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Friendly Reminder - Impact Stagger is still Awful


Xzorn
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It's been so long since I used an IPS weapon that requires me to aim; I almost forgot.

The changes to Impact stagger animation made the status effect worse than it's ever been and didn't fix any of it's faults.

A major reason this status effect was so bad to begin with was that enemies only stagger in four direction regardless of being shot at an angle. This made the animation hard to predict when attempting to actually aim for head-shots. I know aiming is a rarity these days but the new animation is just bad on top of something that was already bad.

Plenty of options have been brought up in the past. A Stun, a more less prominent stagger animation or more than 4 directions when shot from angles. Pretty much anything that prevents Impact from being the bane of aiming. Forced Impact procs on weapons like Vulkar or Nagantaka that are made for aiming is just mind boggling to me.

 

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2 hours ago, Xzorn said:

This made the animation hard to predict when attempting to actually aim for head-shots. I know aiming is a rarity these days but the new animation is just bad on top of something that was already bad.

This hasn't been much of a problem for me when using the Daikyu or Rakta Cernos, but I can see how this would be an issue for weapons with a faster rate of fire. 

2 hours ago, Xzorn said:

A Stun, a more less prominent stagger animation

I can agree with this suggestion. 

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il y a 2 minutes, (XB1)GearsMatrix301 a dit :

Technically impact renders enemy damage output to 0 while punctures only what again 30%?

At the same time impact can cut down your own dps from 50 to 100% due to how the stagger works. Not a great deal tbh. 

Oh, and it also knocks enemies out of many CC animations. 

Edited by Autongnosis
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