(PSN)LeBlingKing Posted June 9, 2019 Share Posted June 9, 2019 (edited) There are a few "signature weapons" that haven't gotten a perk from being used by their respective WF yet, so I figured I'd add a few suggestions of my own just as a starting point. Euphona Prime - "Banshee Prime's signature shotgun" : Double base max ammo (80 instead of 40) Skiajati - "Forged of steel grafted from Umbra's flesh" : Either a) Umbra's weapons are silent while invisible after finishing someone, or b) Invisibility after finishing someone lasts twice as long Scourge - "Harrow's signature speargun" : Either a) Increased fire rate, or b) more enemies are affected by Bullet Attraction bubbles when Scourge is thrown Hystrix - "This versatile sidearm is Khora's signature weapon" : Alternate Fire allows secondary element procs to become available to the user Dual Keres - "The signature swords of Khora" : Enemies hit are "marked", marked enemies take double damage from Venari and Khora's abilities Akzani - "The choice weapon of Mirage" : Double base max ammo (800 instead of 400) And now for a few suggestions on which weapons to make "signature" for other Warframes. Most of these are based on bundle inclusion and opinion: Nidus: Hema - Headshots restore 15% of damage dealt into health, as opposed to 10% Hirudo - Status chance from 5% to 10% Titania: Sarpa - Critical chance from 5% to 15% Mesa: Akvasto - Four consective headshots allow the Akvasto to automatically reload its magazine Frost: Sibear - On melee slam attack, creates a slowing aura kinda similar to "Ice Wave Impedance" effect Valkyr: Venka - Double base attack speed Inaros: Mutalist Cernos - Toxin clouds deal more Toxin damage procs per second Dual Toxocyst - Frenzy buff lasts 6 seconds instead of 3 Lesion - Attack speed buff upon landing status proc lasts 12 seconds instead of 6 Nekros: Ether Reaper - Finishers with this weapon grant 10% lifesteal Edited June 9, 2019 by (PS4)LeBlingKing69 Link to comment Share on other sites More sharing options...
(PSN)LoisGordils Posted June 9, 2019 Share Posted June 9, 2019 1 hour ago, (PS4)LeBlingKing69 said: Euphona Prime - "Banshee Prime's signature shotgun" : Double base max ammo (80 instead of 40) Skiajati - "Forged of steel grafted from Umbra's flesh" : Either a) Umbra's weapons are silent while invisible after finishing someone, or b) Invisibility after finishing someone lasts twice as long Scourge - "Harrow's signature speargun" : Either a) Increased fire rate, or b) more enemies are affected by Bullet Attraction bubbles when Scourge is thrown Hystrix - "This versatile sidearm is Khora's signature weapon" : Alternate Fire allows secondary element procs to become available to the user Dual Keres - "The signature swords of Khora" : Enemies hit are "marked", marked enemies take double damage from Venari and Khora's abilities Akzani - "The choice weapon of Mirage" : Double base max ammo (800 instead of 400) Euphona: On Banshee's hand, it gains innate punch-through 1 hour ago, (PS4)LeBlingKing69 said: Nidus: Hema - Headshots restore 15% of damage dealt into health, as opposed to 10% Hirudo - Status chance from 5% to 10% Titania: Sarpa - Critical chance from 5% to 15% Mesa: Akvasto - Four consective headshots allow the Akvasto to automatically reload its magazine Frost: Sibear - On melee slam attack, creates a slowing aura kinda similar to "Ice Wave Impedance" effect Valkyr: Venka - Double base attack speed Inaros: Mutalist Cernos - Toxin clouds deal more Toxin damage procs per second Dual Toxocyst - Frenzy buff lasts 6 seconds instead of 3 Lesion - Attack speed buff upon landing status proc lasts 12 seconds instead of 6 Nekros: Ether Reaper - Finishers with this weapon grant 10% lifesteal While very neat ideas, these weapons aren't really signature 😕 Link to comment Share on other sites More sharing options...
Tiltskillet Posted June 10, 2019 Share Posted June 10, 2019 My honest suggestion to DE would be to dump the concept. Weapons are hard to balance. Warframes are really hard to balance. Both together is going to be impossible. Unless the perks are insignificant. But in that case, that time and energy is better spent elsewhere. What's the upside of the idea? Flavor, that's it. I've got nothing against flavor, but I think the game would get a lot more of it from putting that effort into any number of other things. (For instance: more work on weapons and warframes! 😛 ) 1 Link to comment Share on other sites More sharing options...
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