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Grixus (The Gas Master - Gas Warframe)


(PSN)Tomplexthis
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Gas City came out, no gas frame, but it reminded me of one of my old, meh, concepts based around farts, and gas

So i was just thinking of maybe a slight rework or rethought about him. 

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Grixus 2.0 (Gas Master)

-The focus of Grixus is in CC - Damage over time attacks, that deal Corrosive + Gas damage. 

-Grixus's attacks latch onto enemies, and stink with them, the stink will spread, to nearby enemies with 6m of those enemies

-The latch range cannot be modified, and jumps onto close enemy allies. [the stink lasts for 8 seconds and corrodes enemy armor, and deals gas damage to their health.

 

Grixus's Passive is Called [Stench]

-Grixus has a 5% chance when damaged to release a gas cloud that can latch onto nearby enemies with 12m. 

-This stench lasts for 8 seconds, and causes an initial 2 second stun, it deals corrosive damage and gas damage to the enemy

-It can spread to nearby enemies with 6m, and lasts for 8 seconds on new targets. spreading its gas cloud further [the range cannot be modified]

=[side thing, was thinking enemies could try to flee in fear when gassed, after they left the 2 second stun]=

 

(Stats)
Health: 150 (375 at rank 30)
Shield Capacity: 75 (225 at rank 30)
Power: 150 (300 at rank 30)
Armor: 115
Sprint Speed: 1.08
Polarities: 1 Madurai (V) 1 Vazarin (D) and 1 Naramon (-)
Aura Polarity: No Aura Polarity

 

+--Power 1: Gastly Plume--+ {50 energy}
Leaves a trail of gas behind Grixus as he walks, that deals corrosive and gas damage to enemies

Enemies that walk into the clouds are stunned for 2 seconds, and try to wave the gas out of their faces

They have a 25% chance to drop their weapons on the stun, and are inflicted with stench for 8 seconds, that can spread to other enemies within 6m

The gas trail works like Nezha's fire walk, but instead leaves a floating gas trail as Grixus walks around. 

^Gastly Plume is based on a 22 second duration, when cast it turns on for 22 seconds.

-Its duration can be refreshed if you walk through a Gas Grenades gas cloud

-Enemies gassed will flee in fear while gassed, which could help them to spread it to other enemies

-The fear causes panic, and causes them to run around aimlessly

 

+--Power 2: Gas Grenade--+ (25 Energy)
Grixus throws a grenade that acts as a proximity mine. it is an active trap without a duration. Grixus may have up to 3 of these traps up at a time

^The grenades are sticky, and can stick to any object or surface. basic proximity mine explosives

When an enemy comes within 8m of the grenade, it will explode and release a gas cloud for 16 seconds. that stuns any enemies that touch its cloud for its duration.

enemies inside the cloud are dealt corrosive + gas damage per second, and cannot move, or attack. its radius is a 12m gas cloud, 8m proximity detonation

-As an added bonus, if an enemy dies while in the clouds, Grixus will regain +10 energy per kill, from the grenades gas

-If Grixus has Gastly Plume activated and walks through the grenades gas cloud, it will refresh Gastly Plumes duration

 

+--Power 3: Expulsion--+ (75 Energy, recast is free)
Grixus Pulls up a mass of Toxic waste from beneath his feet, It pushes him up into the air and now acts as a wall and a floor
Him and his allies can stand on top of its top / and walk through it
But enemies cannot pass through it, and it deals a constant aoe gas/corrosive damage to enemies near it, enemies within 6m of it are stunned by its stench
Its almost like a solid pillar of gas, you can use it like a platform, 

The pillars constantly ooze out a sludge that pushes enemies back, and out of its 6m stun range, it pushes them back up to 12m away from it

^the pillars aoe damage has a radius of 12m around it

^1 pillar at a time. it has a base duration of 30 seconds. no health, unlike an atlas wall, it is duration based, instead of health, but functions as a damaging wall

(When recast the pillar will collapse down, into a radial sludge wave that deals 250 corrosive damage to all nearby enemies within 15m and it knocks them down)

(If its duration of 30 seconds runs out, without being recast, it simply fizzles away, no sludge wave)


+--Power 4: Tubulation--+ (100 Energy)

Grixus creates a 25m pool of sludge around his vicinity, the pool of sludge does nothing, but create bubbles at intervals

This pool lasts for 35 seconds. and produces 4-6 bubbles per 3 seconds constantly. 

These bubbles float up from the ground in random locations from the pool, and into the air

1: if they do not touch an enemy they will pop and dissapear after 4 seconds. doing nothing

2: if a bubble touches an enemy, it picks them up and traps them inside of it for 12 seconds. it will hover slightly above the ground

(Enemies cannot do anything while in the bubble and take 50% more damage from any source)

^Shooting or attacking a bubbled enemy will cause the bubble to explode dealing 100% more damage to them as Blast damage

^The explosion itself deals 25% of that damage total to nearby enemies within 8m of the explosion. (damage +the 100% blast bonus damage / 4)

-Enemies that are trapped in these bubbles also take constant corrosive + gas damage while inside of them

 

--As a bonus if Grixus tosses a Gas grenade and it hits one of these bubbles, the bubble will explode and the explosion radius goes from 8m to 16m. 

--This doubles the explosion radius of the bubble, and deals that damage to a larger group of enemies

 

--if Gastly plume is on, and Grixus walks through a bubble, that has no enemy in it, he restores 25 health to himself and nearby allies who are standing in the puddle

--a weird way to heal his team, just collect gas bubbles coming from the puddle, it heals any allies who are touching the puddle

 

--Bubbles that touch the Expulsion gas sludge pillar will ricochet off in random directions rather than just float up.
 

Edited by (PS4)Tomplexthis
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