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the passive is...unique?? but can you clarify a bit more on how it works? say when I start a mission, and I randomly roll 1, 2 and 3 of the passives, when I take fatal damage, does 1 of these 3 activate? 


To celebrate the changes, all players who currently own Wukong will receive 3 Forma!

can't you make this a thing whenever a frame gets reworked? 


some questions: 

what if I don't use a melee/ranged weapon on my wukong, what will my clone be using then? 

will these changes launch with his deluxe skin?

also....  @DeMonkey


Edited by GinKenshin
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Le 13/06/2019 à 19:58, (PS4)big_eviljak a dit :

It looks good to me. Itll also make his clone invisible.

and will break as soon as the clone attacks....

Edit: it will also probably be innate since if not it's completely counter-intuitive with:

Le 13/06/2019 à 19:38, [DE]SpaceySarah a dit :

Wukong will no longer trigger laser traps or doors while using Cloud Walker.

Edited by SSI_Seraph
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Look pretty sweet and interesting! I'll look forward to trialling the new Melee combo string. It's an element I'm not... terribly enthused about compared to some of the other suggested changes, but I won't knock it until I try it.

Oh, and @[DE]SpaceySarah - Welcome!



@DeMonkey in the 0.1% chance you aren't immediately aware of this as the Wukong, I summon thee.

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This looks pretty solid actualy. I'd comment on the changes before they go in but that doesnt seem like a wise move. I'll wait until after the changes drop to give feedback and hopefully needed tweaks can be made then.




Defy in its current form is a broken 1-trick-pony ability. Cloudwalker is a joke currently, iron jab is essentially useless, his 4 is also a mobile meme. Though he will no longer have defy, having a clone with boosted damage you can send after a target, a better cloudwalker that could actually be useful in spy missions that doesnt feel like a glaciar receeding, and a potentially better version of primal fury which doesnt take a few hundred kills to actually start working like an exalted weapon should be a good improvement.


His passive sounds a lot like Defy currently but not an infinite unkillable state. To those saying he's ruined as a result of no longer having Defy, like, do you even Inaros bro? If you crutched Wukong on Defy when the going got tough then I hate to say it, but its time to git gud. ...I feel dirty saying that.

Edited by Giantconch
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25 minutes ago, [DE]SpaceySarah said:

new energy requirements, the cast cost of Primal Fury was lowered but cast drain was increased to be turned off and on as desired.

If its anything like valkyr/ember/revenant energy requirment wukong will be doomed 

These frames are S#&$ already and are maily ruined because of the rediculous energy needed to do nothing Specially compared to excal/mesa/wisp who can do the same thing just better 

Edited by (PS4)MJ-Cena7
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