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My idea for scaling rewards : Tiered rotation table


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I think we have enough amount of 'unrewarding' being said in warframe, either in time spent, gain, etc and how often we heard about rotation table being dilluted, I want to ask you guys your opinion about tiered reward table

As we all know, the reward tables are filled with many things. Let's take sanctuary onslaught for an example

Rotation C Elite Onslaught

- 750 endo

- Neo A2

- Neo C1

- Neo G1

- Neo N10

- Braton Vandal Stock

- Braton Vandal Barrel

- Peculiar Bloom

- Peculiar Growth

- Axi A4

- Axi H4

- Axi K5

- Axi L2

- Axi L3

- Axi R2

- Axi T2

- Blazing step ephemera

- Braton Vandal Blueprint

Seeing how many things are in one rotation, and AABC rotation means you need to get to rotation C for one of these rewards, there's little to no reason to go extra miles when you can reach one rotation C and extract so The table will be put on tiers where higher tier will give more in quantity and quality, also things that filling the tables such as endo or captura scenes will eventually removed on higher tier, giving you better chance to get what you want

Example :

tier 1 : all of the items listed

tier 2 : 750 endo is increased to 1500 endo

tier 3 : endo reward is removed from the table

tier 4 : neo relics are removed

tier 5 : axi relics are removed

Tier increase happens every 2 full rotation ( 2 AABC rotation means tier 2, or CCDE for convenience)

these are examples of what will happen on each tiers so let's say you're at tier x AABC (let's say rotation XXYZ), there's nothing but braton vandal parts

Alternatively, there are things that only available at x tier, such as braton vandal that is only available at reward table on zone [PH]20 and above so it becomes a token where you've worked your way to zone 20 and above to flex with your braton vandal because those who don't bother or can't reach it means they need to improve, instead of being very lucky

(Maybe make Blazing body, Shocking body, toxic body ephemera as zone 100 rewards)

So what do you guys think about this tiered rewards? Share your thoughts

 

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The reward system definitly needs an overhaul, but just look at the new gamemode that was introduced on Jupiter and that you can get 15 hexenon as "reward", that speaks all about DE and their intention about rewards.

To be fair, the players are part of the problem too, because these reward/rotC mentality has to stop.

Edited by Kuestenjung
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3 minutes ago, Kuestenjung said:

The reward system definitly needs an overhaul, but just look at the new gamemode that was introduced on Jupiter and that you can get 15 hexenon as "reward", that speaks all about DE and their intention about rewards.

To be fair, the players are part of the problem too, because these reward/rotC mentality has to stop.

Reason I don't play disruption other than for fun because I can get double the amount from casual strolling in exterminate looting all crates and lockers

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2 hours ago, Spectre-8 said:

Some players struggle in 20 minute survivals , be gentle

Sure, but 20 minutes is all you need to get C rotation reward. On the other hand, some people are fine staying in for 1-4+ hours, but there's absolutely no reason to do so, no extra reward, no scaling, no bonus etc. There's nothing for veterans in those "endless" missions.

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Love the idea. Especially now with the solo extract, players that don't want to stay for long can now opt out to leave early. This is great if you have a real life that doesn't allow you to go for 5 hour runs w/o taking a break.

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7 hours ago, Infirito said:

DE said many times: no scaling. 

They don't want to reward players for playing the game for longer than 1-20 minutes, dependant on a mission, otherwise we'd actually have a good Kuva farm in survival.

There is a fine line between "rewarding" and "encouraging". If someone puts in the extra time/effort to endure in a mission they should be rewarded. However, as you say, DE doesn't want i to be so rewarding that players feel overtly pushed to play that endurance content.

Kuva farming is one of the whereas where adding "scaling" and "rewarding" rewards would work well because there are other ways to farm Kuva. If someone doesn't want to play an endurance mission they just play the Kuva 'alerts'. If they enjoy Endurance, give a rewarding endurance mode. Rewarding people who play endurance is a non-issue if there are multiple places to get a reward.

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