(PSN)SnowstormShotgun Posted June 15, 2019 Share Posted June 15, 2019 Drains health from enemies attached to Nidus to heal him rapidly, at the cost of 2 extra mutation stacks. Attaching to allies drains Nidus’ health to heal them. Heal rate scales with power, health drain scales with efficiency ( of how much health is consumed per second, and how much the ally gets healed ) I think that rather than boosting Nidus with damage, or an alternate way to gain mutation, it should follow his 2 augment, and provide a new play style. This is designed to be more supportive and healing oriented than originally, and should be a reason to build differently. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now