PigeonFish Posted June 8, 2019 Share Posted June 8, 2019 I'm not positive if this is a bug with the ability itself, or with the Abilities menu UI, but when applying +Efficiency to Garuda, the health drain % displayed in the Abilities UI is lowered. Despite this, however, using the ability still drains exactly 50% of Garuda's health. Link to comment Share on other sites More sharing options...
(XBOX)zecuse Posted July 24, 2019 Share Posted July 24, 2019 Necro get over it. That stat needs to be locked at 50% like some other ability stats or be retouched to drain the listed UI amount. It always drains 50% of your health regardless of efficiency and it always restores the amount of energy based on the percent of health lost from the 50% value. I.e. 850 total hp, 600 total energy, 175% efficiency, health reduced to 402hp. Bloodletting = (402 - 2) / (850 / 2) * 600 = 564.7 energy restored NO MATTER WHAT even though the UI uselessly says hp drain is 12.5%. As it is now, 175% efficiency looks like it means you need to only lose 12.5% hp to receive the full energy regen (thus only useful when you have lower than 50% health). Link to comment Share on other sites More sharing options...
[DE]Momaw Posted July 25, 2019 Share Posted July 25, 2019 The 50% health per cast is intended. The UI claiming that health loss is affected by Power Efficiency is the error. A fix for this will be coming in a future update Link to comment Share on other sites More sharing options...
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