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Brucely

Nagantaka alt-fire for Veldt please!

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I, like many, really like the sound, look, and overall feel of the Veldt, but it could use a bit more spice than an enhanced zoom (and of course stats-wise). I think adding an alt-fire mechanic, similar but slightly different from the Nagantaka, would make the Veldt more interesting and practical to use, even more so than just buffing the stats.

I really like Nagantaka's alt-fire. Making the decision between using single fire for standard mobs and emptying the whole mag (a choice not without consequences) for chunkier mobs adds a lot of variety and interactivity in what otherwise would be a pretty bog standard semi-auto weapon. Speaking of 'bog standard semi-auto weapon', the Veldt could use similar treatment!

Here's my idea: When using the enhanced zoom, the Veldt fires four combined bullets for 4x the damage, crit, status, and innate punch through. So while most mobs will need only 1-2 shots to down, when it comes to bigger targets like bombards and heavy gunners you can click on that extra precision and go for throwing a truckload of bullets at their faces, but of course at some cost to sustained DPS.

What does everyone else think?

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Alt fire wont save Veldt. Poor  thing needs MAAAAJOR buffs.

But full-auto alt fire probably would be welcome.

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Love the Veldt, and I'd certainly use that feature, but that's not the kind of buff I'd wish for it.   The thing that always comes to mind is a damage bonus or headshot damage bonus per aim level.  (It could be really interesting if this scaled with zoom percentage, opening up a different optimization path.)

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36 minutes ago, Tiltskillet said:

The thing that always comes to mind is a damage bonus or headshot damage bonus per aim level.  (It could be really interesting if this scaled with zoom percentage, opening up a different optimization path.)

A zoom % bonus would be interesting as that would give zoom mods a purpose and yeah that would add some build diversity. But then I feel like that mechanic could still be implemented while also adding a dump-fire mechanic that would make the veldt more interactive.

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