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Nagantaka doesn't do with it says.


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Nagantaka is honestly a weapon of its own, but it doesn't do what it claims it should and it works against its own supposed mechanics atm.

Codex entry: Slash targets with a single precise bolt from Garuda's signature crossbow. Alt-fire to let loose a barrage of bolts. All bolts have a chance to cause bleeding and headshots have a chance to increase reload speed.

All bolts don't have a "chance" to cause bleedings, they cause a staggering impact.
Headshots don't have a chance. Headshots need a DIRECT kill in order to activate such effect.

Another issue that comes from the reload passive is the duration of it. Why is it a duration effect instead of a "next reload"?
Direct kills on a semi "heavy" status based weapon are in fact improbable. Enemies will probably just die due to bleeding. To work like this it would be wiser to make it so that is possible to achieve orange crits without the need of a riven, or do, and increase the base damage in sacrifice of status chance (basically swap the chances of status and criticals).
But that wouldn't be Nagantaka anymore.

Simple change instead is to make Nagantaka do what it claims: bolts deal slash instead of impact so that it favors the high status chance it has for other procs and reload speed has a chance to be activated by a % of every single headshot. Having a chance to increase reload speed by landing headshots will also synergize better with Garuda's passive with it.

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you are correct about the strangeness of the Reload buff(as well as that DoT's don't count which is frustrating), but the Projectiles have high Status and are Slash weighted so yeah it has many chances to apply Slash...

Edited by taiiat
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Additional quirk which feels more like a malus for headshots, especially if I were to use its secondary fire.
I could take advantage of the high status and make use of corrosive and cold to make multiple headshots, but the impact screws all of that as they immediately flail around and cover their faces.

If they were forced to be slash procs it would work way better

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