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Nyx's 4 Tweak/Idea


ShockBurst
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Since there is not a cap on the energy drain from Nyx's 4, it is inefficient against high level enemies. 

How about having nyx's energy replenished by about 75 energy whenever a chaos affected enemy is killed? This would at least make the ability usable while you still have the ability to kill in the high levels. 

Another idea is changing the assimilate augment. I think Nyx should be able to walk with her 4 by default. Other frames already tank way better anyway. That limited movement feels very clunky and irritating. How about having her assimilate augment allow damage from her 4 to bypass armor and shields on explosion? Being able to damage through enemy defenses would fit the definition of "assimilate", better. 

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Mind Control -

1. Absorb damage source even outside its "4 second wind up".

 

2. Deal dynamic damage based on Nyx's melee weapon mods equipped.

 

3. Whenever mind control successfully kill Psychic bolts or Chaos debuffed enemy, give extra duration for 5 seconds. Killing an enemy with both influenced of Chaos and Psychic bolts will give 10 seconds instead.

 

Psychic Bolts -

 

1. New mechanic, force Mind Control and nearby Chaos influenced enemies to attack the debuffed targets.

 

Effective range of command the Chaos enemies is 15m.

 

Mind Control and Chaos enemies under command will only attack Psychic Bolts targets until either of their own duration ends.

 

2. Psychic bolts targets take 500% multiplier damage from Chaos enemies.

 

3. If the debuffed target is either killed by Mind Control or Chaos enemies, Nyx gain

 

A. 1 energy per second for 30 seconds. Duration can reset. Cannot be stacked.

 

B. 50% Damage reduction for 30 seconds. Duration can reset. Cannot be stacked.

 

C. Weapon damage improved by 100% for 20 seconds. Stack up to 400%. Duration cannot be reset.

 

4. If debuffed target is killed by Nyx's weapons or Absorb attack, Mind Control gain

 

A. 50% movement speed for 20 seconds. Cannot be stacked.

 

B. Healing Aura, regenerate 1% health per second for allies for 30 seconds. Cannot be stacked.

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On 2019-06-13 at 7:04 PM, XenMaster said:

Mind Control -

1. Absorb damage source even outside its "4 second wind up".

 

2. Deal dynamic damage based on Nyx's melee weapon mods equipped.

 

3. Whenever mind control successfully kill Psychic bolts or Chaos debuffed enemy, give extra duration for 5 seconds. Killing an enemy with both influenced of Chaos and Psychic bolts will give 10 seconds instead.

 

Psychic Bolts -

 

1. New mechanic, force Mind Control and nearby Chaos influenced enemies to attack the debuffed targets.

 

Effective range of command the Chaos enemies is 15m.

 

Mind Control and Chaos enemies under command will only attack Psychic Bolts targets until either of their own duration ends.

 

2. Psychic bolts targets take 500% multiplier damage from Chaos enemies.

 

3. If the debuffed target is either killed by Mind Control or Chaos enemies, Nyx gain

 

A. 1 energy per second for 30 seconds. Duration can reset. Cannot be stacked.

 

B. 50% Damage reduction for 30 seconds. Duration can reset. Cannot be stacked.

 

C. Weapon damage improved by 100% for 20 seconds. Stack up to 400%. Duration cannot be reset.

 

4. If debuffed target is killed by Nyx's weapons or Absorb attack, Mind Control gain

 

A. 50% movement speed for 20 seconds. Cannot be stacked.

 

B. Healing Aura, regenerate 1% health per second for allies for 30 seconds. Cannot be stacked.

I really like some of your synergies such as chaos and mind controlled enemies having a higher attraction to attacking enemies debuffed by her 2. That way her damage will always scale. However, the energy gained should always be a buff. Her energy increasing by 1 second isn't good enough because that's slow considering that her energy can't rise over time while 4 is active (since it's a channeling ability) and when considering how hungry 4 is against high levels. That's why I'd prefer for her to get a flat 50-75 energy gained whenever a chaos affected enemy is killed. It'll be like her getting an energy orb while 4 is active. That way she can gain energy while her channeling ability is active.

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