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Garuda's Bloodletting always drains 50% HP


PigeonFish
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I'm not positive if this is a bug with the ability itself, or with the Abilities menu UI, but when applying +Efficiency to Garuda, the health drain % displayed in the Abilities UI is lowered. Despite this, however, using the ability still drains exactly 50% of Garuda's health.

 

 

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  • 1 month later...

Necro get over it. That stat needs to be locked at 50% like some other ability stats or be retouched to drain the listed UI amount. It always drains 50% of your health regardless of efficiency and it always restores the amount of energy based on the percent of health lost from the 50% value.

I.e. 850 total hp, 600 total energy, 175% efficiency, health reduced to 402hp.
Bloodletting = (402 - 2) / (850 / 2) * 600 = 564.7 energy restored NO MATTER WHAT even though the UI uselessly says hp drain is 12.5%.

As it is now, 175% efficiency looks like it means you need to only lose 12.5% hp to receive the full energy regen (thus only useful when you have lower than 50% health).

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