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Endgame Mission idea. NO RNG. Pure skill


Dariel
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Anyone reading please feel free to tear this apart / add your own idea.

Proposal:
Create a reward/weapon/skin/tag/ephemera/etc  that is very very cool, but is locked behind an "almost" impossible mission.
The reward may or may not be for the clan as well.
The reward may or may not be a special part of outfit for operator/frame armour etc.

I am thinking of something like MR tests, but much harder. So hard in fact that only the most skilled players will be able to get to it.
To counteract special abilities, like whisps ghosting or Lokis switch teleport make No Ability Areas or something of the kind.

Complement parkour with high level enemies like lvl150 that can one shot you if you dont dodge, get operator only section...
Basically just combine different aspects of the whole game to make players go at this suicide mission again and again. (Need to have amazing reward)

To counteract the high mobility of frames / operators, increase the distances to light years between platforms, etc.
Make certain focus schools be more effective than others. Like void dash may get you some section but will hinder you in others.


The goal is not to rely on RNG at all. but crank the difficulty so high that it's impossible to do.
And that will be endgame mission warframe style.

Create a bunch of these missions, combine them into a dungeon and you have a full set of endgame missions targeting solely the most skilled players, be they MR10 or MR27.
 

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Warframe endgame should embrace and practically require all of the abilities that the team can throw at the enemy. Everything a warframe can do should be useful if not absolutely needed, and not arbitrarily blocked.

Basically, if you have to prevent ability use and have one-shot deaths to make something difficult, then you're going down the wrong road on difficulty for the game. 

Edited by Ham_Grenabe
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22 minutes ago, Dariel77Angel said:

No Ability Areas

They should be reworking abilities so they get used. With null bubbles / chargers they are going the path of just removing part of their game. It caused me to not want to play corpus maps. All they are doing it restricting players to frames that have high stats and don't rely on abilities + meta weapons. 

That said I am all for more parkour, jump puzzles and challenges. 

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  • 2 weeks later...

What is "Skill" in Warframe?

One-shotting Level 120 Enemies? Stealth Spy? Clearing Extermination without being seen once? Soloing Interception?

DE has refrained from making Operator-only Missions, because a lot don't like them (for unknown reasons to me).

How do we measure Skill, if this "Skill" is dependant on how you use a frame and modded it.

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Yes please, but instead of making the entire mission "no ability zones" just make parts of the missions with restricted use, or requiring stealth techniques. Then also add parts where you need to use the full scope of your arsenal.

Edited by Maka.Bones
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