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Different sound for different enemy unit


XenMaster
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1. Sound effect of their weapon should be louder and have more visual where players can actually see.

a. Especially one of those terrifying one shot attack like Bombards
b. Allow players to react to dodge

2. Grineer Lancer and Bombard has the same grunt and death sound. I know they are just clones but we as players need differences between the two units.

a. Lancers, Butchers, and Shield etc should have the same grunt as its now.
b. Bombards and Heavy gunners should have more meaner grunt and a bit louder.
c. Eximus need to have their own sound effect (especially Arson, Toxic, all those offensive types), when they cast, they should make alert sound before the AOE start attacking.

Jackal Boss on Venus has missiles that has terrifying sound effect that force players to dodge instead of standing around. Why bombards dont have that sound effect?

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