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MESA’S 1 REWORK IDEA: ‘Tracer Round’ (don’t get salty this is a decent idea)


(PSN)FK2P
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Ballistic battery caps so low it’s pretty much trash. So here’s my idea.

Mesa Presses 1, and then when she fires a gun, the first shot fires a tracer round which sticks to any enemy, boss or surface. Paint it on lephantis’ face, or hold down a specific stream of damage. Paint it on an eidolon limb. If painted on teammates the bullets will reflect off them and grant them a splinter storm style aura but that’s not nescasary...

The tracer round acts like a target for peacemaker, allowing you to paint a target and shoot it, Mesa can’t target lots of stuff which is mesa’s main problem aside from her being energy hungry, slow, her defence ability being quite soft at high levels, and being a DPS role warframe, I think that’s her bag. So yeah, paint a target round, it glows and then you can shoot precisely at that location. I don’t really see any reason not to implement this, it goes nicely with her kit, and it replaces that absolutely trash 1 she has. Oh and for people complaing about specific damage frames being OP, chroma is 99% of the meta for eidolon killing so I don’t see having Mesa up there as well given she would have to actually have to fire a well aimed shot up there and then fire her peacemakers really being a problem. It would be nice if more damage frames could target more than just plain basic mobs... which basically makes only 4 frames viable dps for content going forward where debuffs render all damage buffers objectively better than applied damage frames. Just a thought. It would be nice if DE could make some frames better for boss killing etc and not just mob killing in general, just for quality of life.

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The question I think this raises is: what does this ability do when not using Peacemaker? What you're describing looks like a nice synergy with the ability, but synergy alone does not a full ability make. If you just slapped it onto her current 1, tbh, that could perhaps give it some use, even if it wouldn't fix the base effect.

Personally, I feel the 1 would work a lot better if the charge generation were simply an always-on passive effect, kind of like Volt's passive: using the ability would thus be a matter of expending pre-accumulated damage when the right opportunity arises, rather than charging up for some future occasion one cannot predict.

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Sounds pretty useful to use with enemies that cannot be locked on by peacemaker. Make it duration based, you tag an enemy with the tracer and all shots from Mesa will land on that enemy in that spot, including peacemaker. However as it would be an ability that affects the enemy, eidolons wouldn't be able to get marked. Maybe even with an augment that allows nearby squadmates to use the homing feature for their own shots.

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DE doesn't want PM to target bosses. Changing an entire ability just to do that WiTh SyNeRgY doesn't change the fact DE doesn't want it to target bosses. This would end up with the tracer round just disappearing on bosses and nothing having changed.

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while this ability does sound interesting. i doubt it will see any light of day due to the fact it will end up trivializing mobs and bosses when players make builds to specialize on this effect which is something that they say they are trying to avoid. which i feel like they should hold up to that statement when considering the implications of their frames. though i think they might need to work on including weapons too. 

i am not much of a fan of intense difficulty, but i still think people should not make light of what they stated their intentions are.

Edited by maddragonmaster
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2 hours ago, peterc3 said:

DE doesn't want PM to target bosses. Changing an entire ability just to do that WiTh SyNeRgY doesn't change the fact DE doesn't want it to target bosses. This would end up with the tracer round just disappearing on bosses and nothing having changed.

I guess we will just go back to chroma cheesing the bosses instead right? Which is what DE seems to want???

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56 minutes ago, (PS4)FK2P said:

I guess we will just go back to chroma cheesing the bosses instead right? Which is what DE seems to want???

which is why we don't need anymore ways of cheesing the bosses. what they need to do is work on less used frames first. then work on frames that are over specialized in one game mode to make them have more general uses.

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Mesa has one of the best defensive abilities in game. Her DPS is insane. She can target a large portion of enemies. Her first ability is a huge boost to crit based single shot weapons. So much of your post is qualitatively false. The real weakness of her 1 is that it only truly benefits single shot crit weapons and doesn't add much to any other weapon type. Your suggested fix is not a decent idea and does not make the ability good or address the problems it has

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I really like the idea, but I don't see it happening, just imagine what would happen to profit taker or Terry.

12 hours ago, (PS4)FK2P said:

I guess we will just go back to chroma cheesing the bosses instead right?

I suppose they also follow some rule, where since no frame can work for all content, they leave chroma alone, since he's useless for anything else and giving him solid competition that actually can perform outside of bosses would put him out of a job.

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Nah. I’d want more cowboy stuff. Her 1 should be an exalted lasso that ropes 1 to 3 targets together. Leave em alone and they just fall over and take damage, shoot them and they cause a small aoe knockdown, use the Peacemakers and the explosion is BIGGER and LOUDER! 

Somehow, she should also get a horse to ride around on and trample enemies while shooting guns in the air.

Edited by (NSW)Sk0rp1on
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