GSGregory Posted September 20, 2013 Posted September 20, 2013 So multiple times now I have had a survival end not because I can't kill things fast enough or it is too hard but because there is a giant lack of enemies to actually kill. In general survival doesn't seem to live up to the name with such a low number of enemies spawning and honestly its pretty boring to have a survival end because there is simply nothing to do in it. A bug maybe? No clue but the number of enemies early on in survival needs a bit of a buff.
Cryp2Nite Posted September 20, 2013 Posted September 20, 2013 There is something wrong with the scaling. On a full team there are 20 times as much enemies as with 1/2/3 players.
GSGregory Posted September 20, 2013 Author Posted September 20, 2013 (edited) There is something wrong with the scaling. On a full team there are 20 times as much enemies as with 1/2/3 players. I posted this because a match on mars(trying to level some low lv weapons atm) with 4 people lasted about ten min because there was less than 10 enemies on screen at any given time. I literally had nothing to shoot and we were often running through completely empty rooms trying to find enemies. Edited September 20, 2013 by GSGregory
SirNerdsAlot5 Posted September 20, 2013 Posted September 20, 2013 I find that it's easier to run with 3 people. More air, more enemies, more fun.
Maou Posted September 20, 2013 Posted September 20, 2013 I find it annoying to, now if your trying to lvl. go to kappa or any mdef missions, so much faster than survival.
HexCaliber Posted September 20, 2013 Posted September 20, 2013 I have had np doing 25+ min solo runs, honestly the only thing stopping me from going further are my current mods.
GSGregory Posted September 20, 2013 Author Posted September 20, 2013 I have had np doing 25+ min solo runs, honestly the only thing stopping me from going further are my current mods. I think there might be a bug or some odd spawning issues on a few levels where you end up with no enemies. When you run through 5-10 rooms and see 10 enemies..
GSGregory Posted September 20, 2013 Author Posted September 20, 2013 Just did mobile defense at mars.. almost no enemies...
[DE]Whirrrrr Posted September 21, 2013 Posted September 21, 2013 I think there might be a bug or some odd spawning issues on a few levels where you end up with no enemies. When you run through 5-10 rooms and see 10 enemies.. There is something wrong with the scaling. On a full team there are 20 times as much enemies as with 1/2/3 players. It's possible that a procedurally generated level sometimes doesn't have enough valid spawnpoints close to players. If anyone remembers a specific node or faction and tileset with this problem, we'd like to hear about it.
GSGregory Posted September 22, 2013 Author Posted September 22, 2013 It's possible that a procedurally generated level sometimes doesn't have enough valid spawnpoints close to players. If anyone remembers a specific node or faction and tileset with this problem, we'd like to hear about it. Hellas (mobile defense) and Ara(survival) on mars have serious spawn issues. I have put in tickets about both I believe.
saop Posted September 22, 2013 Posted September 22, 2013 It's possible that a procedurally generated level sometimes doesn't have enough valid spawnpoints close to players. If anyone remembers a specific node or faction and tileset with this problem, we'd like to hear about it. Every single survival mission needs more enemies. A massive swarm of bad guys is what makes it fun. Running out of oxygen every time you do survival after 15-20 minutes is kind of annoying.
Mzly Posted September 23, 2013 Posted September 23, 2013 It's possible that a procedurally generated level sometimes doesn't have enough valid spawnpoints close to players. If anyone remembers a specific node or faction and tileset with this problem, we'd like to hear about it. Problem is not spawnpoints but too big map. Survival map should be more restricted.
Slaskia Posted September 23, 2013 Posted September 23, 2013 I ran survival on Venus today (E Gate) where the map had an elevator. I went down the elevator early on, but noticed a distinct lack of enemies. On a whim, I went back up the elevator...yep, there were all the enemies. Good thing I was on a Volt with enough energy for an Overload....
Verazix Posted September 23, 2013 Posted September 23, 2013 Could this also potentially be an issue (oversight likely?) of Difficulty 1 missions? Difficulty 1 was fine with raids, as low spawn count didn't adversely effect them, but for Survival they may need to be retuned. Note this is assuming Difficulty does what I believe it does (mostly anecdotal observations, sorry), and increases spawn count of enemies. I've always noticed more enemies on higher difficulty missions, and just kind of assumed that's what the number represents.
GSGregory Posted September 23, 2013 Author Posted September 23, 2013 Could this also potentially be an issue (oversight likely?) of Difficulty 1 missions? Difficulty 1 was fine with raids, as low spawn count didn't adversely effect them, but for Survival they may need to be retuned. Note this is assuming Difficulty does what I believe it does (mostly anecdotal observations, sorry), and increases spawn count of enemies. I've always noticed more enemies on higher difficulty missions, and just kind of assumed that's what the number represents. Maybe? But low spawns and none are far from each other.
LordSebastian Posted September 23, 2013 Posted September 23, 2013 Well i think its moslty a bug, cuz i had survival in Void with 1 my friend, and there was TONS of enemies, that 85% of them was goddamn drones.
MalusCalibur Posted September 23, 2013 Posted September 23, 2013 This is a common problem with Survival in my experience, and speaks volumes as to why it should never have been moved to procedural levels. It's just not as fun as it was during the event.
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