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NireBryce

Wisp Reservoir snapshotting issues

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Wisp's reservoir motes have weird interactions with snapshotting, you do not overwrite your own buffs' power strength, so if you snapshot a reservoir, you and your team need to *stay out of reservoirs until the buff wears off* to get the new snapshot power strength.

Which means if you go to an old reservoir with your new buff, the duration will update, but it will stay with the higher strength... unless you let it wear off. 

 

But if you let either of them wear off and then go to the higher power resevoir, it no longer keeps the snapshot.  So not only do you need to snapshot six times every time you update your motes (because you have to get rid of the old ones) and tell your team to let the buff wear off, you need to never let the buff wear off.

 

Please have this be consistent, either:

-Don't let it snapshot, though that would honestly be killing a lot of the fun of wisp (400% power strength, at great cost)

or

- let it snapshot and overwrite power strength with highest power strength, and duration with highest duration, with lower power/duration reservoirs refreshing your buff's duration and power strength at the duration and powerstrength it has even if higher (Like it does with low power vs high power reservoirs among different wisps in a group)

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UPDATE: It's actually that power conversion and pax bolt *buff your application of the mote from the resevoir, once* and only if you dont have the buff (or let it drop off) first

 

which is even more out of line behavior with how snapshotting works with other caster frames.

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