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Weapons in Conclave


(PSN)Xx-Ribbium-xX
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vor einer Stunde schrieb (PS4)Xx-Ribbium-xX:

Well the issue is mainly with the weapons. I think all non aoe weapons need a damage decrease and an increase headshot multiplier to encourage more skilful accurate gameplay. While aoe weapons get an aoe decrease of 25% and an extra 1 in the mag or flight speed

Why would non-aoe weapons get a damage decrease, and increase in HS multi, they are fine the way they are and got proper solid balancing.

And don't get me started on aoe or beam weapons in conclave, they are a blight.
From the auto explode macro abusing Castanas users to the Staticor "no aim, no brain." approach or the blinding stick Ignis Wraith mains that think this game is a "hold left mouse button pressed for 2min" simulator.

Edited by F4MouSz_L3op4rD
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On 2019-06-13 at 6:59 PM, F4MouSz_L3op4rD said:

Why would non-aoe weapons get a damage decrease, and increase in HS multi, they are fine the way they are and got proper solid balancing.

I disagree, i feel as if hitscan auto weapons are mindless hold down R2 and just jump around with your mouse roughly aimed towards them. I feel shifting the Curran damage onto headshots makes auto weapons more competitive and require more effort.

On 2019-06-13 at 6:59 PM, F4MouSz_L3op4rD said:

And don't get me started on aoe or beam weapons in conclave, they are a blight.
From the auto explode macro abusing Castanas users to the Staticor "no aim, no brain." approach or the blinding stick Ignis Wraith mains that think this game is a "hold left mouse button pressed for 2min" simulator.

I think the only weapon you mentioned there that should be in conclave is the staticor. Just revert it back to its original state before the update and the weapon will be fine.

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