times on average per proc. You'll start pretty slowly (unless you have other ways of inflicting procs, such as sentinels or abilities) and then your damage will creep up relatively fast as you pile up your statuses.

It is not my favourite style of playing, as I'd rather start strong and finish strong, but it's doable.

I’m assuming the gram would be good then since that has 44? Status

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6 minutes ago, Dhrekr said:

Condition overload doesn't proc. It is not a mod that procs anything.

It works like this. Elements will proc statuses (with a 16% chance). For each status that affects the enemy, Condition overload augments the damage.

 

So Condition Overload can work perfectly well with a weapon that has 1% status chance. I mean, it'll be noticeable only after you hit an enemy an average of 100 times, but once the status has been applied (as long as it is applied), it works.

 

Is Condition Overload good on the Paracesis? Meh. 16% means you'll have to hit an enemy 7 times on average per proc. You'll start pretty slowly (unless you have other ways of inflicting procs, such as sentinels or abilities) and then your damage will creep up relatively fast as you pile up your statuses.

It is not my favourite style of playing, as I'd rather start strong and finish strong, but it's doable.

I also use a build for the paracesis with drifting contact as well

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28 minutes ago, (XB1)Aress said:

So i have a paracesis, and I put condition overload on and para has 16 status. Will condition work? Idk if it is but when I test it in simulacrum it looks like I go from low numbers (7k ) to high numbers and just melt them. Does that mean condition overload proc? To me it seems like it does I just don’t know. 

The Paracesis is a little underwhelming when it comes to Condition Overload. It's low status won't give you reliable procs. Now, if you're just flailing, doing low numbers, you will, eventually, apply your statuses, and Condition Overload will give you that exponential damage. But if you compare that with a weapon that has 100% sc, or high enough one, you will see the difference. 

You could, also, use another weapon to apply statuses, like a shotgun, for example and then melee away with those on. With little practice, it will be quicker. 

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50 minutes ago, (XB1)Aress said:

I’m assuming the gram would be good then since that has 44? Status

The Gram would be much better, yes.

33 minutes ago, YazMatazO said:

Condition Overload will give you that exponential damage

Heh I wish.

Damage growth is linear, not exponential.

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27 minutes ago, Dhrekr said:

The Gram would be much better, yes.

Heh I wish.

Damage growth is linear, not exponential.

Per the mathematical description, Condition Overload scales exponentially. At least when applying more status procs, that is. There is a limited number of those.

Edited by YazMatazO
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5 minutes ago, YazMatazO said:

Per the mathematical description, Condition Overload scales exponentially. At least when applying more status procs, that is. There is a limited number of those.

Ah yes. Indeed.

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10 hours ago, (XB1)Aress said:

So i have a paracesis, and I put condition overload on and para has 16 status. Will condition work

Yes, but only once you have proc'd lots of statuses, and the Paracesis isn't very good at that.

Pair it with a high status weapon (Zakti, Tysis, Pox, Atmos, custom kitgun) or abilities. Smear procs around, slap anything that survives with the Paracesis with a crit build + CO and everything will be dead.

10 hours ago, (XB1)Aress said:

assuming the gram would be good then since that has 44? Status

Sort of. The Gram is better at spreading status, but CO doesn't apply on the hit that procs the status, it applies on the next hit.

And the Gram is slooooow. You can balance that a bit, but it's still better to spread around the status procs first.

With the Gram put status and CO, and put different status from the weapons.

As a general rule, CO works best on hybrid status/crit weapons that are either very fast, or that have combos with lots of hits. It's viable on almost any melee weapon, so long as you have another way to spread procs.

Edited by (XB1)KayAitch
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12 hours ago, (XB1)AlingsasArrende said:

Good advice from people above. Just remember that the status effects have to still be active for Condition Overload to take effect. Also, corrosive procs technically have zero duration, so they don't work.

Once Corrosive procs, it’s permanently applied to the enemy and also is counted as a proc for Condition Overload. Also, Blast has 2 procs.

Edited by George_PPS
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3 minutes ago, (XB1)AlingsasArrende said:

You sure about this? As I remember it I tested it and it didn't work, but I could be wrong.

It’s been corrected in Update 20. But maybe it’s secretly nerfed again? We need to test it again. 

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